Scoobes said:
You don't think the scale increased? That's the one big difference I noticed from last gen is how much bigger the average levels/worlds in all the games are. That and how they stuff them full of more more items/objects/animations/clutter. Even linear games/franchises seem to have gone semi if not fully open-world. |
I think there are exceptions, I can point to games that I feel are using the increased power for more enemies on screen, player counts and other aspects that truly affect gameplay.
Generally speaking though, the average game is feels like last gen but with more refined/modern game mechanics and improved visuals. As I staed before when developers get superior specs there is a tendency to use resources less efficiently as well.
Nintendo seems to do magic with inferior specs but they're just being efficient with limited power. Kinda like how developers used to approach 7th gen hardware.
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