By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Is Miyamoto losing his touch?

midrange said:
KLAMarine said:

Perhaps any and all efforts this year are being put towards making the NX a success hence the dry spell this year? That better be the case if you ask me.

I'm not doing anymore "assumptions" when it comes to Nintendo.

I was an early adopter of the wii u with assumptions like: third party will be decent (not necessarily the best), there wouldn't be droughts, and that we'd get an exclusive Zelda, animal crossing, and metroid.

That being said, I will be checking to see if they are able to make a comeback with the NX

A wise decision.



Around the Network
KaosMike said:

Read some comments here, its an interesting conversation.

I think Miyamoto's involvement and success rate is a decent reflection of Nintendo as a whole. Some things to consider. Because Iwata was a developer himself and yet above Miyamoto, you could say that in the time he was CEO, the creative guys were running the shop. Since the top guys decided to focus on innovation on the hardware level with the game-pad being the focus, yet staying in line with Nintendos other values in terms of price competitiveness, there had to be drawbacks in terms of horse power to the Wii-U. Now since the gamepad is the only competitive advantage to the Wii-U+Nintendo IP, Miyamoto's reason for 'forcing/innovating' game mechanics to mold them into the gamepad was the only option moving forward. Sadly this sometimes works [found it awesome in AC4:BF] and sometimes goes horribly wrong as some others point out in Starfox. Couple that with the issue that the system is under-powered and shunned by most AAA publishers/developers and you have a recipe for where we are at today.

I sold my Wii-U about a year ago for the above reasons, even though I had some fun with the thing.

On the other hand, its very hard as a developer on the top level to stay successful consistently. Look at EA and their sports titles, every few years even they mess it up, even though its the same damn game.  Nintendo must not just innovate on mechanics as is their tradition, but innovate everywhere: mechanics, graphics [lightyears behind engine tech], hardware HP, aesthetics/art, fresh game design concepts [splatoon not originated internally afaik], not just rehashed tweaks of their own.

-M

I agree a lot about what Nintendo should do, but their current trend is not their tradition. Back in they day, Zelda, Donkey kong country, Starfox, Mario Kart, Mario where AAA, top noch games in every aspect. Zelda didn't have any nostalgic feeling, it was best in the genre in term of everything graphics, musics, effects, gameplay, length, running on a very efficient hardware. I mean it would take someone like Carmack to prove that a PC was capable of doing a scrolling as good as Mario.

So, anyway for me Miyamoto (can't tell if he changed, if the company changed, or if he changed the company) lost it when he stopped doing the best games, stop competiting and started focusing on niche markets based on "new gameplay, new idea" (which also mean tight budgets, low risk, potential high rentability games). I believe it is around the N64/GC failures, more than 10 years ago.



Norris2k said:
KaosMike said:

 

I agree a lot about what Nintendo should do, but their current trend is not their tradition. Back in they day, Zelda, Donkey kong country, Starfox, Mario Kart, Mario where AAA, top noch games in every aspect. Zelda didn't have any nostalgic feeling, it was best in the genre in term of everything graphics, musics, effects, gameplay, length, running on a very efficient hardware. I mean it would take someone like Carmack to prove that a PC was capable of doing a scrolling as good as Mario.

So, anyway for me Miyamoto (can't tell if he changed, if the company changed, or if he changed the company) lost it when he stopped doing the best games, stop competiting and started focusing on niche markets based on "new gameplay, new idea" (which also mean tight budgets, low risk, potential high rentability games). I believe it is around the N64/GC failures, more than 10 years ago.

This is exactly how I see it (and most people don't understand this). Thank you for this post. Back then when they released for instance Mario 3, A link to the past, Yoshi's story, mario 64 or Ocarina of time, they were indeed producing top notch games in every categories: innovation, gameplay, graphics (with big and open levels), sound, etc. They produced ambitious games in all categories.

Back then when Ocarina released it was one of the best looking 3D game out there, even comparing with PC games. A bit like now when we compare UC4 with PC games running at 4K.

It all began with the Gamecube IMO. Because of their unwillingness to adapt to modern gaming development. I still remember Tachikoma posting about how backward their software teams were in pretty much all aspects of modern videogame development. 

And we know better understand why: Because modern videogame development of AAA games is VERY expensive. Even if some of the heads are genuine creative guys Nintendo as a greedy corporation want easy money like what they did with the Wii (which was an overclocked Gamecube). But it won't work again.



globalisateur said:

This is exactly how I see it (and most people don't understand this). Thank you for this post. Back then when they released for instance Mario 3, A link to the past, Yoshi's story, mario 64 or Ocarina of time, they were indeed producing top notch games in every categories: innovation, gameplay, graphics (with big and open levels), sound, etc. They produced ambitious games in all categories.

Back then when Ocarina released it was one of the best looking 3D game out there, even comparing with PC games. A bit like now when we compare UC4 with PC games running at 4K.

It all began with the Gamecube IMO. Because of their unwillingness to adapt to modern gaming development. I still remember Tachikoma posting about how backward their software teams were in pretty much all aspects of modern videogame development. 

And we know better understand why: Because modern videogame development of AAA games is VERY expensive. Even if some of the heads are genuine creative guys Nintendo as a greedy corporation want easy money like what they did with the Wii (which was an overclocked Gamecube). But it won't work again.

Yes, exactly. Mario 64 and Ocarina were great, impressive games. Why I chose to date the change to the N64/GC area is because at this time they were already experimenting better revenues from some GB games. I'm not doing a critic of GB/GBA games, but it was already this idea that you could make much more money with games limited in term of cost, scope, art, innovation, and hardware.

But in the Wii period, they had this phenomenal success, so much money and time to go back, and they should have invested massively in teams, hired talents, got 3D engine ready, experimented with open worlds and HD... here you can really see how greedy they became. Now, losing money on fading market shares, it would be very hard to become great again, and I don't think they even want to try.



globalisateur said:
Norris2k said:

I agree a lot about what Nintendo should do, but their current trend is not their tradition. Back in they day, Zelda, Donkey kong country, Starfox, Mario Kart, Mario where AAA, top noch games in every aspect. Zelda didn't have any nostalgic feeling, it was best in the genre in term of everything graphics, musics, effects, gameplay, length, running on a very efficient hardware. I mean it would take someone like Carmack to prove that a PC was capable of doing a scrolling as good as Mario.

So, anyway for me Miyamoto (can't tell if he changed, if the company changed, or if he changed the company) lost it when he stopped doing the best games, stop competiting and started focusing on niche markets based on "new gameplay, new idea" (which also mean tight budgets, low risk, potential high rentability games). I believe it is around the N64/GC failures, more than 10 years ago.

This is exactly how I see it (and most people don't understand this). Thank you for this post. Back then when they released for instance Mario 3, A link to the past, Yoshi's story, mario 64 or Ocarina of time, they were indeed producing top notch games in every categories: innovation, gameplay, graphics (with big and open levels), sound, etc. They produced ambitious games in all categories.

Back then when Ocarina released it was one of the best looking 3D game out there, even comparing with PC games. A bit like now when we compare UC4 with PC games running at 4K.

It all began with the Gamecube IMO. Because of their unwillingness to adapt to modern gaming development. I still remember Tachikoma posting about how backward their software teams were in pretty much all aspects of modern videogame development. 

And we know better understand why: Because modern videogame development of AAA games is VERY expensive. Even if some of the heads are genuine creative guys Nintendo as a greedy corporation want easy money like what they did with the Wii (which was an overclocked Gamecube). But it won't work again.

This. Both of you are correct. I laugh everytime I remember writting in the past "but graphics don't matter" and then I come back and see all those amazing full experiences and understand Nintendo is capable of doing everything: music, design, artstyle, graphics, cutscenes, etc. That's why OoT is one of the best games ever. And Nintendo made it.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Around the Network
globalisateur said:
Norris2k said:

I agree a lot about what Nintendo should do, but their current trend is not their tradition. Back in they day, Zelda, Donkey kong country, Starfox, Mario Kart, Mario where AAA, top noch games in every aspect. Zelda didn't have any nostalgic feeling, it was best in the genre in term of everything graphics, musics, effects, gameplay, length, running on a very efficient hardware. I mean it would take someone like Carmack to prove that a PC was capable of doing a scrolling as good as Mario.

So, anyway for me Miyamoto (can't tell if he changed, if the company changed, or if he changed the company) lost it when he stopped doing the best games, stop competiting and started focusing on niche markets based on "new gameplay, new idea" (which also mean tight budgets, low risk, potential high rentability games). I believe it is around the N64/GC failures, more than 10 years ago.

This is exactly how I see it (and most people don't understand this). Thank you for this post. Back then when they released for instance Mario 3, A link to the past, Yoshi's story, mario 64 or Ocarina of time, they were indeed producing top notch games in every categories: innovation, gameplay, graphics (with big and open levels), sound, etc. They produced ambitious games in all categories.

Back then when Ocarina released it was one of the best looking 3D game out there, even comparing with PC games. A bit like now when we compare UC4 with PC games running at 4K.

It all began with the Gamecube IMO. Because of their unwillingness to adapt to modern gaming development. I still remember Tachikoma posting about how backward their software teams were in pretty much all aspects of modern videogame development. 

And we know better understand why: Because modern videogame development of AAA games is VERY expensive. Even if some of the heads are genuine creative guys Nintendo as a greedy corporation want easy money like what they did with the Wii (which was an overclocked Gamecube). But it won't work again.

I agree.

I think in the Wii days we had some exceptions like Mario Galaxy and Xenoblade Chronicles. Although both are great, they're not really innovative. Mario Galaxy is just a super fan and stunning game for a non-HD game and XC has a spectacular world and wonderful story.

But we've got nothing like the N64/GC days. GC was a bit odd as a console but it still had games like Metroid Prime and great versions of Resident Evil and others. I think GC was the last time Nintendo tried to compete. After that, they just left the industry to do their own cheaper stuff.



God bless You.

My Total Sales prediction for PS4 by the end of 2021: 110m+

When PS4 will hit 100m consoles sold: Before Christmas 2019

There were three ravens sat on a tree / They were as blacke as they might be / The one of them said to his mate, Where shall we our breakfast take?


SpokenTruth said:
midrange said:

Oops, almost forgot to respond to this.

First, you make a lot of assumptions as to how much involvement Miyamoto takes in his projects. Given how I don't work at Nintendo (I assume this is the case with you as well), we can never truly know how much of an impact he had on starfox and the project games.

What I do know, is that Nintendo as a whole is messing up. Aside from splatoon, most of the latest releases we've had have been abysmal or lackluster, including mario ultra smash, starfox zero, starfox gaurd, triforce heroes, and paper jam. For the sake of the discussion, I will assume that Miyamoto is now more involved with business. If so, why did he allow these games to continue in their direction? He could have forced starfox to have more than one control scheme (to help marketing). He could have put pressure on ultra smash to have more content (to help sales). He has all this power within the company and yet the company's home console is struggling to outsell the dead vita.

And before we go off and talk about his role in movie and theme park arrangements, we have yet to see if his work in those fields is actually good (Nintendo may fail in those areas).

Whatever his work is now pales in comparison to the revolutionary strides he set in the past. Therefore I think he has lost his touch

The ony one making an assumption here is you.

Go read the company IR reports to see who role Miyamoto plays with the company, what departments he oversees and how things have changed over the years. Check the credits for each game.  See who is listed as designers, directors and producers.   Go find out what each of those positions do.

You keep saying these games are his ideas simply because he's their public spokesman for new projects.


I'm not denying the quality of their output no longer having the revolutionary aspect the company used to be known for.  All I'm saying is you can't say Miyomoto has lost his touch when he is no longer is directly involved with development.  Is he great at business decisions?  Maybe...maybe not.   But that's hardly the same thing.

 

Finally:
Mario Tennis: Ultra Smash - Developed by Camelot Software
Star Fox Zero - Developed by Platinum Studios
Star Fox Guard - Developed by Platinum Studios
Zelda: Triforce Heroes - Developed by Grezzo
Mario & Luigi: Paper Jam - Developed by Alpha Dream

These are largely licensed titles which is headed by Yoshio Sakamoto, not Miyamoto.

Now you are just setting up an impossible to win situation. I.e. "Miyamoto will never be a bad video game developer because he no longer has a big involvement in developing video games." To this, I call bs.

Why? because if he truly kept his "touch," then why isn't he using it to make inspirational games for the wii u. Surely one of the greatest developers of all time could make ONE game on the wii u to rival the likes of uncharted 4 or overwatch or fallout 4 (if he still has his "touch" that is). We all know that Iwata tasked him with creating gamepad centric games. You can't stretch the truth on this:

http://wiiudaily.com/2014/05/miyamoto-gamepad-games-e3/

Where are these games that he's been working on? At this point, I don't care if he is the producer, lead designer, or janitor. We all know that Miyamoto has always had an influence on the games that have been coming out (most definitely a leadership role). Whether he's been working with platinum or grezzo, he's been WORKING with these guys and his work has thus far been subpar.

Thus far, Masahiro Sakurai has been doing an amazing job (smash bros wii u was phenomenal), and yet I don't discredit him by saying the SoulCalibur team did all the work. Yet many people here are willing to shift the blame from Miyamoto onto other people/teams (it's apparently now platinum's fault that Miyamoto wanted to use 2 screens on starfox). What work has he done that convices you that "he's still got it?" Where is Miyamoto's ocarina of time, wii sports, or mario 64 of this gen? 



midrange said:
SpokenTruth said:

The ony one making an assumption here is you.

Go read the company IR reports to see who role Miyamoto plays with the company, what departments he oversees and how things have changed over the years. Check the credits for each game.  See who is listed as designers, directors and producers.   Go find out what each of those positions do.

You keep saying these games are his ideas simply because he's their public spokesman for new projects.


I'm not denying the quality of their output no longer having the revolutionary aspect the company used to be known for.  All I'm saying is you can't say Miyomoto has lost his touch when he is no longer is directly involved with development.  Is he great at business decisions?  Maybe...maybe not.   But that's hardly the same thing.

 

Finally:
Mario Tennis: Ultra Smash - Developed by Camelot Software
Star Fox Zero - Developed by Platinum Studios
Star Fox Guard - Developed by Platinum Studios
Zelda: Triforce Heroes - Developed by Grezzo
Mario & Luigi: Paper Jam - Developed by Alpha Dream

These are largely licensed titles which is headed by Yoshio Sakamoto, not Miyamoto.

Now you are just setting up an impossible to win situation. I.e. "Miyamoto will never be a bad video game developer because he no longer has a big involvement in developing video games." To this, I call bs.

Why? because if he truly kept his "touch," then why isn't he using it to make inspirational games for the wii u. Surely one of the greatest developers of all time could make ONE game on the wii u to rival the likes of uncharted 4 or overwatch or fallout 4 (if he still has his "touch" that is). We all know that Iwata tasked him with creating gamepad centric games. You can't stretch the truth on this:

http://wiiudaily.com/2014/05/miyamoto-gamepad-games-e3/

Where are these games that he's been working on? At this point, I don't care if he is the producer, lead designer, or janitor. We all know that Miyamoto has always had an influence on the games that have been coming out (most definitely a leadership role). Whether he's been working with platinum or grezzo, he's been WORKING with these guys and his work has thus far been subpar.

Thus far, Masahiro Sakurai has been doing an amazing job (smash bros wii u was phenomenal), and yet I don't discredit him by saying the SoulCalibur team did all the work. Yet many people here are willing to shift the blame from Miyamoto onto other people/teams (it's apparently now platinum's fault that Miyamoto wanted to use 2 screens on starfox). What work has he done that convices you that "he's still got it?" Where is Miyamoto's ocarina of time, wii sports, or mario 64 of this gen? 

His touch was not to make revolutionary games, even if that's what you want to believe. He made great games because he loves games. Why have Mario 64 and Ocarina of Time become so famous? Because they managed to shift from 2D to 3D in a way like no other games before. That was a very difficult task, and Miyamoto and his teams did it. They didn't think beforehand how to make a revolutionary game, they thought about how to keep the spirit of these games and take them to a new technological level. The fact that those games became so famous just shows how well he did. And here comes the big BUT: That's NOT something to expect from every single game that this man makes. It happened more or less as a side-effect because he and his teams understood what was needed to make those franchises work in 3D. Nowadays the only technological steps seem to be finer resolutions and higher fps. This is nothing that challenges this guy. The only really other revolution in gameplay after OoT was Halo for the auto-regeneration, anyway. NO other game ever since has been a true revolution in gameplay. So now you come around and expect Miyamoto to revolutionize gaming with every single project he makes.



GoOnKid said:
midrange said:

Now you are just setting up an impossible to win situation. I.e. "Miyamoto will never be a bad video game developer because he no longer has a big involvement in developing video games." To this, I call bs.

Why? because if he truly kept his "touch," then why isn't he using it to make inspirational games for the wii u. Surely one of the greatest developers of all time could make ONE game on the wii u to rival the likes of uncharted 4 or overwatch or fallout 4 (if he still has his "touch" that is). We all know that Iwata tasked him with creating gamepad centric games. You can't stretch the truth on this:

http://wiiudaily.com/2014/05/miyamoto-gamepad-games-e3/

Where are these games that he's been working on? At this point, I don't care if he is the producer, lead designer, or janitor. We all know that Miyamoto has always had an influence on the games that have been coming out (most definitely a leadership role). Whether he's been working with platinum or grezzo, he's been WORKING with these guys and his work has thus far been subpar.

Thus far, Masahiro Sakurai has been doing an amazing job (smash bros wii u was phenomenal), and yet I don't discredit him by saying the SoulCalibur team did all the work. Yet many people here are willing to shift the blame from Miyamoto onto other people/teams (it's apparently now platinum's fault that Miyamoto wanted to use 2 screens on starfox). What work has he done that convices you that "he's still got it?" Where is Miyamoto's ocarina of time, wii sports, or mario 64 of this gen? 

His touch was not to make revolutionary games, even if that's what you want to believe. He made great games because he loves games. Why have Mario 64 and Ocarina of Time become so famous? Because they managed to shift from 2D to 3D in a way like no other games before. That was a very difficult task, and Miyamoto and his teams did it. They didn't think beforehand how to make a revolutionary game, they thought about how to keep the spirit of these games and take them to a new technological level. The fact that those games became so famous just shows how well he did. And here comes the big BUT: That's NOT something to expect from every single game that this man makes. It happened more or less as a side-effect because he and his teams understood what was needed to make those franchises work in 3D. Nowadays the only technological steps seem to be finer resolutions and higher fps. This is nothing that challenges this guy. The only really other revolution in gameplay after OoT was Halo for the auto-regeneration, anyway. NO other game ever since has been a true revolution in gameplay. So now you come around and expect Miyamoto to revolutionize gaming with every single project he makes.

I made it very clear that I wanted to see at least ONE game (emphasis on ONE) to at least rival the likes of what the competition has to offer (such as uncharted 4, overwatch, fallout 4).

Did I say it had to been a technological masterpiece? No. I listed wii sports for crying out loud. Did he have new technology to work with? Yes he did, the gamepad (he himself influenced this). As a wii u owner, I trusted him to work on at least one phenomenal game to rival the competition (sakurai did well, we will see how aunoma performs).

He made many games AND IP to not only rival the competition, but to set precedents and lead the way to future gaming. That was his "touch". Therefore, to see his recent output dwarfed by games like dark souls 3, doom, or the witcher 3 makes me think that he can't keep up (i.e. that he lost his "touch")



SpokenTruth said:
midrange said:

I made it very clear that I wanted to see at least ONE game (emphasis on ONE) to at least rival the likes of what the competition has to offer (such as uncharted 4, overwatch, fallout 4).

Did I say it had to been a technological masterpiece? No. I listed wii sports for crying out loud. Did he have new technology to work with? Yes he did, the gamepad (he himself influenced this). As a wii u owner, I trusted him to work on at least one phenomenal game to rival the competition (sakurai did well, we will see how aunoma performs).

He made many games AND IP to not only rival the competition, but to set precedents and lead the way to future gaming. That was his "touch". Therefore, to see his recent output dwarfed by games like dark souls 3, doom, or the witcher 3 makes me think that he can't keep up (i.e. that he lost his "touch")

You are still under the impression that hsi role with the company is the same now as it was during the N64 days.  It's not.  It's no longer his job to make the next OoT or Mario 64.  Those torches have been passed on and you simply are not understanding this at all.

He is "creative fellow" (his new title) and general manager of the development, uber influential at Nintendo as a legendary designer, and last but not least was supposedly (according to Nintendo) on the front to show the gamepad gameplay potential. If the next OoT does not happen, if Starfox feels and looks like an indie game, who is accountable if not him ?