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Forums - Nintendo Discussion - Bloomberg: Nintendo Switch Hybrid to End 'Two-Punch Strategy'

Lafiel said:

personally I think Nintendo will release a "Switch" that's strictly portable, only operates at portable specs and has no cradle/TV connection in about 2 years time, but ofcourse that's not a separate system, but a 2nd device for the same ecosystem

IMO that's sure thing, 4-5" screen, smaller and with stronger battery, plays same games like Switch, maybe even bigger Switch than current. Later maybe they could release Switch just for TV mode.

 

Vor said:
Not just Nintendo. Since Vita probably will not have a successor, this also mark the first time that all major company stick with a single product line.

It's not exactly same thing, Sony had only PSP and Vita, Nintendo had separate handheld and home consoles from late 80".



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Aeolus451 said:
Lafiel said:

splitting up their game development efforts was imo one of the main reasons their home console pillar didn't do so well at several points

I disagree. The kind of games they were focused on first party wise and not having 3rd party support were the main reasons why their home consoles didn't do that well most of the time. If what you're saying was the case, they should have just went with handhelds if they were gonna do "one pillar" because it did alot better in a pretty much uncontested market.  

Wii and DS didn't really had strong 3rd party support, 3DS also, now Switch doesn't have strong 3rd party support also and its doing great. If they still supporting two different platforms, bouth platforms wouldn't had enuf of Nintendo support, we saw exactly that with 3DS and Wii U, Nintendo wasn't able to support effectively two different platforms in same time, same could be said for Sony with Vita and PS4. That wasn't really case before HD games, but today its very hard to effectively support two different platforms in same time, thats why Switch is a hybrid and Nintendo with Switch basically making one unified platform.

Also now with one gaming platform, second platform where they will invest is mobile platform, but they also started investing in theme parks, merchandise, movies...



Aeolus451 said:
Lafiel said:

splitting up their game development efforts was imo one of the main reasons their home console pillar didn't do so well at several points

I disagree. The kind of games they were focused on first party wise and not having 3rd party support were the main reasons why their home consoles didn't do that well most of the time. If what you're saying was the case, they should have just went with handhelds if they were gonna do "one pillar" because it did alot better in a pretty much uncontested market.  

Well, guess what: Switch basically is a handheld device. Yes, it also connects to TV, but the main design is for handheld. That it also connects to TV makes sense, if you give up on home console.



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Miyamotoo said:
Aeolus451 said:

I disagree. The kind of games they were focused on first party wise and not having 3rd party support were the main reasons why their home consoles didn't do that well most of the time. If what you're saying was the case, they should have just went with handhelds if they were gonna do "one pillar" because it did alot better in a pretty much uncontested market.  

Wii and DS didn't really had strong 3rd party support, 3DS also, now Switch doesn't have strong 3rd party support also and its doing great. If they still supporting two different platforms, bouth platforms wouldn't had enuf of Nintendo support, we saw exactly that with 3DS and Wii U, Nintendo wasn't able to support effectively two different platforms in same time, same could be said for Sony with Vita and PS4. That wasn't really case before HD games, but today its very hard to effectively support two different platforms in same time, thats why Switch is a hybrid and Nintendo with Switch basically making one unified platform.

Also now with one gaming platform, second platform where they will invest is mobile platform.

Why did you bring up handhelds having 3rd party support to prove something about home consoles? 



Aeolus451 said:
Miyamotoo said:

Wii and DS didn't really had strong 3rd party support, 3DS also, now Switch doesn't have strong 3rd party support also and its doing great. If they still supporting two different platforms, bouth platforms wouldn't had enuf of Nintendo support, we saw exactly that with 3DS and Wii U, Nintendo wasn't able to support effectively two different platforms in same time, same could be said for Sony with Vita and PS4. That wasn't really case before HD games, but today its very hard to effectively support two different platforms in same time, thats why Switch is a hybrid and Nintendo with Switch basically making one unified platform.

Also now with one gaming platform, second platform where they will invest is mobile platform.

Why did you bring up handhelds having 3rd party support to prove something about home consoles? 

Beacuse Switch is a hybrid of home console and handheld. I also mentioned Wii.



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Mnementh said:
Aeolus451 said:

I disagree. The kind of games they were focused on first party wise and not having 3rd party support were the main reasons why their home consoles didn't do that well most of the time. If what you're saying was the case, they should have just went with handhelds if they were gonna do "one pillar" because it did alot better in a pretty much uncontested market.  

Well, guess what: Switch basically is a handheld device. Yes, it also connects to TV, but the main design is for handheld. That it also connects to TV makes sense, if you give up on home console.

Doesn't that make the switch being called a "hybrid" a joke if we went along with that line of thinking?



Couldn't their move to the smartphone market be considered another pillar of business for them? That being said I sincerely hope that the 3DS wasn't the last Nintendo handheld.



Aeolus451 said:

I disagree. The kind of games they were focused on first party wise and not having 3rd party support were the main reasons why their home consoles didn't do that well most of the time. If what you're saying was the case, they should have just went with handhelds if they were gonna do "one pillar" because it did alot better in a pretty much uncontested market.  

I think you are both right as it's a combination of these things. Nintendo had less resources for their home consoles because of their two pillar strategy and thus released fewer games. At the same time, their "home console experiences" (more complex games with a focus on graphics) didn't resonate as well with their customer base as the simpler, easier to pick up handheld games. 



Miyamotoo said:
Aeolus451 said:

Why did you bring up handhelds having 3rd party support to prove something about home consoles? 

Beacuse Switch is a hybrid of home console and handheld. I also mentioned Wii.

That makes no sense. 

You brought up 3rd party support on handhelds to counter what I said about lack of 3rd party support on their home consoles being one of the main reasons why they don't do well. 

Quoted from my post.

"The kind of games they were focused on first party wise and not having 3rd party support were the main reasons why their home consoles didn't do that well most of the time."

Quoted from your response to what I quoted from myself.

"Wii and DS didn't really had strong 3rd party support, 3DS also, now Switch doesn't have strong 3rd party support also and its doing great."

 

That's not really a counter to what i said about lack of 3rd party support hurting most of the nintendo home consoles.



Louie said:
Aeolus451 said:

I disagree. The kind of games they were focused on first party wise and not having 3rd party support were the main reasons why their home consoles didn't do that well most of the time. If what you're saying was the case, they should have just went with handhelds if they were gonna do "one pillar" because it did alot better in a pretty much uncontested market.  

I think you are both right as it's a combination of these things. Nintendo had less resources for their home consoles because of their two pillar strategy and thus released fewer games. At the same time, their "home console experiences" (more complex games with a focus on graphics) didn't resonate as well with their customer base as the simpler, easier to pick up handheld games. 

I can agree with that.