By using this site, you agree to our Privacy Policy and our Terms of Use. Close
midrange said:
SpokenTruth said:

The ony one making an assumption here is you.

Go read the company IR reports to see who role Miyamoto plays with the company, what departments he oversees and how things have changed over the years. Check the credits for each game.  See who is listed as designers, directors and producers.   Go find out what each of those positions do.

You keep saying these games are his ideas simply because he's their public spokesman for new projects.


I'm not denying the quality of their output no longer having the revolutionary aspect the company used to be known for.  All I'm saying is you can't say Miyomoto has lost his touch when he is no longer is directly involved with development.  Is he great at business decisions?  Maybe...maybe not.   But that's hardly the same thing.

 

Finally:
Mario Tennis: Ultra Smash - Developed by Camelot Software
Star Fox Zero - Developed by Platinum Studios
Star Fox Guard - Developed by Platinum Studios
Zelda: Triforce Heroes - Developed by Grezzo
Mario & Luigi: Paper Jam - Developed by Alpha Dream

These are largely licensed titles which is headed by Yoshio Sakamoto, not Miyamoto.

Now you are just setting up an impossible to win situation. I.e. "Miyamoto will never be a bad video game developer because he no longer has a big involvement in developing video games." To this, I call bs.

Why? because if he truly kept his "touch," then why isn't he using it to make inspirational games for the wii u. Surely one of the greatest developers of all time could make ONE game on the wii u to rival the likes of uncharted 4 or overwatch or fallout 4 (if he still has his "touch" that is). We all know that Iwata tasked him with creating gamepad centric games. You can't stretch the truth on this:

http://wiiudaily.com/2014/05/miyamoto-gamepad-games-e3/

Where are these games that he's been working on? At this point, I don't care if he is the producer, lead designer, or janitor. We all know that Miyamoto has always had an influence on the games that have been coming out (most definitely a leadership role). Whether he's been working with platinum or grezzo, he's been WORKING with these guys and his work has thus far been subpar.

Thus far, Masahiro Sakurai has been doing an amazing job (smash bros wii u was phenomenal), and yet I don't discredit him by saying the SoulCalibur team did all the work. Yet many people here are willing to shift the blame from Miyamoto onto other people/teams (it's apparently now platinum's fault that Miyamoto wanted to use 2 screens on starfox). What work has he done that convices you that "he's still got it?" Where is Miyamoto's ocarina of time, wii sports, or mario 64 of this gen? 

His touch was not to make revolutionary games, even if that's what you want to believe. He made great games because he loves games. Why have Mario 64 and Ocarina of Time become so famous? Because they managed to shift from 2D to 3D in a way like no other games before. That was a very difficult task, and Miyamoto and his teams did it. They didn't think beforehand how to make a revolutionary game, they thought about how to keep the spirit of these games and take them to a new technological level. The fact that those games became so famous just shows how well he did. And here comes the big BUT: That's NOT something to expect from every single game that this man makes. It happened more or less as a side-effect because he and his teams understood what was needed to make those franchises work in 3D. Nowadays the only technological steps seem to be finer resolutions and higher fps. This is nothing that challenges this guy. The only really other revolution in gameplay after OoT was Halo for the auto-regeneration, anyway. NO other game ever since has been a true revolution in gameplay. So now you come around and expect Miyamoto to revolutionize gaming with every single project he makes.