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Forums - Gaming Discussion - "Impossible" ports

barneystinson69 said:

DOOM on the Switch is pretty damn impressive. I mean my potato PC with its R7 240 is still much more powerful than the Switch, yet it can barely maintain 30 FPS on its lowest settings at 720p. And considering the former is portable makes it even more impressive.

I did recently upgrade my R7 240 to a Geforce 1030 in my Core 2 Quad rig (Mostly for 60fps Overwatch.) and the 1030 is just in another league entirely... Allot of that is the efficiency gains nVidia has spinkled onto the chip from the 1st gen Graphics Core Next Radeons like yours.

I'll underclock her to Switch levels and see how she stacks up when I have time, but I think it will still beat the R7 240.

Conina said:

No, the R7 240 is NOT much more powerful than a Tegra X1:

 

It's definitely not more powerful than a full clocked Tegra X1.
But the Switch isn't running at full clocks.



--::{PC Gaming Master Race}::--

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bonzobanana said:
flashfire926 said:

Criterion games was always great at optimization. The same game had a Wii U version, which performed and looked better than x360/PS3 (something that can seldomly be said) because they took some extra time so the game can take advantage of Wii U's gpu.

I don't disagree about looking better as the wii u had improved textures in a few places but the game still had a cutdown number of online players, slower loading and lacked the 7.1 soundtrack of ps3 for example. Also the lack of analogue triggers on the gamepad meant the game simply didn't feel as good to play as the ps3 and 360 in my opinion, rumble felt worse too. I personally consider it a weaker version overall in actual playability (I own all three versions). For me I'd struggle to decide which is better ps3 or 360 and wouldn't consider the wii u to be in the running. It's not always about better graphics if the game is cut-down elsewhere.

Having played through the Wii U version I can't say I ever missed analogue triggers, digital worked just fine. Graphics weren't the only advantage of the U version either; the ability to toggle traffic, change time of day, swap cars, etc on the fly was really helpful, I'd take that over 7.1 surround and the rest, personally.

Really depends what features one prefers.

Last edited by curl-6 - on 26 February 2018

barneystinson69 said:

DOOM on the Switch is pretty damn impressive. I mean my potato PC with its R7 240 is still much more powerful than the Switch, yet it can barely maintain 30 FPS on its lowest settings at 720p. And considering the former is portable makes it even more impressive.

Based on the DF analysis some setting are below PC's lowest and the resolution hovers around 600p. With those setting you should get a solid 30 fps.

Switch has the power of a lower end gaming PC. Which is fine portability.



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I don't see Need for Speed Most wanted as an impossible Wii U port. Especially in early 2013 it was expected that the Wii U should have been more powerful than the PS360, and in many areas it was. There really was nothing surprising about a port falling between the other consoles and the PC.



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h2ohno said:
I don't see Need for Speed Most wanted as an impossible Wii U port. Especially in early 2013 it was expected that the Wii U should have been more powerful than the PS360, and in many areas it was. There really was nothing surprising about a port falling between the other consoles and the PC.

Yeah it definitely does not fall into the "impossible port" category. That label is for games being ported to hardware far less capable than that which it was designed for, like the Vita version.



"Impossible" port? Super Mario Bros. 2600 aka Princess Rescue.
https://youtu.be/73TcDWQDFMk

Worthy mentions as far as I'm concerned would be Killer Instinct on the SNES, Doom III on the Xbox, Street Fighter II on the PC Engine/ Turbografx, and Driver II on the GBA.



Unofficial, but still awesome:

Doom running on an ATM

Doom running on a printer



flashfire926 said:
bonzobanana said:

I don't disagree about looking better as the wii u had improved textures in a few places but the game still had a cutdown number of online players, slower loading and lacked the 7.1 soundtrack of ps3 for example. Also the lack of analogue triggers on the gamepad meant the game simply didn't feel as good to play as the ps3 and 360 in my opinion, rumble felt worse too. I personally consider it a weaker version overall in actual playability (I own all three versions). For me I'd struggle to decide which is better ps3 or 360 and wouldn't consider the wii u to be in the running. It's not always about better graphics if the game is cut-down elsewhere.

All you say is true, but the that's more the fault of the wii U for having no analogue triggers, weaker gpu, and inferior online network.  That dioesnt take away from Criterion.

I don't consider the wii u a weaker gpu especially paired with that 32MB of high bandwidth memory  but I think the lack of online players compared to ps3 and 360 was more a cpu issue rather than online network issue but honestly not sure about that.  I think Criterion did a fantastic job of optimising the game for each console it was on. I just felt playability was better on ps3 and 360.



bonzobanana said:
flashfire926 said:

All you say is true, but the that's more the fault of the wii U for having no analogue triggers, weaker gpu, and inferior online network.  That dioesnt take away from Criterion.

I don't consider the wii u a weaker gpu especially paired with that 32MB of high bandwidth memory  but I think the lack of online players compared to ps3 and 360 was more a cpu issue rather than online network issue but honestly not sure about that.  I think Criterion did a fantastic job of optimising the game for each console it was on. I just felt playability was better on ps3 and 360.

my bad. I meant weaker cpu, but typed in gpu insteas.



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