TheMisterManGuy said:
You don't need to sell a million to be successful. It all depends on development costs of the game and how much needs to be sold to break even. Many indies on Switch were considered a massive success at only 250-400k. Capcom considered Ultra Street Fighter II's 400k sales to be a hit. |
Indies are generally lower-cost endeavours wrt. developing and publishing. 400K sales is a hit SF2 because it's thirty years old. AAA doesn't give a shit. They make 27 million off 1m sales. Publishing is 20m upfront, net profit is 7m. Same revenue on PS4XB1, but you only spend 12m. If you're a business, what would you choose? Unless the market is saturated, I cannot in good conscience pick NSW. It just doesn't make sense to me. We haven't even spent a cent on development and NSW is already far behind in terms of opportunity cost.
Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past
Currently Watching: The Shield, Stein's;Gate, Narcos







