By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - MS wants to work with Sony to bring the "Better Together" Minecraft update to PS4

bananaking21 said:
as long as it requires that they sign in with XBL it wont happen. and while i am all for cross platform play, i really understand sony not wanting to do it if it requires XBL sign in.

Well, they get a Microsoft game for it.

Microsoft could just deny any support for Minecraft on PS4 and shut the servers down. Sony should be thankful that MS did not do it already, but keeps on releasing on all plattforms.



Imagine not having GamePass on your console...

Around the Network
DirtyP2002 said:
bananaking21 said:
as long as it requires that they sign in with XBL it wont happen. and while i am all for cross platform play, i really understand sony not wanting to do it if it requires XBL sign in.

Well, they get a Microsoft game for it.

Microsoft could just deny any support for Minecraft on PS4 and shut the servers down. Sony should be thankful that MS did not do it already, but keeps on releasing on all plattforms.

And you think Sony would lose more money from this than MS?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Mnementh said:
SvennoJ said:

Ofcourse they have, which is exactly what complicates matters. XBL has their own policy and black list of players etc. Eurogamer just summed it all up http://www.eurogamer.net/articles/2017-08-02-microsoft-really-wants-you-to-know-playing-minecraft-online-is-safe

An Xbox Live sign-in is now required for online multiplayer no matter which platform you're playing on. That includes Android phones and, eventually, Nintendo Switch. You need a gamertag to connect to a Realm, an official server partner or a hosted Minecraft world via an IP address.

"By creating an Xbox Live account and gamertag, when logged in you can set your own privacy and multiplayer preferences, create and manage accounts for your family members, and stake your claim on your name in the Minecraft universe," Microsoft said.

"Plus, because everyone will have an account, if you do run into any creepers ruining the fun, it's easy to report them, and for our Enforcement team to identify the player in question."

Yet Sony has their own policy, players you have on ignore or have warnings against them. MS conveniently ignores all of that and says jopin XBL and we'll police the userbase from scratch with our own rules about misconduct, bad language etc. When you log in to Origin or EA you're still under psn policy, yet MS wants to skip that and treat all users under theirs.

Perhaps an analogy in religion would be helpful. A Christian church and Islamic mosque say let's pray together for progress. Yet first all members have to register with the other church and adhere to their rules. It's rather one sided. MS is not just saying let's do crossplay, they also want to police the psn userbase...

Another thing is that Minecraft on psn will then be limited to MS hosted servers, giving MS a lot more leverage to make any changes they like server side. Nintendo seems to be fine with it, yet considering the state of their own online, anything would be an improvement :)

Sounds all nice and stuff, but why Sony then is blocking out cross-play for Rocketleague? It's not the reason for Sony. Basically they give a shit how the anti-harassment system is implemented. They also would be able to play together, maybe Sony gives information abouted reported and blocked players on PSN which also use Minecraft to Microsoft and vice versa. Either way, Nintendo is able to do it obviously.

The game is new on the Switch starting from scratch. MC has been on ps4 for a long time and now MS wants to take over the multiplayer portion. It's apples to oranges. Instead of making a new ID, cross-play could start with simply putting an @psn / @xbl tag on the username to avoid naming conflicts and make it possible to invite players over from another eco-system. Afaik multiplayer MC runs on the host console anyway, there's no reason to sign into XBL with a new gamertag to do that.

We don't know the terms and conditions for RL either, just that they're not compatible atm. Perhaps Sony simply doesn't want to deal with the potential toxicity and extra work that could come from psn vs xbl RL. It seems toxic enough already http://www.eurogamer.net/articles/2017-08-03-rocket-league-gets-a-20-word-language-ban-system



DonFerrari said:
DirtyP2002 said:

Well, they get a Microsoft game for it.

Microsoft could just deny any support for Minecraft on PS4 and shut the servers down. Sony should be thankful that MS did not do it already, but keeps on releasing on all plattforms.

And you think Sony would lose more money from this than MS?

Well, they would lose a game that sold about  17 million copies on PS4, PS3 and Vita. 
If Microsoft made Minecraft a console exclusive, it would be a systemseller. A pretty huge one to be honest. 



Imagine not having GamePass on your console...

DirtyP2002 said:
DonFerrari said:

And you think Sony would lose more money from this than MS?

Well, they would lose a game that sold about  17 million copies on PS4, PS3 and Vita. 
If Microsoft made Minecraft a console exclusive, it would be a systemseller. A pretty huge one to be honest. 

I am wondering as to why they haven't, really - it's something like making Lego exclusive to a certain kind of glove... it could be huge for their ecosystem focus!



Around the Network
DirtyP2002 said:
DonFerrari said:

And you think Sony would lose more money from this than MS?

Well, they would lose a game that sold about  17 million copies on PS4, PS3 and Vita. 
If Microsoft made Minecraft a console exclusive, it would be a systemseller. A pretty huge one to be honest. 

Could... but since MS decided not to they probably saw that the net gain on Minecraft 2 being X1 exclusive wouldn't be a big enough system seller to recover 100M SW loss.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Xen said:
DirtyP2002 said:

Well, they would lose a game that sold about  17 million copies on PS4, PS3 and Vita. 
If Microsoft made Minecraft a console exclusive, it would be a systemseller. A pretty huge one to be honest. 

I am wondering as to why they haven't, really - it's something like making Lego exclusive to a certain kind of glove... it could be huge for their ecosystem focus!

DonFerrari said:
DirtyP2002 said:

Well, they would lose a game that sold about  17 million copies on PS4, PS3 and Vita. 
If Microsoft made Minecraft a console exclusive, it would be a systemseller. A pretty huge one to be honest. 

Could... but since MS decided not to they probably saw that the net gain on Minecraft 2 being X1 exclusive wouldn't be a big enough system seller to recover 100M SW loss.

Most probably the main reason is that Notch sold Mojang to MS after having stricken a deal with Sony for Minecraft ports to its platforms, so it wasn't possible anymore to make Minecraft totally exclusive, as such deals are binding even if one of the companies changes owner. You can tell quite a strong deal exists from the fact that the publisher of Minecraft on Sony platforms is  neither Mojang nor Microsoft, but Sony itself.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Zoombael said:
Pemalite said:
Sony should just get on with it and allow it. Stop with the silly politics as it only harms Gamers.

To preserve business interests isnt political. People like you on the other hand are creating a "political issue" where there was none, including ridiculous emotional note. O those poor poor gamers, they re missing so much playing an existing game slightly different.

 

I hope Sony doesnt cave in (unlike Nintendo), strenghtening Microsoft and their parasitic, and actually harmful, practices.

Yeah, because curating content better, running it better, even if it's still horrid, and as a whole being more open about what they are planning to give you is dyspraxia... 

LivingMetal said:
fleischr said:
It's funny to watch you all defend Sony's arrogance in the name of 'consumer protection'.

Bottom line is if you want cross-platform play on a Microsoft published game, it makes sense for to have to use the XBL login. No one forces you to participate - it's just a convenient option.

As atrocious as that sounds, consider: if EA, Activision, or other publisher were to provide cross-platform support - they would have you do it through their account system, right?

It's no worse that Microsoft fans defending Microsoft's Xbox bullshit marketing.

At least we don't defend people who limit the options rather than widen them... 



VariantFSS said:
LudicrousSpeed said:

1. This doesn't explain why they aren't allowing crossplay with Xbox on Rocket League.

Rocket Leauge on PS4 already has cross play with PC!

LudicrousSpeed also said:

2. Does it really matter if it needs an XBL login? In order to play many EA titles online you need an Origin account. In order to play many Ubisoft titles you need an UbiClub or whatever account. When I bought GTA V on Xbone I was forced to log in to an old Rockstar Club account before playing. Etc, etc. It doesn't matter.

Sony is just caught up in their own hubris just like MS was last gen when they shunned cross platform play. Just like with EA Access. Give any of these three console companies a taste of success and they literally get retarded on you.

Linking accounts (like U-Play, Origin, Steam, etc) to your PSN account isn't the same as loging directly into another network on a PlayStation device.

https://support.steampowered.com/kb_article.php?ref=5477-WPJM-9388

Portal 2's Steam/PSN Account link process is still outlined even though it is no longer supported. Some helpful information is transmitted between the services live including "Steam Achievements".

These accounts are linked to PSN, like Origin can be linked to PSN, like U-Play can be linked to PSN... What MS wants is to bypass PSN and Nintendo Network altogether to control everything. Even though Steam allowed all manner of things to be synchronized between these two independent services including achievements and likely DLC, MS wants direct control.

Not a good idea to allow this in my opinion. But Nintendo has already opened Pandora's box by letting MS egress into their online services. Do you really want EA to control Xbox Live or Steam?

 

Think about that really hard now...

 

Then why would you expect Sony to allow any other platform holder, publisher or developer to control how or when PSN is going to be used on their own systems?

I'm aware RL has cross play with PC. That's great. But my post said Xbox. Throw Switch in, too. Switch, Xbox, PC all play together in RL. Sony opted out of playing with other consoles there even when no XBL sign in is involved, so all of this talk about MAUs and forced XBL and ecosystems is just weak excuses and corporate apologizing.

As for the rest, what MS is wanting to do with Minecraft users is no different than what the other companies do. You're still logging into Microsofts servers no matter which version you're playing. Just like you're using EAs or Ubisofts servers on their games. You buy stuff in the Ubisoft club, you use your account to track it in game and unlock your stuff in game. The MS account is so that when you buy stuff it's available in all versions of the game. So you buy something on PS4 but later get the game on PC, there's your premium stuff you've bought. Wow, how dickish of MS.

MS would control your account you use to access Minecraft. They wouldn't control PSN, no more than EA does when you fire up Madden, lol. The hoops people are jumping through in this thread to rationalize are hilarious. I mean, it's their policy. They have that right. Sucks for people who play these games though, which is a large amount of PS4 users.



twintail said:
Pemalite said:

Uh. Allot of people care. 55 million different gamers play it every month.
Minecraft is a franchise that does appeal to younger audiences, which is one of the primary demographics of the Nintendo Switch.

And the crossplay isn't just between Xbox, Switch and Playstation. It includes another 60~ million gamers on the PC and Mobile.

It is also more than just crossplay that Playstation gamers miss out on.

Its that simple. And all the arguing in the world aint going to change that, especially when PS4 is outpacing every other console on the market.

So we finally hit the brick wall then. I was saying it should've been hit long ago...