curl-6 said:
No list required, just go to DF and read the articles, they're all there. http://www.eurogamer.net/?topic=digital_foundry The IGN list is missing tons of key titles. No list so incomplete can be considered useful. 1080p is not the standard on Xbox One, most major titles render below that resolution, including most major exclusives. And no, they were not "trying to achieve" it either, because if they wanted to, they could have, they just would've had to sacrifice other elements. Instead they opted for lower resolutions, because you get better results that way, which is the whole point. No matter which way you slice it, 1080p takes twice as much fillrate as 720p. There are so many better ways to spend that fillrate; effects, shaders, etc. |
That's almost same thing, I need to through pages and enter every article.
Again, it gaves good picture of 1080p ratio games, not mentione that on that list there are not Indie games.
Like I wrote, "if you look all games on XB1 (including Indie games), 1080p is most used resolution on XB1 compared to 900p or 720p. And fact that not every game is not 1080p on XB1 doesn't really change anything, like I wrote, 1080p is standard that all on market rying to achieve and now we entering 2k/4k gaming...if they cant achive 1080p they go with lower resolution. With fact that 90% of PS4 games are 1080p, we can say that 1080p is standard this gen like 720p was standard last gen.
So what, despite that Nintendo Switch games can still look great and noticeable better than Wii U games, MK8 running at 1080p with AA would make big difference compared to Wii U version of 720p without AA.







