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globalisateur said:

This is exactly how I see it (and most people don't understand this). Thank you for this post. Back then when they released for instance Mario 3, A link to the past, Yoshi's story, mario 64 or Ocarina of time, they were indeed producing top notch games in every categories: innovation, gameplay, graphics (with big and open levels), sound, etc. They produced ambitious games in all categories.

Back then when Ocarina released it was one of the best looking 3D game out there, even comparing with PC games. A bit like now when we compare UC4 with PC games running at 4K.

It all began with the Gamecube IMO. Because of their unwillingness to adapt to modern gaming development. I still remember Tachikoma posting about how backward their software teams were in pretty much all aspects of modern videogame development. 

And we know better understand why: Because modern videogame development of AAA games is VERY expensive. Even if some of the heads are genuine creative guys Nintendo as a greedy corporation want easy money like what they did with the Wii (which was an overclocked Gamecube). But it won't work again.

Yes, exactly. Mario 64 and Ocarina were great, impressive games. Why I chose to date the change to the N64/GC area is because at this time they were already experimenting better revenues from some GB games. I'm not doing a critic of GB/GBA games, but it was already this idea that you could make much more money with games limited in term of cost, scope, art, innovation, and hardware.

But in the Wii period, they had this phenomenal success, so much money and time to go back, and they should have invested massively in teams, hired talents, got 3D engine ready, experimented with open worlds and HD... here you can really see how greedy they became. Now, losing money on fading market shares, it would be very hard to become great again, and I don't think they even want to try.