Mr Puggsly said:
Scoobes said:
You don't think the scale increased? That's the one big difference I noticed from last gen is how much bigger the average levels/worlds in all the games are. That and how they stuff them full of more more items/objects/animations/clutter.
Even linear games/franchises seem to have gone semi if not fully open-world.
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I think there are exceptions, I can point to games that I feel are using the increased power for more enemies on screen, player counts and other aspects that truly affect gameplay.
Generally speaking though, the average game is feels like last gen but with more refined/modern game mechanics and improved visuals. As I staed before when developers get superior specs there is a tendency to use resources less efficiently as well.
Nintendo seems to do magic with inferior specs but they're just being efficient with limited power. Kinda like how developers used to approach 7th gen hardware.
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What do you mean for "average Game" ?
What I noticed going from 7th Gen to 8th Gen is an increase in scale, more draw distance, far more geometry, better textures, lighting, IQ, everything, physics/animations, effects, in those games where developers have put some serious effort; and I think you cannot expect more than this.
Killzone Shadow Fall, even though it was not the game I was expecting, showed immediately a big jump in scale, in the graphics department, effects, IQ. Not a game changer of course, as it was just a Launch title. But what about Uncharted4 and God of War ? Talking about the latter, it completely blows me away, on PRO even more.
Then we have many other games that don't show much of an improvement over last gen, apart from prettier graphics and more modern mechanics, but this happens on any system of any gen, looks like you discovered the warm water...
How many remakes, rehash of games we have already seen millions of time from Nintendo, which plays and feels like Nintendo64 games with just a graphics and little "mechanics" update ?? But still, we have other very good games like Super Mario Odyssey and Zelda which showed much more than just an increase of numbers of enemies, graphics and prettier textures. This concerns every hardware of any generation compared to any other hardware of the previous generation, and don't expect the "Next Gen Factor" on average games, where for a reason or another, devs didn't put enough effort because of lack of resources/time/talent/etc.
""Nintendo seems to do magic with inferior specs but they're just being efficient with limited power. Kinda like how developers used to approach 7th gen hardware.""
Nintendo is not the only one able to do "magic" with its own hardware, just they have less resources to work with. GOW and Forza Motosport4 say HI :)