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Forums - Gaming Discussion - Gran Turismo Sports Reviews - 76 Metacritic (44 Reviews) - 77 OpenCritic (44 Reviews)

Qwark said:
DonFerrari said:
For me GT games are all 10/10, but I can't objectively see any of them getting less than 9/10 for what they offer and no game on the category really upping them enough to validate those silly 6-8 grades.

It lacks content compated to previous entries, it is pretty much an always online game. Plenty of excuses for some reviewers. Throwing overboard that this is by far the most realistic GT ever made and every car is a work of art instead of half being a rush job. More content is coming but unless the game is called Splatoon reviews don't seem to give a duck. 

Splatoon? The game with an original single player  mode combining shooting with platformkg and almost completely unique gameplay/art styles? I mean sure it doesn't deserve near a 90 review, but I don't think the game is overrated when it sits only at 83 (if I remember correctly). New content will come but at launch the game was still very solid in my opinion.



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dx11332sega said:
damn trustedreviews just gave a 7 on opencritic now

not sure why none of the good scores are going up on either site



Hmm, the store doesn't open until 10am, I hope they have it in stock already.
Any in depth reviews out of the VR portion?



Qwark said:
DonFerrari said:
For me GT games are all 10/10, but I can't objectively see any of them getting less than 9/10 for what they offer and no game on the category really upping them enough to validate those silly 6-8 grades.

It lacks content compated to previous entries, it is pretty much an always online game. Plenty of excuses for some reviewers. Throwing overboard that this is by far the most realistic GT ever made and every car is a work of art instead of half being a rush job. More content is coming but unless the game is called Splatoon reviews don't seem to give a duck. 

Yet GT5 and GT6 got bad and unfair scores. So your point is?

There is no reason to give GTS lower than 8. Look at the type of games that get those 8 and lower and say on straight face they have the same level of care, polish and quality.

SvennoJ said:
Hmm, the store doesn't open until 10am, I hope they have it in stock already.
Any in depth reviews out of the VR portion?

Have you really seem good VR evaluation of most products? Even the ones with VR only are ill covered.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."


First look at VR version



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SvennoJ said:


First look at VR version

can't watch.. can you write a quick bullet summary?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

SvennoJ said:
Hmm, the store doesn't open until 10am, I hope they have it in stock already.
Any in depth reviews out of the VR portion?                                     

Most of the tracks are locked out. You have to get to driver level 20 to unlock all of the currently available tracks. You don't carry over your progress from the Demo, so you will have to re-do any challanges you completed. I was able to jump to level 8 pretty quick through the achievements, but now I am on the grind to reach level 20. Reached level 11 tonight, and took my Viper for a spin on Brands Hatch, Dragon Trail, Suzuka, Willow Springs, and Maggiore.

So far I am a bit disappointed with the overall mode. It really feels like just a tack on. No ability to sit in the car and take it in like we have in DCVR, no options for adjustment of position as far as I can tell. You have to do a 1v1, no option to just do Time Trials or Drift Trials, which in all honesty, I would find more entertaining than 1v1. You earn miles, but no expereince or cash. Basically, it feels like an after thought.

That said, the driving is an absolute joy. I absolutely can't wait to jump back in, and try the rest of the tracks, and hop into a bunch of the cars for my stable. The combonation of GT's handling model and VR head tracking is a match made in heaven for me. So as far as gameplay enjoyment of what is available, for me it is a 10 out of 10.

On the other hand, the graphics leave quite a bit to be desired. It doesn't look markedly better than DCVR, if any better at all. Everything in the distance is a mess, the dash is still blurry, and you 1v1 opponent looks pretty rough unless they are right beside you. I do think it feels smoother than DCVR, so I am assuming it is at a higher frame rate, since VR doesn't turn my stomach I will have to get some subjects over to see if their weak bellys can handle this.

All in all, I see myself really enjoying what is on offer, but it is far from mass market ready. I think the PS4 is just too weak, and PSVR's resolution is much to low. Gonna be quite a while before we reach the fidelity of the 4K mode in VR, with full online support, and a full field of cars. VR is definitly the future, but maybe a little further off than I thought.



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

KBG29 on PSN&XBL

I was pretty underwhelmed with the demo, No fun to be had for me.



"Trick shot? The trick is NOT to get shot." - Lucian

KBG29 said:
SvennoJ said:
Hmm, the store doesn't open until 10am, I hope they have it in stock already.
Any in depth reviews out of the VR portion?                                     

Most of the tracks are locked out. You have to get to driver level 20 to unlock all of the currently available tracks. You don't carry over your progress from the Demo, so you will have to re-do any challanges you completed. I was able to jump to level 8 pretty quick through the achievements, but now I am on the grind to reach level 20. Reached level 11 tonight, and took my Viper for a spin on Brands Hatch, Dragon Trail, Suzuka, Willow Springs, and Maggiore.

So far I am a bit disappointed with the overall mode. It really feels like just a tack on. No ability to sit in the car and take it in like we have in DCVR, no options for adjustment of position as far as I can tell. You have to do a 1v1, no option to just do Time Trials or Drift Trials, which in all honesty, I would find more entertaining than 1v1. You earn miles, but no expereince or cash. Basically, it feels like an after thought.

That said, the driving is an absolute joy. I absolutely can't wait to jump back in, and try the rest of the tracks, and hop into a bunch of the cars for my stable. The combonation of GT's handling model and VR head tracking is a match made in heaven for me. So as far as gameplay enjoyment of what is available, for me it is a 10 out of 10.

On the other hand, the graphics leave quite a bit to be desired. It doesn't look markedly better than DCVR, if any better at all. Everything in the distance is a mess, the dash is still blurry, and you 1v1 opponent looks pretty rough unless they are right beside you. I do think it feels smoother than DCVR, so I am assuming it is at a higher frame rate, since VR doesn't turn my stomach I will have to get some subjects over to see if their weak bellys can handle this.

All in all, I see myself really enjoying what is on offer, but it is far from mass market ready. I think the PS4 is just too weak, and PSVR's resolution is much to low. Gonna be quite a while before we reach the fidelity of the 4K mode in VR, with full online support, and a full field of cars. VR is definitly the future, but maybe a little further off than I thought.

Quite bad that all my effort to getting gold on those challenges will be lost =[ and also my level almost reaching 20 on the demo...

Will redo when I buy it.

Strange that even thought they are limiting to 1 vs 1 against DCVR over 8+ racer it have similar graphics, worse yet coming 1 year later and from PD.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Veknoid_Outcast said:
pokoko said:

I didn't say the launch reviews weren't fair.  A game can only be reviewed on the content it has at the time of the review.  The problem, however, is that millions of people buy games later, which is where launch reviews can let them down.  GT5 was like that--the game I bought was a lot better than the game reviewers had available to them on Day One.  It's becoming a common element with online focused titles.

But wouldn't you say the system you're proposing would further disincentivize publishers from launching a complete game on day one?

That shouldn't really factor in, to be honest.  Accepting a new business model or not is entirely up to the consumer.  The purpose of a review is to help the consumer make an informed decision.