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Forums - Nintendo Discussion - Source: NX "Is Definitely Not Aiming To Compete With PS4 On Horsepower"

Plot twist: NX is neither a handheld nor a home console nor an hybrid. It's a self contained AR glasses device that Nintendo has been secretly working on since the Virtua Boy days.

The trick is that while it's powerful enough to play some mobile games with a smaller wiimote-like controller (and that's why it's less powerful than a PS4), its true potential is that it can be linked to the successors of the 3DS and WiiU to enhance the gaming experience like placing the HUD or the minimap on the glasses, or play their games streamed directly to the device.

 

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Cubedramirez said:
I am putting my money on the NX being a hybrid handheld/home console so that they can combined software libraries without the cost of developing two hardware platforms anymore. The NX will play 3DS games via download or cart while the home console with entirely forgo a new disc medium and be a cloud based system requiring a constant Internet connection for new NX titles while being backwards compatible with Wii U software. The design of the console having multiple screens will allow the backwards compatibility with the Wii U as well as being able to connect the Wii U tablet to the NX. People forget that quite recently GPU design with a focus on low power consumption has been able to match the PS4/Xbox1 level; research the Tegra K1. Memory took another nose dive in cost and just in the past three years hardware components that would make up consoles have gone through some night and day changes.

If Nintendo is looking at this the same way I am then it is best to toss away the Wii U because they can create a portable system with the abilities of the big dogs at a lower price point that already has the previous consoles library and their successful handheld library to acompany their launch line up. That's why Zelda isn't being brought to market, much like Twilight Princess that's a launch title for the NX.

Well they "Definitly Not Aiming To Compete With PS4 On Horsepower " how many times people need to remind you, 

"People forget that quite recently GPU design with a focus on low power consumption has been able to match the PS4/Xbox1 level; research the Tegra K1
Is it? if there any then Nvidia has sold them to a second vendor like ASUS, SAMSUNG and the rest of laptop vendor, what i know those are mobile tablet gpu which is not far from the power of PS2 and Wii. To make NX as powerful PS4 it need more then 7 years to realize that and with price twice then the current PS4

Dont worry i also believe,  it will be a hybrid console and handled, but it will be Wii U portable console with tablet design, as powerful as Wii U.

You dont need a powerful like PS4 to be selling well, Wii U is powerful enough when it's on portable device lol, even the tegra you mention is not that powerful compared to PS VITA or even more on PS3 or PS4.



FunFan said:
tokilamockingbrd said:


yes, and look at where the WiiU is now. If they want to be successful the COD, Battlefield, Batman, AC, and other multiplats of the world need to be on their console and at least comparible.


COD, Batman, AC were there for a few years. Didn't help.


exactly. Prove my point completely.

They were on the WiiU, and the versions were inferior. Inferior because the hardware is inferior. No one bought said inferior product. Again, if Nintendo wants to compete it needs the 3rd party games, and the versions it gets need to be at least comparible.

Look at the XB1. The PS4 is eating its lunch in part because a slight graphical superiority.



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Cubedramirez said:
 People forget that quite recently GPU design with a focus on low power consumption has been able to match the PS4/Xbox1 level; research the Tegra K1.


I'm sure you're thinking here of Tegra X1 and PS360. Tegra X1 peaks at 512GFLOPS (FP32) with enough TMUs and ROPs to actually beat PS360, but it's nowhere near XBO, let alone PS4.

K1 was advertised as being better than PS360 (on paper it had more GFLOPS), but actually it was not due to low TMU/ROP count and low memory bandwidth.

Of course, problem with all these mobile GPUs is for how long they can sustain their advertised peak performance before throttling down to avoid melting.



HoloDust said:
Cubedramirez said:
 People forget that quite recently GPU design with a focus on low power consumption has been able to match the PS4/Xbox1 level; research the Tegra K1.


I'm sure you're thinking here of Tegra X1 and PS360. Tegra X1 peaks at 512GFLOPS (FP32) with enough TMUs and ROPs to actually beat PS360, but it's nowhere near XBO, let alone PS4.

K1 was advertised as being better than PS360 (on paper it had more GFLOPS), but actually it was not due to low TMU/ROP count and low memory bandwidth.

Of course, problem with all these mobile GPUs is for how long they can sustain their advertised peak performance before throttling down to avoid melting.

The Tegra X1, that does those 512 GFLOPS (FP32), uses almost 20watts of power to do so.

Its not fair to call that a "mobile" gpu, because it ll never end up in a phone (you cant have a phone use 20watts when gameing).

Its ment for Shield TV console, and Cars... its basically to big for tablets, and phones.

 

Still its impressive that today for 20watts  with a 20nm chip, Nvidia Tegra X1 can do what the PS3 did at 45/40 nm (cpu & gpu) and 90watts.



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HoloDust said:
Cubedramirez said:
 People forget that quite recently GPU design with a focus on low power consumption has been able to match the PS4/Xbox1 level; research the Tegra K1.


I'm sure you're thinking here of Tegra X1 and PS360. Tegra X1 peaks at 512GFLOPS (FP32) with enough TMUs and ROPs to actually beat PS360, but it's nowhere near XBO, let alone PS4.

K1 was advertised as being better than PS360 (on paper it had more GFLOPS), but actually it was not due to low TMU/ROP count and low memory bandwidth.

Of course, problem with all these mobile GPUs is for how long they can sustain their advertised peak performance before throttling down to avoid melting.

Yup great explanation, it's difficult to put a powerful GPU under a portable device especially heating problem.



tokilamockingbrd said:
FunFan said:


COD, Batman, AC were there for a few years. Didn't help.


exactly. Prove my point completely.

They were on the WiiU, and the versions were inferior. Inferior because the hardware is inferior. No one bought said inferior product. Again, if Nintendo wants to compete it needs the 3rd party games, and the versions it gets need to be at least comparible.

Look at the XB1. The PS4 is eating its lunch in part because a slight graphical superiority.

The main culprit is Nintendo's failure to attract the demographic that support those third parties. Graphics have something to do with it, but there are other reasons way more important. Nintendo simply doesn't have:

1. A marketing strategy that doesn't just focus on selling Yoshi and treat third parties games with the same importance as their own games.

2. A "mature" game series on the level of Halo or Uncharted in terms of popularity.

3. An online service that rivals the competition.

4. A console and controller that look SLEEK and SEXY.

5. (And least important) A technological level that doesn't feel is behing the times. (I personally think the PS4 is also behind the times. PC MASTERACE!!!!!++++++++)

About the PS4 eating the XB1 for lunch. I think that has more to do with Kinnect and the bad taste Microsoft's early anti-customers policies left. I do think that the perceived advantage in graphics did help the PS4 garner hype among the gullible, but the competitions blunders where the main reason for the win with the smarter costumer.



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FunFan said:
tokilamockingbrd said:


exactly. Prove my point completely.

They were on the WiiU, and the versions were inferior. Inferior because the hardware is inferior. No one bought said inferior product. Again, if Nintendo wants to compete it needs the 3rd party games, and the versions it gets need to be at least comparible.

Look at the XB1. The PS4 is eating its lunch in part because a slight graphical superiority.

The main culprit is Nintendo's failure to attract the demographic that support those third parties. Graphics have something to do with it, but there are other reasons way more important. Nintendo simply doesn't have:

1. A marketing strategy that doesn't just focus on selling Yoshi and treat third parties games with the same importance as their own games.

2. A "mature" game series on the level of Halo or Uncharted in terms of popularity.

3. An online service that rivals the competition.

4. A console and controller that look SLEEK and SEXY.

5. (And least important) A technological level that doesn't feel is behing the times. (I personally think the PS4 is also behind the times. PC MASTERACE!!!!!++++++++)

About the PS4 eating the XB1 for lunch. I think that has more to do with Kinnect and the bad taste Microsoft's early anti-customers policies left. I do think that the perceived advantage in graphics did help the PS4 garner hype among the gullible, but the competitions blunders where the main reason for the win with the smarter costumer.

Disagree, mature games on Nintendo platform was never sold, and Zelda, Pokemon or Mario was popular enough to outsell those games you said above



 

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RolStoppable said:

That's revisionist history. What actually happened is that the Wii U went through a long software drought before the PS4 and Xbox One launched because third parties didn't want to port their 360/PS3 games to it. This means you can scratch horsepower off the list of things that matter.

So based on the historic precedence, if Nintendo launched a system more powerful than the PS4, then it wouldn't get many of the PS4/X1 games. Third parties simply aren't interested in porting their games to Nintendo, so it would be a suicidal move for Nintendo to try appeasing third parties. Ultimately, in such a case Nintendo would be stuck with an expensive me-too console that misses over half of the games. The market isn't interested in such a system.

I'd say this is a tad ignorant to a lot of the context.

1stly, the Wii U sales dropped dead immediately after its lauch Holiday, selling only 46k on January 12th whilst PS3/360 sold tripple its numbers and the PSP selling over double in that week. Now that date is far too early to start talking about software drought and demonstrates a clear lack of interest in the hardware to begin with.

Secondly third party games were released on the Wii U at launch in 2012 and all flopped except maybe Zombie U which done "ok" as a much hyped exclusive. Clearly failure was in the Wii U's conception in that it didn't appeal to the audience whom buy 90% of console games in the current gaming climate. Wii U Offered the exact same performance of the console people had at home and simply added a map to the controller, which to be honest isn't that convincing. Although Its clear graphics isn't the only factor (Brand/marketing are biggies) but graphics was 100% one of the main factors so lets not scratch that off the list if we're applying some congnitive thinking to the situation.

It wasn't just the masses whom that turned off, it was also third parties too. Why throw support behind a "next-gen" system which is not build to run the next generation of games both from power perspective and architecture? Sure there was a year where PS3/360 ports were viable, but they were tricky due to the Wii U's weaker CPU meaning many performanced worse without extensive optimisation. When your audience care about blockbuster experiences they certainly aren't going to settle for a Wii U as their next gen system, so the lack of third party support comes down to power, developers aren't bias against Nintendo, many just had to foresight to avoid failure on the Wii U.

In regard to Nintendo offering a "me-too" system, essentially what they've found success with for the first 4 systems, I'd agree that such a system wouldn't work in 2016 but only because that'd be midway through a generation which is indeed suicide. If they're launching in 2016, a cheap alt system is the way to go. After 2016 though, introducing an affordable next gen system to succeed the PS4/X1 (not compete), would also be a very safe option if they arrive before the competition. Appeasing thrid parties isn't much of a risks at all,  I'd even say its arguably more safer then the alt route which has you appealing to an unknown audience. We know from the gamecube that simply being a cheap nintendo console isn't going to going to grow interest in their home console by much, it also showed that you can sell a powerful machine at profit. I guess its best though that they do go the alternative route, so we have more diversification in the industry and they may just pull off another Wii type success.