Intrinsic said:
The issue is that there is a lot of generalization going around and people don't really take what these machines actually do need into consideration. Lets paint a cerian picture. Ihave edited my originalpost to give a more accurate depiction of what really happens. PS4 running game at 1080p@30fps. 33ms render time with its 1.8TF. Going by steps.
Now not everything scales with resolution. But for certain is that if you double the rez, and this gets a little tricky. Say you want to g from 2Mpx (1080P) to 4M px.
Now you want to bump up to 8M px(native 4k). You need another 30% bump to your CPU and another 100% bump to your GPU bringing your GPU TF to around 7.2TF. But he CPU and GPU in the PS5/XSX is significantly more powerful (or efficient) that whats in the PS4. The CPU is like at least 400% better, and the GPU TF is at least 65$ better. So the PS5/XSX would need around 3TF to render that same game at native 4K@30fps and around 6TF to do it at 60fps. |
Generally speaking, scaling from 1080 to 4K in RL tests goes anything between 2x and 3x, depending on game and architecture.
In 7th to 8th gen ther was greater jump in GPU processing power (reffering to PS4 here), with less resolution penalty...yet still, only 720p to 1080p, with mostly 30fps.
JEMC said:
Do you really doubt that? . |
Oh, they'll feel obliged to do it at first, it's new gen with lot of buzz words. Eventually, like in previous gens, they will push better visuals and sacrifice resolution.