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Why are third party games selling well on Switch?

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contestgamer said:
Alkibiádēs said:

Lmao, games like Stardew Valley, Minecraft and Rocket League were downloaded at least 1M+ times already (before physical versions were released for the two latter games). Hollow Knight was downloaded 250K times in just two weeks and it's still ranking in the top 3 of the eshop on a daily basis. 

Some people are not understanding that when you complain about the digital only being counted for the 1k titles, you are not saying Rocket League doesn't count, but that more than 90% of the listed titles are pointless. Unless we want to see an average attach ratio for games and get the 100M sold SW for 1K titles would make 100k average per games on 20M userbase so the attach ratio would be 0,5%

I bet they wouldn't like you to say the platform is bad because on average the attach ratio is 0,5% I'm pretty sure they would disqualify those digital games very fast.

Last edited by DonFerrari - on 09 August 2018

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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contestgamer said:
Rab said:

By few do you mean about 1000? Because that's how many Switch games are currently on the System, look it up 

Youre counting digital ronly titles in there too, which are irrelevant. Look at games released n physical copies and its small.

They're irrelevant!?

Are they not games if they're digital? Was there not an exchange of money during the purchase of these digital games? If they're not games, what the hell have I been playing all this time!?

bubblegamer said:
The bigger third party titles are missing. And the ones selling, are helped by less competition on the system.

Not gonna bring up the comparatively low Switch userbase?




It’s all perception.
“Since its release late last autumn, third party game A sells an astonishing 400,000 units on Switch.”
“After over 6 weeks, third party game B sells only 1.2 million units on Wii, nowhere near Mario Kart Wii which has just past the 20 million mark, and Mario Galaxy which just past the 8 million mark.”

I’m not saying that Switch sales are bad, I’m saying that Wii sales were actually a lot better than the perception, and objectively stronger than the Switch.

Holy crap. Something of actual substance and not just fanwanking. Well said. It's all about perception.

Whereas I would look at data like Nintendo publishing less than 10% of retail software but having over 70% percent of software sales and say that Switch owners are not picking up hardly any 3rd party retail software (especially taking out the exclusives like Mario + Rabbids) other people can see those same horribly disproportionate numbers and say in general third part software is "selling well".



DonFerrari said:
contestgamer said:

Some people are not understanding that when you complain about the digital only being counted for the 1k titles, you are not saying Rocket League doesn't count, but that more than 90% of the listed titles are pointless. Unless we want to see an average attach ratio for games and get the 100M sold SW for 1K titles would make 100k average per games on 20M userbase so the attach ratio would be 0,5%

I bet they wouldn't like you to say the platform is bad because on average the attach ratio is 0,5% I'm pretty sure they would disqualify those digital games very fast.

You do realize every popular console has this "problem" right? 

Besides, looking at Metacritic the Nintendo Switch currently has 52 titles that scored over 80% this year, while the PS4 only has 37 titles and the Xbox One even less with only 25 titles. 



"The strong do what they can and the weak suffer what they must" - Thoukydides

3rd party games on Nintendo platforms has always had something stacked against them. Since N64 used cartridges i remember some games being very expensive especially here in Europe. I remember paying about €80 for NBA Hangtime and International Superstar Soccer 64, the PS1 versions of the same games where €50. Gamecube has some good exclusives, RE4 did really well for example, but the majority where made for multiple systems, Gamecube versions due to smaller disc size sometimes had cut content. And because the Gamecube controller effectively had 3 less buttons than the other 2 consoles some games had weird control schemes and GC version was never the definitive edition. Lets not even get started on the Wii, that said lets dance did well.

Now all these quirks have been ironed out, they are even as easy to develop for as other platforms, they been bad in the past, not PS3 bad but still. So its not surprising, since if your game is not graphically demanding, the Switch version might be the best one, due to portability and more controller options. And lets not forget that portable Nintendo platforms actually have had great support from third party. And that is because there are no better place to put your games for portable, wheres M$ and Sony are usually better places for third party games, given the Nintendo track record.



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Megiddo said:

It’s all perception.
“Since its release late last autumn, third party game A sells an astonishing 400,000 units on Switch.”
“After over 6 weeks, third party game B sells only 1.2 million units on Wii, nowhere near Mario Kart Wii which has just past the 20 million mark, and Mario Galaxy which just past the 8 million mark.”

I’m not saying that Switch sales are bad, I’m saying that Wii sales were actually a lot better than the perception, and objectively stronger than the Switch.

Holy crap. Something of actual substance and not just fanwanking. Well said. It's all about perception.

Whereas I would look at data like Nintendo publishing less than 10% of retail software but having over 70% percent of software sales and say that Switch owners are not picking up hardly any 3rd party retail software (especially taking out the exclusives like Mario + Rabbids) other people can see those same horribly disproportionate numbers and say in general third part software is "selling well".

Third party games are selling well because countless of third party developers and publishers have stated as much. Are you calling them liars? 

And Nintendo doesn't count sales for digital-only titles by the way, which leaves out a lot of popular games like Stardew Valley, Shovel Knight, Enter the Gungeon, Night in the Woods, Lovers in a Dangerous Space Time, Inside, Limbo, etc.



"The strong do what they can and the weak suffer what they must" - Thoukydides

some people just enjoy having the option to play Skyrim on the toilet



Alkibiádēs said:
Megiddo said:

Holy crap. Something of actual substance and not just fanwanking. Well said. It's all about perception.

Whereas I would look at data like Nintendo publishing less than 10% of retail software but having over 70% percent of software sales and say that Switch owners are not picking up hardly any 3rd party retail software (especially taking out the exclusives like Mario + Rabbids) other people can see those same horribly disproportionate numbers and say in general third part software is "selling well".

Third party games are selling well because countless of third party developers and publishers have stated as much. Are you calling them liars? 

And Nintendo doesn't count sales for digital-only titles by the way, which leaves out a lot of popular games like Stardew Valley, Shovel Knight, Enter the Gungeon, Night in the Woods, Lovers in a Dangerous Space Time, Inside, Limbo, etc.

Nintendo does indeed count digital sales, but they do not however count any sales that isn't published by Nintendo. So the top 10 list is wrong, Mario + Rabbids and Minecraft would definitely be in top 10 if they counted third party sales.



My 2 cents: I think perception is what has changed. Not going to deny that sales are probably in a good place for some third parties, there has to be a good reason for many of those announcements and tweets regarding the sales and popularity of third party games (Both, retail/major and indie games) on the Switch.

The positive news sway our minds and we perceive the sales on Switch to be (arguably) better than what they are. Once again, I can't say that sales are not good, because multiple studios and publishers have openly spoken about the success their games are having in Nintendo's console. Perhaps 500k isn't impressive compared to what other games do in PS4, but when Bandai Namco or NISA themselves express their joy with 500k, it boosts the profile and positivity about sales on Switch. Suddenly third parties are openly expressing their will to support the system, and some of them (Once again, NISA being a prime example) have almost 100% committed to the Switch, publishing an amount of games that would rarely be released on previous Nintendo hardware.

Personally, I'm glad at least some Indies and some Japanese third parties, seemingly found a home for many of their titles.



Alkibiádēs said:
DonFerrari said:

Some people are not understanding that when you complain about the digital only being counted for the 1k titles, you are not saying Rocket League doesn't count, but that more than 90% of the listed titles are pointless. Unless we want to see an average attach ratio for games and get the 100M sold SW for 1K titles would make 100k average per games on 20M userbase so the attach ratio would be 0,5%

I bet they wouldn't like you to say the platform is bad because on average the attach ratio is 0,5% I'm pretty sure they would disqualify those digital games very fast.

You do realize every popular console has this "problem" right? 

Besides, looking at Metacritic the Nintendo Switch currently has 52 titles that scored over 80% this year, while the PS4 only has 37 titles and the Xbox One even less with only 25 titles. 

Yes I do realize that.

But when you use inflated numbers of trash titles to deny that some of the games that sold well on Switch were helped by lack of competition you didn't mind it and complained that he was dismissing digital games. So you can't have it both ways.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994