| Snesboy said: Already been stated like 50 times. Besides, I read on Wikipedia that Wii's CPU is clocked at 729MHz and its GPU is clocked at 243MHz. THIS IS NOT TRUE. Nintendo has gone on record to say that Wii is 2-3 times more powerful than GameCube. Using this logic, and the GameCube's base clock speeds, we can calculate the Wii's CPU and GPU. Let's average the 2-3 to 2.5. So know our equation looks like this: GameCube "Gekko" CPU: 485 MHz GameCube "Flipper" GPU: 162 MHz Now let's multiply them by 2.5! 485 x 2.5 = 1212.5 MHz = 1.2 GHz "Broadway" CPU 162 x 2.5 = 405 MHz "Hollywood" GPU So know we know how powerful Wii is! It is still not as powerful as Xbox 360 or PlayStation 3 but it is more powerful than we thought! Wii Hardware Specs: "Broadway" CPU: 1.2 GHz "Hollywood" GPU: 405 MHz |
I believe that Wii can be clocked at 729 and 243 MHz. The point is, that clockspeed is actually only one technical attribute that influences performance. Modern processors use many of their clockcycles to wait for a memory-access to be completed. So if you increase the processor-clockspeed without increasing the memory-clockspeed, the overall perfomance increases only a little bit. That is on the other hand the reason, why a increased cache or a better organized cache can lead to exploding performance - without changing anything about the clockspeed. Other possibilities to increase perfomance without increasing clockspeed are: Multiple pipelines in processor-design (that's not the same as multicore), better out of order execution (that means the CPU reorders the command it get's ... that helps to reduce the wait-cycles), better branch-prediction (better fill of the pipelines, therefore lesser cycles needed to refill the pipeline on a branch that was predicted wrong), new commands that replaces a series of commands (on x86-cpus that is SSE, SSE2, SSE3 ...). So that is easily possible that the Wii is 2-3 as performant, even if the clockspeed not even doubled.







