heavenharp said:
bonzobanana said: I think most people now will assume any new Nintendo hardware is weak unless shown otherwise and Nintendo nowadays won't even give out performance information so even if Nintendo bought a reasonable AMD chipset to power their next console they will probably fail horribly regarding informing the end consumer about it that will probably damage it's chances anyway. I think the success of the next console is down to their new gimmick they have come up with. How good is this gimmick though because they are keeping it under wraps so may not have done any consumer research on its appeal. It may end up like the wii u tablet as a huge failure. Their instincts were completely wrong last time. Actually scratch that I don't think their instincts were wrong I think it was the implementation that was horrible. I still think a normal size controller with a small touch screen would have done well with decent battery life and analogue triggers and the money saved on that could have meant the wii u console was powerful enough to be at least cleanly more powerful than 360 and PS3 to get enhanced versions of their games rather than inferior versions. I think that console would surely have doubled the current sales number and at least been competitive with xbone even if the ps4 was still a runaway success. That wii u would have found it easier to do 720p 60fps games with anti-aliasing simply by perhaps using a couple of 64bit x86 cores at 1.8ghz and have the backwards compatibility ppc at 1.8ghz too, the gpu could have been around 500 gflops all in a 28nm fabrication package with thermal dynamics no worse than the current wii u at 45nm. This design would have spanned both the old generation and new generation for code compatibility. |
the wii u is "cleanly" more powerfull than ps360. the ports that are inferior are lazy ports.
The gpu is above 500 gflops already.
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wii u has lower memory bandwidth and cpu resources. It has more memory but no hdd. The gpu remains a mystery but its most certainly not 500 gflop not even close because its on a 45nm fabrication process and much of the customised gpu has to make room for the original wii gpu and other compatibility area's. When it was analysed before the figure was about 176 gflops as the most likely value but that still is above 360 and PS3 gpu's due to later architecture and more up to date feature set. The 45nm fabrication process and very low power consumption of the wii u makes it impossible to be 500 gflops as its a complete mismatch. You do understand the ps3 and 360 consume far more power and are on the same budget fabrication process as wii u?
Lazy port is just a fanboy excuse. There has been many different developers on wii u and they are all getting similar weak results. The only time the wii u can go ahead is if the game requires low cpu resources. Clearly the only games that perform well on wii u are games programmed from the ground up to work well with it, i.e. don't need such high cpu resources as 360 and PS3 games. As an owner of all three consoles its clear to see the limitations of the wii u.
Almost all multiformat games that are on wii u, ps3 and 360 perform worse on wii u, often much worse even to the point of unplayable sometimes with horrible low frame rates when the action gets intense in fps games.
Surely we have reached a point now that we stop pretending the wii u is a competitive console in performance. To say it performs to the same level as ps3 and 360 is to be honest generous most of the time and this is easily backed up by looking at the hardware and reading reviews of its games.