By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
HoloDust said:

As said previously, all games need to run in portable mode, so your base performance is set at under 200GFLOPs.

The thing is though, in portable mode the smaller screen means you can get away with a lot of cuts to make up the difference. Lower screen resolutions, ambient occlusion off, lower res shadows, dialled down draw distance, etc. On a 6 inch screen cutbacks like this aren't as noticeable as they would be on a HDTV.

Yeah, they do get away with lower res (though it's the same viewing angle with 6" tablet that is some 40 cm from your eyes or 60" TV that is 4m away), but you can clearly see all other cutbacks. Not that it matters much, cause that's the base performance devs have to deal with on Switch, since all games need to support it.