By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Rare better have 3 teams at that size, having nearly 200 devs on SoT seems excessive.

The Initiative are moving into a new office and Ninja Theory( the studio I want to see grow to 200 the most) are going to move into a new HQ building that is being built from the ground up, both are likely to start hiring more soon.



Around the Network
Goatseye said:

Playground has or will have a 3rd team. They’re aiming for 400 employees. A team in Newbold on Avon, another in Royal Leamington Spa and last on Street. All of those in the UK.

That was the rumor that was going around but It was all speculation, if they were to form a second RPG team then damn they could be the MVPs if next gen for Xbox.



Ryuu96 said:

Odd responses, I don't recall them responding to the tweet last year, though it's probably nothing.

A new japanese studio announced during their April/May event would be cool.

EspadaGrim said:
Rare better have 3 teams at that size, having nearly 200 devs on SoT seems excessive.

The Initiative are moving into a new office and Ninja Theory( the studio I want to see grow to 200 the most) are going to move into a new HQ building that is being built from the ground up, both are likely to start hiring more soon.

SOT now gets monthly content updates so they need a lot of devs. They could cut down a bit but hopefully not too much that it effects the quality of new content updates.



I don't like the business of securing exclusive content for multiplatform games. I hope Microsoft doesn't do it. I can see them doing it unfortunately when publishers like Activision offer it as a package with the marketing deal.

I don't like securing exclusivity for sequels to multiplatform franchises like what happened to Street Fighters and Tomb Raider this gen. Get something like TitanFall instead. And better yet, something like Ori where you as a platform owner will end up owning the IP. Focus the Publishing budget on those projects.

I'm optimistic that Phil is considering this and will try as hard as possible to achieve it. There are unavoidable cases like CoD or Fifa where if you don't pay for exclusive content someone else will.



I chose Persona but I regret it now after realising that Dragon Age is on the list.



Around the Network
shikamaru317 said:

Playground is expanding fast now.Between the 2 studios LinkedIn says they have 198 current devs, but with 92 open positions they'll be passing 300 by E3 maybe. Maybe just maybe they can get both Forza Horizon 5 and Fable reboot out in 2021 if they keep it up, they've had since late 2018 to work on Horizon 5, and they first started hiring for the RPG studio in 2017, with RPG work being done in the first office until they built the 2nd office in 2019. 

Initiative on the other hand, I wonder if they really can manage to get their game out in a reasonable amount of time considering how slowly they are expanding. They've been open for a year and a half now and are only up to 41 devs, with another 13 open positions according to this. MS keeps calling them AAAA, which is basically just a buzzword for a large AAA studio, but large AAA's have like 300+ devs, will take them ages to hit 300+ at this rate. 

Obsidian has 191 currently, with the 23 job listings they will pass 200. The Grounded team is supposedly very small, like 12 devs, and The Outer Worlds team apparently wants to stay below 100 devs, so that leaves over 100 who will be working on the rumored AAA 3D Skyrim like Pillars of Eternity game. Hopefully they can get that team up to at least 150 eventually. 

Those 16 at Turn 10 will bring them up to over 140. Doesn't sound like alot, but you have to remember that Turn 10 contracts out alot of work on making car models and such to independent devs. 

I recall watching a video from The Initiative, in which they said that they were really wanting to be a smaller, tight-knit studio. So if I'm to take them at their word, there's no way they're going to be a 300+ team any time soon.



I LOVE GIGGS said:
I chose Persona but I regret it now after realising that Dragon Age is on the list.

close enough.



shikamaru317 said:

Korea is one of the few countries where game streaming actually works, thanks to the fact that Korea has fast, cheap internet relative to other countries, coming in at #1 on both home and mobile internet speed among all countries. I'm reading that Koreans can get 1 gbps internet for a mere $20 a month, it costs $110 a month to get 1 gbps where I live.

Damn! 

It's 20-30€ in Finland too and I thought that would be the same for many European countries as well.



shikamaru317 said:
Ryuu96 said:

Xbox Project xCloud usage 1.75 times longer in Korea over U.S. and UK

Microsoft and SK Telecom expand the ongoing Project xCloud preview in Korea, with promising adoption from the mobile gaming haven.

The announcement also provided the first insight into Project xCloud Preview usage data, with Microsoft spotlighting increased platform usage in the region. "Project xCloud preview participants in Korea are on average spending 1.75 times more time gaming and revisiting three times more compared to the participants in the United States and United Kingdom," stated SK Telecom in a press release.

The increased interest comes as little surprise, with Korea among famed mobile gaming havens. Over half of the Korean online population consumes mobile games, according to Newzoo, providing ample opportunities for future Microsoft expansions. That follows hard times for Xbox One in Korea, with PC and mobile dwarfing console adoption, at the heart of ongoing localization woes.

https://www.windowscentral.com/xbox-project-xcloud-usage-175-times-longer-korea-over-us-and-uk

This is in part why I believe they may acquire a South Korean studio before a Japanese one, they've been make some investments into Korea lately, they were one of the first markets they rolled out XCloud in with official partnerships, Crossfire comes from a South Korean studio too, plus with how huge mobile gaming is in South Korea, I'm just not too familiar with any South Korean studios so I don't know who would be a viable acquisition.

Wouldn't surprise me if Phil acquired a South Korean dev to help with adoption there. Consoles largely fail in Korea, but xCloud offers them an opportunity to break into a PC/Mobile dominated market. Korea is one of the few countries where game streaming actually works, thanks to the fact that Korea has fast, cheap internet relative to other countries, coming in at #1 on both home and mobile internet speed among all countries. I'm reading that Koreans can get 1 gbps internet for a mere $20 a month, it costs $110 a month to get 1 gbps where I live.

Even if Phil doesn't acquire a Korean studio, I look for MS to make some big console exclusivity deals on Korean MMO's and such to try and get people in Korea to play them on xCloud.

That's nuts….I pay 25 bucks per month for 1/4th of those speeds lol



shikamaru317 said:
Angelus said:

That's nuts….I pay 25 bucks per month for 1/4th of those speeds lol

I'm paying $77 a month for 80 mbps currently, which is the 2nd cheapest plan that Comcast offers in the US. Cheapest is 25 mbps for $50 a month. The only other options besides Comcast where I live are Verizon DSL which is I think $35 a month for 2.5 mbps, mobile hotspots which are expensive and have small data caps, and satellite internet, which is expensive, has huge ping times, and small data caps. Comcast sucks ass, and they are the largest ISP in the US. They basically went around and bought up all of the smaller local cable companies in many areas of the US, and now have a monopoly stranglehold on those areas. 

Holy fuck that's bad. My condolences