I've always preferred turn-based combat systems in my RPGs. It's for that reason why I consider the 90s (especially the 16-bit era) as the Golden Age of the JRPG. So many greats came from Gen 4 & 5. Final Fantasy 4, 6, & 7, several old-school Dragon Quest games, Chrono Trigger, the Lunar duology, Super Mario RPG, and Earthbound are all classics of the genre.
To this day, I still don't know why turn-based combat fell out of favor with gamers. It can't be because it's "outdated," because action RPGs are just as old and turn-based. Fortunately, it's not entirely dead, as attested to by recent games like Bravely Default and Octopath Traveler.
I would say Dragon Quest 11, Persona 5, and Yakuza 7 go much further to keep that sub genre alive because they do so in a modern way unlike the 2 games you listed. They rely on nostalgia of the past vs updating for the present; Is there a reason why any turnbased RPG's have to be made like its on the SNES? It only keeps the stigma that Turnbased is outdated alive.
Gotta disagree on this take. Keeping elements that everybody favors or are familiar with that era such as the graphics, story beats or the class job system are more than just nostalgic pandering elements, specially when the devs understand the limits of such system. Bravely Default specially accommodates any player with many features that permits a better play experience than even the example you've given above such as customizable difficulty settings, random encounters frequency, bonus exp when performing well in combat, minor social play integration and a fresh as hell take on the turn based combat of old with the Bravely/Default system.
If we forget that one huge story flaw(which is corrected in the sequel), Bravely Default is one of the few JRPG that actually respects your time as a player first and foremost.