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SpokenTruth said:
midrange said:

Oops, almost forgot to respond to this.

First, you make a lot of assumptions as to how much involvement Miyamoto takes in his projects. Given how I don't work at Nintendo (I assume this is the case with you as well), we can never truly know how much of an impact he had on starfox and the project games.

What I do know, is that Nintendo as a whole is messing up. Aside from splatoon, most of the latest releases we've had have been abysmal or lackluster, including mario ultra smash, starfox zero, starfox gaurd, triforce heroes, and paper jam. For the sake of the discussion, I will assume that Miyamoto is now more involved with business. If so, why did he allow these games to continue in their direction? He could have forced starfox to have more than one control scheme (to help marketing). He could have put pressure on ultra smash to have more content (to help sales). He has all this power within the company and yet the company's home console is struggling to outsell the dead vita.

And before we go off and talk about his role in movie and theme park arrangements, we have yet to see if his work in those fields is actually good (Nintendo may fail in those areas).

Whatever his work is now pales in comparison to the revolutionary strides he set in the past. Therefore I think he has lost his touch

The ony one making an assumption here is you.

Go read the company IR reports to see who role Miyamoto plays with the company, what departments he oversees and how things have changed over the years. Check the credits for each game.  See who is listed as designers, directors and producers.   Go find out what each of those positions do.

You keep saying these games are his ideas simply because he's their public spokesman for new projects.


I'm not denying the quality of their output no longer having the revolutionary aspect the company used to be known for.  All I'm saying is you can't say Miyomoto has lost his touch when he is no longer is directly involved with development.  Is he great at business decisions?  Maybe...maybe not.   But that's hardly the same thing.

 

Finally:
Mario Tennis: Ultra Smash - Developed by Camelot Software
Star Fox Zero - Developed by Platinum Studios
Star Fox Guard - Developed by Platinum Studios
Zelda: Triforce Heroes - Developed by Grezzo
Mario & Luigi: Paper Jam - Developed by Alpha Dream

These are largely licensed titles which is headed by Yoshio Sakamoto, not Miyamoto.

Now you are just setting up an impossible to win situation. I.e. "Miyamoto will never be a bad video game developer because he no longer has a big involvement in developing video games." To this, I call bs.

Why? because if he truly kept his "touch," then why isn't he using it to make inspirational games for the wii u. Surely one of the greatest developers of all time could make ONE game on the wii u to rival the likes of uncharted 4 or overwatch or fallout 4 (if he still has his "touch" that is). We all know that Iwata tasked him with creating gamepad centric games. You can't stretch the truth on this:

http://wiiudaily.com/2014/05/miyamoto-gamepad-games-e3/

Where are these games that he's been working on? At this point, I don't care if he is the producer, lead designer, or janitor. We all know that Miyamoto has always had an influence on the games that have been coming out (most definitely a leadership role). Whether he's been working with platinum or grezzo, he's been WORKING with these guys and his work has thus far been subpar.

Thus far, Masahiro Sakurai has been doing an amazing job (smash bros wii u was phenomenal), and yet I don't discredit him by saying the SoulCalibur team did all the work. Yet many people here are willing to shift the blame from Miyamoto onto other people/teams (it's apparently now platinum's fault that Miyamoto wanted to use 2 screens on starfox). What work has he done that convices you that "he's still got it?" Where is Miyamoto's ocarina of time, wii sports, or mario 64 of this gen?