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Forums - Gaming Discussion - How the heck did Sony manage to retake the console market again?

S.T.A.G.E. said:
Sony does what nintendont and Microsoft never could. Sony is the only brand that excels in first, second and third party offerings simultaneously. their offerings are larger and more eclectic gamers who enjoy tastes from the east and west. Microsoft has passable first party but good third party and an amazing online system. Nintendo has the opposite where they make Amazing games and lack the proper os and third party. Sony has everything they all have that's good.

Exactly. Sony has the 1st party strength of Nintendo combined with the 3rd party strength of a console that is powerful enough to host multiplat games.



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AsGryffynn said:
Azuren said:

More like "Walked out on stage and began to dismember itself, inch by inch, with a hacksaw".

It's not that bad... Also, exclusives genuinely do not matter *cough**cough*Wii U... 

Exclusives don't matter without multiplatform, and vice versa. 

 

Wii U: Great exclusives, nonexistent multiplatform. 14.1% Market Share 

 

Xbox One: Great multiplatform, nonexistent exclusives. 29.2% Market Share 

 

PlayStation 4: Great multiplatform, great exclusives. 56.8% Market Share 



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Cerebralbore said:
I left Xbox out because it is generally agreed on these forums that MS doesn't have many exclusives.


And yet by your very own definition of what counts as a quality exclusive, Microsoft has provided 13 this gen and Sony has provided 11. And that's even including two games on your list that don't meet your own 80% metascore qualification, like LBP3 and RIGS. I could have included Halo Wars 2 which has the same 79% score LBP3 does but I didn't. Otherwise the count would be 14 vs 11 with Microsoft ahead :)

Cerebralbore said:

That's every AAA XB1 game rated 80% or higher that you can't play on PS4 from 2014 to 2017. I even threw Ori and the Blind Forest in there for good measure.


lol what do you mean "for good measure"? You're including remasters of PS3 games and games available on PS3/Vita in your PS4 list, why would you not include Ori on an Xbox list? You don't need to act as if you're throwing the Xbox a bone there, including Ori is simply following your own guidelines as to which games "count". And no, that's not every Xbone game you can't play on PS4.

Sunset (MS)
Master Chief Collection (MS)
Horizon 2 (MS)
Titanfall
Gears Ultimate (MS)
Halo 5 (MS)
Rare Replay (MS)
Ori (MS)
Forza 6 (MS)
Gears 4 (MS)
Killer Instinct Season 3 (MS)
Horizon 3 (MS)
Ori Definitive Edition (MS, I am including it because you're including remasters on your list)
Halo Wars Definitive Edition (MS)
Halo Wars 2 (MS, which I'll go ahead and count despite its 79 metascore since you included LBP3 and RIGS)

There's 14 games from MS there, which is more than your entire PC list, and more "exclusives that count" than Sony going by your own criteria via what you already posted. So you can say it's "generally agreed MS has no exclusives on this forum" but realize it's only because of FUD like your own list, chock full of bias and double standards and Game A counts on list 1 but Game B doesn't count on list 2 even though it fits the same criteria type of shenanigans.

So just remember next time you're thinking about how MS has no exclusives, that going by your very own standard you've already posted in this thread for us to see, they've actually outpaced Sony. I look forward to your response where you do more of this:



They focused the great part of their attention and communication on the only thing that matters : GAMES.

They invested in first party, second party games. Went to third parties to get exclusives.

They designed an all around powerful, relatively cheap machine designed to play games, and have a few features on the sides like netflix and so on.

They listened to their customers and developpers, and just make the right product for the market.


Meanwhile, Microsoft released an overpriced, underpowered console, with a multimedia focus, and a Kinect that nobody wanted after the disappointment of the first kinect.


As for Nintendo, they kept focusing on useless accessories, selling really old tech with a really high price, churning out sequels with little to no innovation, remasters at full price, and cheaply made, unfinished games. On the hardware front, the same thing is happening with the Switch, besides Zelda and maybe mario, I don't anything worth my money.



This is connected to several factors:
- Sony usually isn't prone to mistakes. The ones they do are usually easier to fix. PS3 price was solved with redesigns. Their competitors usually screw up badly. Nintendo put cartridges on N64, mini-discs on GC, tablet controller on Wii U. Those things can only be fixed by a new console. MS with the X1 solved most issues, but the combo of forced Kinect, always online DRM, weaker console and higher price in the reveal was a massive damage to their image. Good old Sega was a case apart with their giant screw-ups. PS4 has only minor flaws, while X1 had bigger design issues and Wii U was a bloody mess. This is the number 1 factor. Most tech markets allow you to fix a mistake in a year or so (Samsung screwed up the Note 7, but S8 is already here and the Note 8 will take some months). With consoles, you have to deal with the error for 5 to 7 years. Playing safe is better than trying crazy stuff, because the odds are the most dangerous of the tech industry.

- Sony has a bigger global presence. MS is weak in Japan and a bit on EU. Sony has an advantage on EU, is competitive in NA and Japan. Their ROW presence is also higher.

This gen they also had a bunch of advantages:
- PS4 has more exclusives than X1 and the 3rd party games run better on it, even if both consoles have the same price. PS4 also has more exclusive-content deals. Nintendo has more high-rated exclusives, but as it lacks 3rd party games it still results in a big disadvantage.

- They associated their console to a "games first" image, while X1 ended up as a multimedia device and Wii U as a casual console. Media was important to PS360, but now we have Smart TVs. It makes zero sense to turn a console on to see Netflix when your TV already does it.



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Cerebralbore said:
Chazore said:

I'm asking on a game being non exclusive when it's able to be played on 2 out of the 4 systems vs a game being played on only one system out of the 4, but apparently you put so much focus on the tone of the question rather than answering it.

You tell me of negativity coming from my end, but I snesed negativity from the Star Citizen part when you sued M#9 as a prime example, yet we don't even know the end result of what will happen with SC, so using the worst case scenario didn't exactly ooze positivty either. 

Have you been watching the project over time in general, to know how it's coming along and what exactly is being put into it?.

Sorry, I didn't mean negativity as in a bad vibe. I meant triple negative as in confusing grammar. It's a simple comparison between games that are playable on the PS4, but not playable on the PC, VS games that are playable on PC, but not PS4.

No, I haven't been paying attention at all to Star Citizen.

Edit: Link explaining what a double negative, and triple negative is. https://en.wikipedia.org/wiki/Double_negative

Ah right, I get you. I thought it was the tone of my typing than it was the grammar. 

SC has been doing rather well for itself since it's funding stage. Throughout each year, they upload progreess on Youtube as well as visiting some gaming cionventions to show off the progress made (I'd link one of their recent videos, but that wouldn't count as being on topic).



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So pay up motherfuckers you belong to "V"

Microsoft released a fair console with release problems and Nintendo released a litter bin.



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My Total Sales prediction for PS4 by the end of 2021: 110m+

When PS4 will hit 100m consoles sold: Before Christmas 2019

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LudicrousSpeed said:
Cerebralbore said:
I left Xbox out because it is generally agreed on these forums that MS doesn't have many exclusives.


And yet by your very own definition of what counts as a quality exclusive, Microsoft has provided 13 this gen and Sony has provided 11. And that's even including two games on your list that don't meet your own 80% metascore qualification, like LBP3 and RIGS. I could have included Halo Wars 2 which has the same 79% score LBP3 does but I didn't. Otherwise the count would be 14 vs 11 with Microsoft ahead :)

Cerebralbore said:

That's every AAA XB1 game rated 80% or higher that you can't play on PS4 from 2014 to 2017. I even threw Ori and the Blind Forest in there for good measure.


lol what do you mean "for good measure"? You're including remasters of PS3 games and games available on PS3/Vita in your PS4 list, why would you not include Ori on an Xbox list? You don't need to act as if you're throwing the Xbox a bone there, including Ori is simply following your own guidelines as to which games "count". And no, that's not every Xbone game you can't play on PS4.

Sunset (MS)
Master Chief Collection (MS)
Horizon 2 (MS)
Titanfall
Gears Ultimate (MS)
Halo 5 (MS)
Rare Replay (MS)
Ori (MS)
Forza 6 (MS)
Gears 4 (MS)
Killer Instinct Season 3 (MS)
Horizon 3 (MS)
Ori Definitive Edition (MS, I am including it because you're including remasters on your list)
Halo Wars Definitive Edition (MS)
Halo Wars 2 (MS, which I'll go ahead and count despite its 79 metascore since you included LBP3 and RIGS)

There's 14 games from MS there, which is more than your entire PC list, and more "exclusives that count" than Sony going by your own criteria via what you already posted. So you can say it's "generally agreed MS has no exclusives on this forum" but realize it's only because of FUD like your own list, chock full of bias and double standards and Game A counts on list 1 but Game B doesn't count on list 2 even though it fits the same criteria type of shenanigans.

So just remember next time you're thinking about how MS has no exclusives, that going by your very own standard you've already posted in this thread for us to see, they've actually outpaced Sony. I look forward to your response where you do more of this:

Imho microsofts best new ip of the gen wasn't even theirs and came from sonys best second party.



S.T.A.G.E. said:

Imho microsofts best new ip of the gen wasn't even theirs and came from sonys best second party.

Cool.

I guess that would make them a pretty great MS second party also.



1. PS3 making a comeback. The PS3 was a disaster but it made a decent comeback in the last half of its cycle. Getting cheaper + the slim, then getting games like Uncharted 2 and The Last of Us. Sony's comeback started with the PS3's comeback.
2. Microsoft and Nintendo faltering around 2010. The Wii was pretty much going downhill once 2011 hit - and the Wii brand took a huge hit as a result. The Wii U also was a spectacular failure and I have no idea why Nintendo did that. Then the Xbox 360 took a turn for the worst when it became a Kinect machine. And of course, the Xbox One's reveal disaster - that may have permanently damaged the Xbox brand.
3. The PS4 being cheap ($399), not having DRM, and not needing a stupid Kinect-like device. Sony went back to what made the PS2 a monster.