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Forums - Nintendo Discussion - Is Switch's processing power important to you?

 

Is it?

Very, I won't buy it if it's weak 171 25.26%
 
Moderately so 281 41.51%
 
Not really 127 18.76%
 
No, power doesn't matter to me 63 9.31%
 
No, cos I'm not buying one 35 5.17%
 
Total:677
Miyamotoo said:
curl-6 said:

Yes. Digital Foundry has been uploading game analysis articles every few days since the system's release 3 years ago.

Thats great, but Digital Foundry really dont have one list with resolution of XB1 games, and that IGN list actually shows that most of XB1 are 1080p games, also with all Indie titles, 1080p is easily most used resolution for XB1 games. That proves my point that not 1080p is standard that all trying to achive, but we entering 2k/4k gaming with Pro/Scorpio, and with Switch coming in 2017.  I dont think Nintendo will again go with 720p resolution after Wii U and I very doubt they would go for 900p resolution like a standard resolution.

That IGN list is so incomplete as to be basically useless. I already listed a bunch of sub-1080p games that it misses just off the top of my head. DF's coverage is far more complete and extensive.

1080p is not standard on Xbox One. Most major games, even including many of its biggest exclusives, are sub-1080p.

Regarding Switch, to put it crudely,  because 1080p is twice as many pixels as 720p, half of Switch's fillrate will be used up in that boost alone, so if it is x3 as powerful as Wii U, the rest of the graphics will only be able to look 1.5 times as good.



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curl-6 said:
Miyamotoo said:

Thats great, but Digital Foundry really dont have one list with resolution of XB1 games, and that IGN list actually shows that most of XB1 are 1080p games, also with all Indie titles, 1080p is easily most used resolution for XB1 games. That proves my point that not 1080p is standard that all trying to achive, but we entering 2k/4k gaming with Pro/Scorpio, and with Switch coming in 2017.  I dont think Nintendo will again go with 720p resolution after Wii U and I very doubt they would go for 900p resolution like a standard resolution.

That IGN list is so incomplete as to be basically useless. I already listed a bunch of sub-1080p games that it misses just off the top of my head. DF's coverage is far more complete and extensive.

1080p is not standard on Xbox One. Most major games, even including many of its biggest exclusives, are sub-1080p.

Regarding Switch, to put it crudely,  because 1080p is twice as many pixels as 720p, half of Switch's fillrate will be used up in that boost alone, so if it is x3 as powerful as Wii U, the rest of the graphics will only be able to look 1.5 times as good.

DF does not have a list, you need to go from video to video to see resolution, and IGN lists gaves good ratio of 1080p games.

If you look all games on XB1 (including Indie games), 1080p is most used resolution on XB1 compared to 900p or 720p. And fact that not every game is not 1080p on XB1 doesn't really change anything, like I wrote, 1080p is standard that all trying to achieve and now we entering 2k/4k gaming...

Like I wrote, "similar graphic level of Nintendo Wii U games just running at 1080p with AA and some more details/effects would be great". You cant really count that only just 1.5 times good, that doesnt work like that at all, for instance just AA in MK8 would make that game look much better because all those jaggies rally effects MK8 IQ greatly.



I want games that are also on the other consoles. If it's underpowered it's just going to be like the Wii u. Though I do like the concept, this switch gimmick is not like the wii, and I really doubt it'll have the same success as the Wii or even the ps4 for that matter. 



Miyamotoo said:
curl-6 said:

That IGN list is so incomplete as to be basically useless. I already listed a bunch of sub-1080p games that it misses just off the top of my head. DF's coverage is far more complete and extensive.

1080p is not standard on Xbox One. Most major games, even including many of its biggest exclusives, are sub-1080p.

Regarding Switch, to put it crudely,  because 1080p is twice as many pixels as 720p, half of Switch's fillrate will be used up in that boost alone, so if it is x3 as powerful as Wii U, the rest of the graphics will only be able to look 1.5 times as good.

DF does not have a list, you need to go from video to video to see resolution, and IGN lists gaves good ratio of 1080p games.

If you look all games on XB1 (including Indie games), 1080p is most used resolution on XB1 compared to 900p or 720p. And fact that not every game is not 1080p on XB1 doesn't really change anything, like I wrote, 1080p is standard that all trying to achieve and now we entering 2k/4k gaming...

Like I wrote, "similar graphic level of Nintendo Wii U games just running at 1080p with AA and some more details/effects would be great". You cant really count that only just 1.5 times good, that doesnt work like that at all, for instance just AA in MK8 would make that game look much better because all those jaggies rally effects MK8 IQ greatly.

No list required, just go to DF and read the articles, they're all there. http://www.eurogamer.net/?topic=digital_foundry

The IGN list is missing tons of key titles. No list so incomplete can be considered useful.

1080p is not the standard on Xbox One, most major titles render below that resolution, including most major exclusives. And no, they were not "trying to achieve" it either, because if they wanted to, they could have, they just would've had to sacrifice other elements. Instead they opted for lower resolutions, because you get better results that way, which is the whole point.

No matter which way you slice it, 1080p takes twice as much fillrate as 720p. There are so many better ways to spend that fillrate; effects, shaders, etc.



curl-6 said:
Miyamotoo said:

DF does not have a list, you need to go from video to video to see resolution, and IGN lists gaves good ratio of 1080p games.

If you look all games on XB1 (including Indie games), 1080p is most used resolution on XB1 compared to 900p or 720p. And fact that not every game is not 1080p on XB1 doesn't really change anything, like I wrote, 1080p is standard that all trying to achieve and now we entering 2k/4k gaming...

Like I wrote, "similar graphic level of Nintendo Wii U games just running at 1080p with AA and some more details/effects would be great". You cant really count that only just 1.5 times good, that doesnt work like that at all, for instance just AA in MK8 would make that game look much better because all those jaggies rally effects MK8 IQ greatly.

No list required, just go to DF and read the articles, they're all there. http://www.eurogamer.net/?topic=digital_foundry

The IGN list is missing tons of key titles. No list so incomplete can be considered useful.

1080p is not the standard on Xbox One, most major titles render below that resolution, including most major exclusives. And no, they were not "trying to achieve" it either, because if they wanted to, they could have, they just would've had to sacrifice other elements. Instead they opted for lower resolutions, because you get better results that way, which is the whole point.

No matter which way you slice it, 1080p takes twice as much fillrate as 720p. There are so many better ways to spend that fillrate; effects, shaders, etc.

That's almost same thing, I need to through pages and enter every article.

Again, it gaves good picture of 1080p ratio games, not mentione that on that list there are not Indie games.

Like I wrote, "if you look all games on XB1 (including Indie games), 1080p is most used resolution on XB1 compared to 900p or 720p. And fact that not every game is not 1080p on XB1 doesn't really change anything, like I wrote, 1080p is standard that all on market  rying to achieve and now we entering 2k/4k gaming...if they cant achive 1080p they go with lower resolution. With fact that 90% of PS4 games are 1080p, we can say that 1080p is standard this gen like 720p was standard last gen.

So what, despite that Nintendo Switch games can still look great and noticeable better than Wii U games, MK8 running at 1080p with AA would make big difference compared to Wii U version of 720p without AA.



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curl-6 said:
Miyamotoo said:

DF does not have a list, you need to go from video to video to see resolution, and IGN lists gaves good ratio of 1080p games.

If you look all games on XB1 (including Indie games), 1080p is most used resolution on XB1 compared to 900p or 720p. And fact that not every game is not 1080p on XB1 doesn't really change anything, like I wrote, 1080p is standard that all trying to achieve and now we entering 2k/4k gaming...

Like I wrote, "similar graphic level of Nintendo Wii U games just running at 1080p with AA and some more details/effects would be great". You cant really count that only just 1.5 times good, that doesnt work like that at all, for instance just AA in MK8 would make that game look much better because all those jaggies rally effects MK8 IQ greatly.

No list required, just go to DF and read the articles, they're all there. http://www.eurogamer.net/?topic=digital_foundry

The IGN list is missing tons of key titles. No list so incomplete can be considered useful.

1080p is not the standard on Xbox One, most major titles render below that resolution, including most major exclusives. And no, they were not "trying to achieve" it either, because if they wanted to, they could have, they just would've had to sacrifice other elements. Instead they opted for lower resolutions, because you get better results that way, which is the whole point.

No matter which way you slice it, 1080p takes twice as much fillrate as 720p. There are so many better ways to spend that fillrate; effects, shaders, etc.

That depends on the screen where you want to operate, of course. Because going by that, you can go as low as 320x200 again and put even more magic stuff in there, you just won't really see it. There is a certain resolution you *have* to do and this is not just arbitrarily the resolution the favorite system seems to have a baseline in.



walsufnir said:
curl-6 said:

No list required, just go to DF and read the articles, they're all there. http://www.eurogamer.net/?topic=digital_foundry

The IGN list is missing tons of key titles. No list so incomplete can be considered useful.

1080p is not the standard on Xbox One, most major titles render below that resolution, including most major exclusives. And no, they were not "trying to achieve" it either, because if they wanted to, they could have, they just would've had to sacrifice other elements. Instead they opted for lower resolutions, because you get better results that way, which is the whole point.

No matter which way you slice it, 1080p takes twice as much fillrate as 720p. There are so many better ways to spend that fillrate; effects, shaders, etc.

That depends on the screen where you want to operate, of course. Because going by that, you can go as low as 320x200 again and put even more magic stuff in there, you just won't really see it. There is a certain resolution you *have* to do and this is not just arbitrarily the resolution the favorite system seems to have a baseline in.

Basically, imagine effect, shaders, etc on 480p. :)



Miyamotoo said:
curl-6 said:

No list required, just go to DF and read the articles, they're all there. http://www.eurogamer.net/?topic=digital_foundry

The IGN list is missing tons of key titles. No list so incomplete can be considered useful.

1080p is not the standard on Xbox One, most major titles render below that resolution, including most major exclusives. And no, they were not "trying to achieve" it either, because if they wanted to, they could have, they just would've had to sacrifice other elements. Instead they opted for lower resolutions, because you get better results that way, which is the whole point.

No matter which way you slice it, 1080p takes twice as much fillrate as 720p. There are so many better ways to spend that fillrate; effects, shaders, etc.

That's almost same thing, I need to through pages and enter every article.

Again, it gaves good picture of 1080p ratio games, not mentione that on that list there are not Indie games.

Like I wrote, "if you look all games on XB1 (including Indie games), 1080p is most used resolution on XB1 compared to 900p or 720p. And fact that not every game is not 1080p on XB1 doesn't really change anything, like I wrote, 1080p is standard that all on market  rying to achieve and now we entering 2k/4k gaming...if they cant achive 1080p they go with lower resolution. With fact that 90% of PS4 games are 1080p, we can say that 1080p is standard this gen like 720p was standard last gen.

So what, despite that Nintendo Switch games can still look great and noticeable better than Wii U games, MK8 running at 1080p with AA would make big difference compared to Wii U version of 720p without AA.

Even most high profile XB1 exclusives don't run at 1080p. Most major multiplatform titles on XB1 are not 1080p either. The lion's share of 1080p games on the system are last gen remasters and undemanding indie games. In terms of proper current gen titles, the "standard" resolution on Xbox One is 900p.

If Switch is x3 more powerful than Wii U, then at 1080p its shaders/effects/detail will not look considerably better than what Wii U can do at 720p.



GhaudePhaede010 said:
Zappykins said:

Yes, I really don't care about the portable part. ...

 

Probably not since this is a hand held console. If you think about it for what it actually is (as of right now, I could be wrong and this opinion change but based on what we know), then you will realize you are looking for a home console out of a hand held and you are not in their market. If you care about a powerful hand held, then you have one... but if you are looking for a powerful home console, this will not foot the bill. It is that simple. Being portable is the most important part, because it is a hand held console.

If I wanted a portable gaming system I would get an Ipad, Android Tablet or a Surface Pro.  I can't think think of a compelling reason to walk around with something that is just a gaming system.  When for just a bit more, I could get something I could use in many other ways.

Plus, I think most of the kids I know that have tablets just use them for gaming, mostly.  But that is not the excuse why parent buy them.

This seems like it is aimed exclusively  at the Japanese gaming market.



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!

Not particularly. I'm not going to be stupid enough to expect 4k from a Console/Handheld hybrid.