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HoloDust said:
curl-6 said:

The thing is though, in portable mode the smaller screen means you can get away with a lot of cuts to make up the difference. Lower screen resolutions, ambient occlusion off, lower res shadows, dialled down draw distance, etc. On a 6 inch screen cutbacks like this aren't as noticeable as they would be on a HDTV.

Yeah, they do get away with lower res (though it's the same viewing angle with 6" tablet that is some 40 cm from your eyes or 60" TV that is 4m away), but you can clearly see all other cutbacks. Not that it matters much, cause that's the base performance devs have to deal with on Switch, since all games need to support it.

From my experience, most people don't sit that far back from their TV.

On paper, Switch's power level in portable mode should make games like Doom and Wolfenstein II unfeasible, yet it can still do them simply cos you can cut the game down significantly in portable mode and it won't be as noticeable to most players. It gives you a ton of extra breathing room.

In practice that "base performance" is a very flexible threshold that be be stretched a long way.

Last edited by curl-6 - on 23 January 2019