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Why is the Switch still not getting big games from 3rd parties?

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Cerebralbore101 said:
Not sure the point got across with my first post in this thread. So I'll say it more bluntly this time...

Switch is getting plenty of third party support. Outside of games that clearly can't run on the Switch, and greedy western devs (looking at you EA, Activision, WB) it's getting third party support from every major company.

Sega supports it with Sonic Mania, SMTV, and Puyo Puyo.
NIS supports it with Disgaea 5, Ys VIII, and many more.
Bethesda supports it with Skyrim, Wolfenstein, and Doom.
Namco Bandai supports it with DBZ Xenoverse 2.
SquareEnix supports it with Octopath, DQB, and DQ XI
Ubisoft supports it with Rayman Origins, and Mario X Rabbids
Capcom supports it with Monster Hunter XX, and USF2.




Big third party developers supported the Wii as well. Remember that final fantasy game?

 

Ubisoft, I am sure,  were surprised as hell when Rabbids ended up being a good game. 

Capcom has supported since the Wii days. But where are the big games? Resident Evil,  real Street fighter,  etc. 

 

You are mistaking big companies with big games. We are getting more of the same,  more or less. Remember my OP? I said I am missing a few games and it is not totally hopeless,  but still questionable. 

Where is CoD?

We are getting Bully and we got LA Noire. You consider those big games or after thoughts? We got Skyrim! A decade old game that was hinted at on the Wii U. Yay!


I am glad you did not fully spit your drink out,  but I hope I got my point across. 



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Megaoverlord12 said:
Miyamotoo said:

Sorry but do you actually have any evidence for sucha claims for Switch also? Beacuse information we have about 3rd party sales on Switch is that they are selling quite good. Actualy Activision, EA, Ubisoft, Take Two seeing Switch primarly like handheld is a plus beacuse they can port their games on Switch and to be avalible in full handheld mode also and that gave extra value to those games, we have alredy games like Skyrim, Doom, La Noire and Dark Souls Remaster that were not on handhelds before.

I tottaly agree about your second part, I think Switch will have strong 3rd party support for Nintendo platform and there will more and more 3rd party announcements for Switch, but it will never be on pair of PS/XB

I guess I should have specified Western third parties. Going by VGChartz


Switch XB1 PS4
FIFA 18 0.37m 2.03m 8.12m
NBA 2k18 0.13m 1.08m 1.90m
Lego City Undercover 0.38m 0.15m 0.33m

Lego sold better, but it was originally a Wii U exclusive, so that's more or less expected plus Lego usually sell pretty decently on Nintendo hardware, likely due to the younger demographics. I don't really have many other good examples for comparison considering that most western third party games on Switch so far are late ports, so direct comparison is unfair. Going by the games that you mentioned (and some other late ports):

  Switch XB1 PS4
L.A. Noire 0.09m 0.07m 0.15m
Skyrim (First 2 weeks) 0.24m 0.47m 0.81m
DOOM (First 3 weeks) 0.16m 0.29m 0.65m
Dragon Ball Xenoverse 2 (First 10) 0.18m 0.27m 0.91m
Lego Worlds (First 10) 0.15m 0.20m 0.37m
Skylanders Imaginators (First 10) 0.02m 0.14m 0.24m

Now are these most of these bad figures? I wouldn't say they are, but beyond L.A. Noire (for some reason), all of them are unquestionably lower than XB1/PS4. Now is that fair, considering the Switch's significantly lower install base? Again, not particularly. Still the point remains that major third party games sell less on Nintendo hardware.

As for the developers touting high sales on Switch? Those are almost universally indies. You see Team Meat and Team17 happy. Do you see Bethesda touting how successful Doom or Skyrim was? EA with FIFA? No, because they weren't impressive. I want to be crystal clear. I do not think that indies are lesser. I do not think they are not important. They aren't lesser and they are important. HOWEVER, indies need lower numbers for the Switch to outsell other consoles, something that is greatly helped by the lower quantity of games on the platform. An indie selling 10k is a success, 100k massive, 1m unthinkable. But EA, Ubisoft, Square Enix, etc? Needs more than that.

All of this is on top of what many others here have said, that porting to the Switch takes time. If a game started development in 2015/16 for release in 2017/18, most AAA's literally CAN'T have a Switch version ready around launch. 

Thanks for this compilation of data. I must admit, that numbers look better than I expected. Especially that L.A. Noire sold more than on Xbox and half of the PS4-number is a surprise to me. Remember VGC tracks physical and L.A. Noire needed a ridiculous download to play on Switch.

Anyways, your point stands: big third-party games mostly sell worse on Switch. We haven't seen much that started on equal conditions so far (same time of release and stuff like that), so it might be a bit better in the future. But we'll see.

Indies by the way can also produce a port much faster. Technical porting is no big problem, but in a big company resources must be allocated for this. Before the managers decide on that they probably meet ten times and discuss that. And then the allocated team must finish their previous project. At an indie this hirarchy is much smaller (if present at all).



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deskpro2k3 said:
I've been saying this for a long time now, Nintendo builds their console with their 1st party games in mind, 3rd parties is like a distant after thought.

And that is actually wrong for Switch, except those really big AAA-productions.

A really big amount of games can be relatively easily ported.  Including many japanese releases, the vast majority of indie games and more. Other games like Destiny 2, Final Fantasy XV or Battlefront 2 probably can't be ported at all or only with more or less massive downgrades.

But Switch dowsn't have that very special architecture Nintendos last consoles had nor is it inaccessible by any means.



I think this year the Japanese companies will show massive support for switch. The switch is so successfull in Japan it will be hard for them to ignore it. With western developer we may get a few surprises and some games like rabbids but sadly nothing major, hope im wrong



Toooo much work to port it over.  Not enough horse power.



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They'll come at some point. I mean it took Skyrim about 6 years. We will just have to wait for a bit.



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The Switch’s third party support will eventually improve as time goes on and it continues to sell well. I don’t think most third parties and indies can no longer ignore something that’s selling this good and attracting mainly a demographic (teens and young adults) that will be attracted to their games. Plus the Switch appears to be less complicated to make games for than Wii U and supports most of the modern game engines (i.e., Unreal 4 and Unity). Time will tell.

Plus the Japanese developers will more likely make games for the Switch or do Switch/PS4, especially since the console is putting a stranglehold domestically despite the PS4 having a more established install base. I mean, Splatoon 2 is the first 2 million seller on home consoles since Wii Party back in 2010. Even Final Fantasy, Tekken, Street Fighter, Persona, and Dragon Quest, popular franchises in Japan, could not come close with their latest mainline installments on PS4. So even with Monster Hunter World coming soon, I think the Switch will continue to grind it out despite a rocky start this year due to shortages (on both hardware AND software).

All I want for now on the Switch is DBFZ and Soul Calibur VI. There appears to be demand for these games on Switch and I don’t think they appear to be too complicated for the Switch to handle, especially Soul since it’s running under Unreal 4, unless there are weird complications between PS4 and Switch running said engine.



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captain carot said:

But Switch dowsn't have that very special architecture Nintendos last consoles had nor is it inaccessible by any means.

You should explain 'special architecture'. Gamecube, Wii and WiiU all used PowerPC, just like Xbox 360 and PS3. They also used normal graphic cards. So... what's special about the architecture?



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vivster said:
They'll come at some point. I mean it took Skyrim about 6 years. We will just have to wait for a bit.

I actually could live with getting all games six years late. That way all bugs could be patched.

*looks at Skyrim*

Okay, scratch that thought.



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