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What is your favorite type of RPG?

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What is your favorite type of RPG?

Turn-Based RPGs 252 45.41%
 
Strategy RPGs 41 7.39%
 
Open World RPGS 205 36.94%
 
MMORPGs 18 3.24%
 
Other (please explain!) 39 7.03%
 
Total:555

My favorites are usually JRPG, doesnt matter if its turnbased/action/tactics/openworld/etc, I find value its individual traits, and I find the experience equally satisfying if the game is good. I do get nitpicky on the setting tho, I preffer a fantasy/sci-fi classic setting. I dont like it at all when the game feels it has a contemporary vibe. Specially school settings, I could never get into those.

That said, this particular gen I feel WRPGs won me over. Bloodborne and Witcher 3 in particular are amongst my favorites of all time now.



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Xxain said:

I would say Dragon Quest 11, Persona 5, and Yakuza 7 go much further to keep that sub genre alive because they do so in a modern way unlike the 2 games you listed. They rely on nostalgia of the past vs updating for the present; Is there a reason why any turnbased RPG's have to be made like its on the SNES? It only keeps the stigma that Turnbased is outdated alive.

Those were just the first two examples that popped in my head. I actually played the demo for DQ11 on the Switch, and it seemed fun enough to me. I really need to pick up a copy.



Whatever is closest to Paper Mario TTYD. I guess turn based. DQ11 definitely gave me those feels and I loved it. I'm convinced DQ11 was the Pokemon game I wanted this gen. Some of those creatures look like Pokemon, even.



Xxain said:
Shadow1980 said:
I've always preferred turn-based combat systems in my RPGs. It's for that reason why I consider the 90s (especially the 16-bit era) as the Golden Age of the JRPG. So many greats came from Gen 4 & 5. Final Fantasy 4, 6, & 7, several old-school Dragon Quest games, Chrono Trigger, the Lunar duology, Super Mario RPG, and Earthbound are all classics of the genre.

To this day, I still don't know why turn-based combat fell out of favor with gamers. It can't be because it's "outdated," because action RPGs are just as old and turn-based. Fortunately, it's not entirely dead, as attested to by recent games like Bravely Default and Octopath Traveler.

I would say Dragon Quest 11, Persona 5, and Yakuza 7 go much further to keep that sub genre alive because they do so in a modern way unlike the 2 games you listed. They rely on nostalgia of the past vs updating for the present; Is there a reason why any turnbased RPG's have to be made like its on the SNES? It only keeps the stigma that Turnbased is outdated alive.

Gotta disagree on this take. Keeping elements that everybody favors or are familiar with that era such as the graphics, story beats or the class job system are more than just nostalgic pandering elements, specially when the devs understand the limits of such system. Bravely Default specially accommodates any player with many features that permits a better play experience than even the example you've given above such as customizable difficulty settings, random encounters frequency, bonus exp when performing well in combat, minor social play integration and a fresh as hell take on the turn based combat of old with the Bravely/Default system.

If we forget that one huge story flaw(which is corrected in the sequel), Bravely Default is one of the few JRPG that actually respects your time as a player first and foremost.



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For me it is very close between turn based and strategy RPGs, but in the end there are more turn based RPGs on my top games of all time list.  From a pure gameplay perspective, I think strategy RPGs are better.  But turn based RPG is the perfect medium to tell a great story.  I am very picky when it comes to stories in my video games.  The few stories that I like are mostly in turn based RPGs.  It's the type of game that enables great story telling.



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LoD should be an option (the only one).
And yes, I'm aware this is not asking for a specific game but a style.
LoD is a life style.



Turn based is my favorite, but I still like open-world ones like Xenoblade Chronicles 2. :)



Some days I just blow up.

I don’t know why you wrote open world RPG instead of Action RPG.
Open world is a level design choice, while turn-based RPG, Strategy RPG, and Action RPG are battle design choices.



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Hynad said:

I don’t know why you wrote open world RPG instead of Action RPG.
Open world is a level design choice, while turn-based RPG, Strategy RPG, and Action RPG are battle design choices.

Because I didn't know what to call Xenoblade.



Some days I just blow up.

Whatever the type Xenoblade X falls in.