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First look at PS5 vs PS4 Pro performance test

Forums - Sony Discussion - First look at PS5 vs PS4 Pro performance test

Nate4Drake said:
Next Gen is finally coming, can't wait for PS5 and Anaconda.

I can't help it, since I read this news, "Anaconda" for me is Nicki Minaj and Trump!    

https://pitchfork.com/news/65094-nicki-minaj-dedicates-anaconda-performance-to-donald-trump-and-joe-biden/



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")

A fart without stink is like a sky without stars.

TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!

        

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Pemalite said:
HollyGamer said:

It's not about cool or not it's about software and games application that used and maximize the utilization of SSD and build based on that tech. Non of games that been made are made on SSD in mind.

I have been use SSD as well on PC for  quiet long and until these days all games is just load on normal loading screen , what make difference is just using ssd is just more faster . 

What we have in the video is they get rid the loading screen and moment. All games from PS5 will be made with this in mind. Thanks to console that push this old tech to become mainstream. 

Provide me an example of how a game would be developed differently and thus take advantage of an SSD over a mechanical drive?

The basic principles of how a game engine will operate in regards to the host storage will remain the same. There is no "secret sauce". - There is no "Cell" or "Cloud" or "Blast Processing". It's just a faster storage drive... And we don't even know if we are allowed to use it to install games on, this could have been a best-case scenario with all the data dumped onto it... For all we know its just an SSD Cache drive and thus real world results may be substantially different.

In short... Let's not start hyping something we don't have all the details for.

And I have been using SSD's since they came out, I was an early adopted, I was running them in raid. - Many games I don't see a loading screen.

Many games built based on mechanical drive, games like Assassin's Creed , GTA, Red Dead Redemption are obviously still using loading phase but it was hidden in the gameplay. Even game like The witcher 3 still has loading screen . I am using a Nvme  SSD but it still has 3 to 4 second on loading time. SSD is faster on loading startup screen on windows and PC OS , also for cinema bench and video editing,  but on gaming it's still the same and you obviously lie if you say no loading screen it still have loading time it' s just slightly faster.  Just look at this article https://www.pcgamer.com/how-do-ssds-affect-gaming-performance/

also read this https://techguided.com/ssd-vs-hdd-gaming/. That is the SSD for PC, PC gamer has been using SSD but none of the benefit of the SSD can be implemented on PC because all developer is just thinking like you, just for boating and caching . It will be different if all games are meant to be build using SSD. watch this video  https://www.youtube.com/watch?v=V3AMz-xZ2VM

Btw blast processing on Sega is real actually and the cell also real, for the cloud it's also real but it was translated differently and it was not meant for graphic enhancement but for procedural and persistent physic. 

Last edited by HollyGamer - on 23 May 2019

Barozi said:
I could still see some buildings popping in.
Thing is, the comparison is a bit off. That's what the PS5 could do ... using the same graphical settings as the PS4 does.
That won't happen though since devs are going to push the PS5 which will then lead to longer loading times.

Looking back, how much have loading times improved throughout the generations? Answer: not much.

twintail said:
Barozi said:
I could still see some buildings popping in.
Thing is, the comparison is a bit off. That's what the PS5 could do ... using the same graphical settings as the PS4 does.
That won't happen though since devs are going to push the PS5 which will then lead to longer loading times.

Looking back, how much have loading times improved throughout the generations? Answer: not much.

you are not wrong but this is merely a demonstration of what they are looking to achieve, and honestly more an early look at the power difference between the Pro and PS5.

As long as we see a reduction in loading time from this gen (even if not on the scale shown in the video), that it an improvement I think we will all gladly welcome. 

As long as it's better than Witcher 3's, I'll be glad.

When I compare Witcher 3 with Horizon Zero Dawn, on PS4 Pro, it's quite nuts.

irstupid said:
Pointless comparison imo. Using a current gen game to show how fast it loads on a next gen console serves no purpose.

The games will be more demanding and thus have the same if not longer load times due to trying to get more and more things on screen or the dev's being lazy cause they have such power to use.

Although it's a current generation game, it's still a comparison. We can see, based on that current generation game, how much faster is the loading times. Even though next generation games will be heavier than that, it's still a technical comparison.



My Total Sales prediction for PS4 by the end of 2021: 110m+

When PS4 will hit 100m consoles sold: Before Christmas 2019

There were three ravens sat on a tree / They were as blacke as they might be / The one of them said to his mate, Where shall we our breakfast take?


What are the rumored specs on PS5 again?



mjk45 said:
BraLoD said:
Now bring LoD to PS5

They did right at the very beginning ,but it was loaded so fast that you blinked and missed it.

LoD every single second sounds great.



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sethnintendo said:
What are the rumored specs on PS5 again?

8 core zen 2 at 3.2 Ghz

AMD Navi at 12 to 14 teraflop (GPU clock undecided)  

24 GB GDDR6 (4 Gb reserved for OS and other purpose )

SSD

BD drive

backward compatibility with PS4 digital and physical and with PSVR  

VR support build inside

support 8k

Ray Tracing capable

3D audio 

this all from the pastebin newest leek 



BraLoD said:
mjk45 said:

They did right at the very beginning ,but it was loaded so fast that you blinked and missed it.

LoD every single second sounds great.

PS5 is so great that they manage to run Spider-Man at 59fps with 1 frame of LoD every single second.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Barozi said:
I could still see some buildings popping in.
Thing is, the comparison is a bit off. That's what the PS5 could do ... using the same graphical settings as the PS4 does.
That won't happen though since devs are going to push the PS5 which will then lead to longer loading times.

Looking back, how much have loading times improved throughout the generations? Answer: not much.

I guess it really depends on how the hardware is utilized. In terms of the ability to load data off of a piece of physical storage, these times have increased dramatically over the years, but there becomes a point where waiting for a game to load becomes unacceptable and a game "loses points" because of it. I think this amount of time has decreased over the years. During the PS1 era I had a pinball game that took (from my probably skewed memory) about five minutes to load a small pinball map.

But if you look at Nintendo, they seem to minimize load times very well in most of their games. Some games have them, while others load fast enough that it doesn't warrant a load screen in itself.

As a kid, I always thought the Gamecube had such fast loading times because the disks were small, and I made those assumptions based on playing games on both systems and noticing that Nintendo games didn't seem to require loading.

But circling back to your point, I totally agree. Similarly, it bugs me when people say "will next gen be able to handle 60 FPS", when that is a meaningless metric to determine the power of a system. The NES had games run at 60 FPS.



0D0 said:

As long as it's better than Witcher 3's, I'll be glad.

When I compare Witcher 3 with Horizon Zero Dawn, on PS4 Pro, it's quite nuts.

Although it's a current generation game, it's still a comparison. We can see, based on that current generation game, how much faster is the loading times. Even though next generation games will be heavier than that, it's still a technical comparison.

Witcher 3 should not be played on a console, and this goes especially so for people that like to utilize quick save. I almost missed out on the game because of this.



RaptorChrist said:
0D0 said:

As long as it's better than Witcher 3's, I'll be glad.

When I compare Witcher 3 with Horizon Zero Dawn, on PS4 Pro, it's quite nuts.

Although it's a current generation game, it's still a comparison. We can see, based on that current generation game, how much faster is the loading times. Even though next generation games will be heavier than that, it's still a technical comparison.

Witcher 3 should not be played on a console, and this goes especially so for people that like to utilize quick save. I almost missed out on the game because of this.

I'm playing it on ps4 pro and enjoying, my only complain is load times after death.



My Total Sales prediction for PS4 by the end of 2021: 110m+

When PS4 will hit 100m consoles sold: Before Christmas 2019

There were three ravens sat on a tree / They were as blacke as they might be / The one of them said to his mate, Where shall we our breakfast take?