globalisateur said:
This is exactly how I see it (and most people don't understand this). Thank you for this post. Back then when they released for instance Mario 3, A link to the past, Yoshi's story, mario 64 or Ocarina of time, they were indeed producing top notch games in every categories: innovation, gameplay, graphics (with big and open levels), sound, etc. They produced ambitious games in all categories. Back then when Ocarina released it was one of the best looking 3D game out there, even comparing with PC games. A bit like now when we compare UC4 with PC games running at 4K. It all began with the Gamecube IMO. Because of their unwillingness to adapt to modern gaming development. I still remember Tachikoma posting about how backward their software teams were in pretty much all aspects of modern videogame development. And we know better understand why: Because modern videogame development of AAA games is VERY expensive. Even if some of the heads are genuine creative guys Nintendo as a greedy corporation want easy money like what they did with the Wii (which was an overclocked Gamecube). But it won't work again. |
This. Both of you are correct. I laugh everytime I remember writting in the past "but graphics don't matter" and then I come back and see all those amazing full experiences and understand Nintendo is capable of doing everything: music, design, artstyle, graphics, cutscenes, etc. That's why OoT is one of the best games ever. And Nintendo made it.
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Number ONE Zelda fan in the Universe
Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile