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Doom, Doom II, and Doom 3 now available for Switch, PS4, and Xbox One; Doom and Doom II for smartphones

Forums - Gaming Discussion - Doom, Doom II, and Doom 3 now available for Switch, PS4, and Xbox One; Doom and Doom II for smartphones

Oh yes, an all-digital future is gonna be great, guys! I look forward to getting fucked in the ass with constant DRM and on-disc DLC (it'd be disingenuous to call it on-disc DLC at that point), which you know publishers are gonna be pushing for more of as seen in the vid above.



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Doom³ on the Switch 1080p@60fps looks fantastic. The idtec4 engine was 5 years ahead of everything else when it came to dynamic lighting ad it scales up much better than modern id5/6 scale down unto the Switch.



numberwang said:

Doom³ on the Switch 1080p@60fps looks fantastic. The idtec4 engine was 5 years ahead of everything else when it came to dynamic lighting ad it scales up much better than modern id5/6 scale down unto the Switch.

I don't think there are any id Tech 5 games on Switch. Doom 2016, Wolfenstein II, and Youngblood are all id Tech 6, Doom Eternal will be id Tech 7.

id Tech 5 was used in games like Rage, Wolfenstein the New Order/Old Blood, The Evil Within 1 & 2.



So apparently Doom 1&2 have the wrong aspect ratio, inferior sound and music compared to the originals and run at 35 FPS like the originals that were made for 70 Hz monitors, but it's an issue for 60 Hz monitors/TVs.

The situation is better for Doom 3, the 4K consoles run at native 4k, PS4, XB1 and Switch at native 1080p, Switch handheld native 720p. All versions target 60 FPS while the Switch version seems to be the only one with drops (and handheld running better than docked). But it's better than the PS3 and 360 versions.

I'm a bit disappointed about 1&2 because they could have made a better job, but considering to get 3 if I feel like playing it on a handheld. Still replaying the original PC version every few years.



This port process has become such a joke.

Hoping they fix all of it, but I doubt it.



                                       

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episteme said:
So apparently Doom 1&2 have the wrong aspect ratio, inferior sound and music compared to the originals and run at 35 FPS like the originals that were made for 70 Hz monitors, but it's an issue for 60 Hz monitors/TVs.

The situation is better for Doom 3, the 4K consoles run at native 4k, PS4, XB1 and Switch at native 1080p, Switch handheld native 720p. All versions target 60 FPS while the Switch version seems to be the only one with drops (and handheld running better than docked). But it's better than the PS3 and 360 versions.

I'm a bit disappointed about 1&2 because they could have made a better job, but considering to get 3 if I feel like playing it on a handheld. Still replaying the original PC version every few years.

Do you ( does anybody ) know if the prior versions of Doom 1 & 2 that were released on XBL and PSN suffer from these issues? These are the versions that were *accidentally delisted, but put back due to customer rage. Very curious to know if theses new ports are a lazy step back from those.

*It was all a big misunderstanding. Like a Three's Company episode.



Chinese food for breakfast

 

episteme said:
So apparently Doom 1&2 have ...inferior sound and music compared to the originals

Really strange design choice to slow down the music for this remaster. 

Doom E1M1 on switch, way too slow:

https://www.youtube.com/watch?v=YtfzZuHZoqs

Doom E1M1 on a range of software & hardware MIDI synths:

https://www.youtube.com/watch?v=IISnXltVz4A



When your video game company can't even put Doom on current gen systems without messing something up, it might be time for a panic meeting.



Considering the PS3/360 versions of the BFG edition also had framerate dips and ran at an adaptive 720p that could drop as low as 640x720, 1080p docked/720p portable for Switch is a good turnout. A shame it couldn't be locked at 60fps, but as a Panic Button port it's likely to get a post-launch performance boost. Goes to show how crazy Doom 3 was for its time that it's still a demanding game 15 years later.



forest-spirit said:
When your video game company can't even put Doom on current gen systems without messing something up, it might be time for a panic meeting.

And here I was thinking only Konami could fuck up remasters of classic games spectacularly. Oh boy, how wrong I was.