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Dark Souls is overrated, it simply isn't fun

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tripenfall said:
HoloDust said:

Go completely upstairs and then right. Once you get rid of dogs it becomes game of wating for him to come under you, jump and slash him mid air, and then quickly up the stairs again. Rinse and repeat.

Appreciate the advice!!!

It's the camera that kills you quite often in DS1, and Carpa Demon fight is example of that.



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Nanaki said:
tripenfall said:

The Capra Demon.... So hard! I've been using the stairs to separate it from the dogs and kill them but he's so tough.....

Using the power up to add flame to my sword at the same time to no avail....

Must have died 20 times so far......

 

Capra Demon could be killed by throwing bombs over wall. Completely safe, you are standing outside boss room.

 

And this is a good example of how the game is overrated. Basically using the broken AI to get passed an annoying rush enemy. I had a lot of trouble with the Capra Demon as well and it quickly became tedious to fight back to him, walk through the mist, get rushed and die in 2 seconds, sometimes the fog had not even fully cleared yet. Luckily the game was good enough to oversee these kind of problems and you can use the broken pathing for a lot of encounters when you get 'stuck'.



SvennoJ said:
Nanaki said:

 

Capra Demon could be killed by throwing bombs over wall. Completely safe, you are standing outside boss room.

 

And this is a good example of how the game is overrated. Basically using the broken AI to get passed an annoying rush enemy. I had a lot of trouble with the Capra Demon as well and it quickly became tedious to fight back to him, walk through the mist, get rushed and die in 2 seconds, sometimes the fog had not even fully cleared yet. Luckily the game was good enough to oversee these kind of problems and you can use the broken pathing for a lot of encounters when you get 'stuck'.

Nonsense, this is a perfect example wof why the game is amazing. How many people have played this game several times and never realized you could kill him this way? There are many ways to kill bosses if you look into it. For example some bosses are extremely weak to bleed so if you grab a quick bleed weapon it makes the fights super easy. This sort of stuff adds a sense of wonder and innovation to the game that makes you wonder what else could be possible. 

A lot of these "gimmicks" are also purposefully designed to the game, you think that random hole in the wall of the Taurus Demon boss fight wasnt put there on purpose to impede or help the players?

Last edited by omarct - on 05 February 2019

Disagree with all points and I actually beat the game, rendering your opinion null and void. But hey, enjoy your Nintendo big guy.

 

 

warned - the-pi-guy

Last edited by the-pi-guy - on 05 February 2019

HoloDust said:
I didn't like it much at first back in days - but that's because 8 years before Demon's Souls released there was this little known PC game called Severance: Blade of Darkness that mostly did what Souls did much later, though without respawn mechanism, but with much better combat - so at first Souls felt to me fairly clunky and not so innovative as others claimed...but I gave it a shot, cause in this age of AAA dreck, every AA game even resembling something that is different is more than welcome in my book.

So...to this day, after playing and finishing all 4 Souls, I still feel that combat is quite average, though more than satisfactory, but what makes it stand out is the atmosphere and level design, which are superb - and this is what made Souls only franchise in last 15+ years to get on my Top 10 IPs with 3 or more entries.

I'm the odd one, I like DS2 the most, largely due to setting that resembles medieval fantasy more than other Souls games, plus I really liked whole progressive hollowing/human effigy mechanism.

Great post!  I agree with everything you said.  Also this makes me want to check out Severance: Blade of Darkness.


*checks gog.com*

Dammit!  
I hope they get it soon.  Now I really want to check it out. 



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The_Liquid_Laser said:
HoloDust said:
I didn't like it much at first back in days - but that's because 8 years before Demon's Souls released there was this little known PC game called Severance: Blade of Darkness that mostly did what Souls did much later, though without respawn mechanism, but with much better combat - so at first Souls felt to me fairly clunky and not so innovative as others claimed...but I gave it a shot, cause in this age of AAA dreck, every AA game even resembling something that is different is more than welcome in my book.

So...to this day, after playing and finishing all 4 Souls, I still feel that combat is quite average, though more than satisfactory, but what makes it stand out is the atmosphere and level design, which are superb - and this is what made Souls only franchise in last 15+ years to get on my Top 10 IPs with 3 or more entries.

I'm the odd one, I like DS2 the most, largely due to setting that resembles medieval fantasy more than other Souls games, plus I really liked whole progressive hollowing/human effigy mechanism.

Great post!  I agree with everything you said.  Also this makes me want to check out Severance: Blade of Darkness.


*checks gog.com*

Dammit!  
I hope they get it soon.  Now I really want to check it out. 

Severance was on GOG once upon a time, but it got removed - not sure about the reasoning behind it, but I remenber it behaved weirdly with modern GPUs on some levels - IIRC, I had to run it through in-built Voodoo wrapper or something like that. There are levels later in the game with fog, and depending on chosen renderer it was either thick soup or no fog...still, didn't prevent me to thoroughly enjoy it.

Not sure who owns IP these days, it was some Spanish guys that made it, but I wish there's at least remaster of sorts, if not full blown remake.



I personally think that Dark Soul is a great game. I would not call it a mastepiece, but it´s a very very good game.

I believe it´s a bit inaccurate to say it´s a bad game. It would be more accurate to say that the game simply does not fit your tastes.

I feel the same about Grand Theft Auto 5. I just can´t appreciate that game, but I do admit that it´s truly an excellent game. It simply does not fit my gaming tastes.



Oh i agree very overrated .. Demon Souls and Bloodborne all the way



There's no such thing as overrated. But I agree I don't like the franchise.

I got Bloodborne for free on PS Plus, and I played a good 5-6 hours. The combat feels good, as you said when you die you feel as though it was your fault. But.. that's it. The lack of clear narrative or motivation gets old realllllly quick and I'm just not a fan of the series.



I'm not sure where I stand on it yet - I'm 20 hours into my first playthrough and am in Anor Londo. Most of the time I haven't actually had much difficulty with boss fights; I've usually killed them on the first or second attempt. I've also done some optional areas, like Darkroot Garden/Basin, the Catacombs (I hate the wheel skeletons), and the Painted World (entirely accidental - I didn't realise what the painting did!).

I have had difficulty with things I consider to be cheap placement rather than 'difficult', but that might just be a reflection of frustration. For example, I'm currently stuck on the Silver Knight archers in Anor Londo - I'm told by a friend who's done Dark Souls multiple times this is a common area of frustration. I've tried a few different strategies but can't get passed just yet.

Broadly, I love the interconnected level design, atmosphere, art design etc, but find the game a little too obstinate in places. Sen's Fortress, with its booby traps and difficult enemy placement (i.e. across bridges you needed to cross with swinging blades) was pretty much the sum of my experience so far. I admired the design of the level in many ways, loved the atmosphere and enemies, but found the repetitive, tough reversal pretty dull. I get that's intentional - it's designed like the games of the mid to late 80s, which would be difficult by way of making sure people spent a long time playing them. One issue I have is that I've heard so much about difficult, intimidating bosses and as I've said, they've very rarely troubled me - being cautious, choosing your window and healing regularly gets you through fairly easily. The other issue for me with Dark Souls is I'm repeatedly trying the same thing over and over and I have so many other options for my gaming time, I'm not sure if it's worth sticking with. I have limited time for videogames and like to feel like I'm making concrete progress - an hour with Souls might simply leave you stuck on the same section.

My friend said if I can get through Anor Londo then the final stretch is a bit more open-ended - he said I'll have some choice in how I go about the next chunks of the game, so I'll make some more attempts to finish Anor Londo tonight and again on Sunday. I'm glad I've stuck with the game this far, but I'm not sure if I've got the patience for the rest of the slog - especially with so many other games competing for attention.