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curl-6 said:
Miyamotoo said:

Thats great, but Digital Foundry really dont have one list with resolution of XB1 games, and that IGN list actually shows that most of XB1 are 1080p games, also with all Indie titles, 1080p is easily most used resolution for XB1 games. That proves my point that not 1080p is standard that all trying to achive, but we entering 2k/4k gaming with Pro/Scorpio, and with Switch coming in 2017.  I dont think Nintendo will again go with 720p resolution after Wii U and I very doubt they would go for 900p resolution like a standard resolution.

That IGN list is so incomplete as to be basically useless. I already listed a bunch of sub-1080p games that it misses just off the top of my head. DF's coverage is far more complete and extensive.

1080p is not standard on Xbox One. Most major games, even including many of its biggest exclusives, are sub-1080p.

Regarding Switch, to put it crudely,  because 1080p is twice as many pixels as 720p, half of Switch's fillrate will be used up in that boost alone, so if it is x3 as powerful as Wii U, the rest of the graphics will only be able to look 1.5 times as good.

DF does not have a list, you need to go from video to video to see resolution, and IGN lists gaves good ratio of 1080p games.

If you look all games on XB1 (including Indie games), 1080p is most used resolution on XB1 compared to 900p or 720p. And fact that not every game is not 1080p on XB1 doesn't really change anything, like I wrote, 1080p is standard that all trying to achieve and now we entering 2k/4k gaming...

Like I wrote, "similar graphic level of Nintendo Wii U games just running at 1080p with AA and some more details/effects would be great". You cant really count that only just 1.5 times good, that doesnt work like that at all, for instance just AA in MK8 would make that game look much better because all those jaggies rally effects MK8 IQ greatly.