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Forums - Nintendo Discussion - Predict: How many paid downloads will get Super Mario Run get?

I predict about 300 150 million paid downloads lifetime - that includes the eventual Android release. About 40  25 million paid downloads the first month.

Total downloads - including non-paid ones will top over 1 billion the first year.

For reference, Pokemon Go has already exceeded 500 million downloads. Many other big smartphone franchises like Angry Birds and Clash of Clans have surpassed 1 billion downloads for individual entries.

 

Factors to consider:

-Multiple devices, multiple accounts in multiple households

-Apple store marketing

-Previously untapped markets for Nintendo (Asia, South America)

-Holiday. Massive gift-carding

-A fairly large audience of lapsed Nintendo fans (e.g. casuals, older gamers)

-The 60 million people who bought a 3DS are pretty likely to buy this game too

-Generalized mass hysteria of a Mario game on Smartphones

 

Edit:

Even with everyone's name-calling, I get everyone's point. I was *extra extra* bold on the attach ratio when I first wrote this.

I will revise my prediction to something like 150 million paid downloads. I still think that's big enough to be bold. And not only that, it vastly outperforms most 'free' apps in app-purchases/paid upgrades. Overall, I'm unchanged in my opinion that Super Mario Run will exceed the kind of performance many of you expect of it in the App Store. 

I would have thought since I was right about Pokemon Go's download count you'd listen to me. oh well...

 



I predict NX launches in 2017 - not 2016

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fleischr said:

I predict about 300 million paid downloads lifetime - that includes the eventual Android release. About 40 million paid downloads the first month.

Bro... you cray.

There's no way it's going to make $3 Billion in sales, the entirety of Nintendo only got $4.3 Billion in Revenue in 2016.

10 Million full price sales would be very good for it to achieve.

If Super Mario Run sold 300 Million Copies then there's really no arguing Nintendo should just go full mobile, because that's ridiculous. That one low-cost development game would make more profit then the entire company has in years.



I don't care to predict lifetime but I think it'll get around 10m this year, maybe 40m by end of 2017.



What are they charging for this?



Kerotan said:
What are they charging for this?

$10



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Soooooo, you don't know the difference between free downloads and paid downloads?

It'll be lucky to get 300m free downloads.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Just to add to how insane 300 Million Downloads would be...

Minecraft Pocket Edition sold 30 Million Units after 4 years on the market. Priced cheaper than this at $7. This is likely the most successful paid mobile game of all time.

So Super Mario Run is going to sell 10 times more units than minecraft at a higher price?

Good luck with that prediction.



Not that many, at least by mobile standars. It will do really well, but I don't think it will do as well as Pokemon Go.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

We need better comparison.
I would say 15mil.



Pocky Lover Boy! 

Free downloads - 80 to 90m
Pay downloads - 8 to 10m



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile