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Forums - Gaming Discussion - Suspension of Disbelief(Why western fans dislike JRPG's)

 

What is the main reason Westerns dislike JRPGs?

Aesthetics 66 26.83%
 
Suspension of Disbelief 16 6.50%
 
Convoluted Stories 43 17.48%
 
Linearity 24 9.76%
 
They are simple not open minded.... 97 39.43%
 
Total:246

"Because not everyone is a weeäbo". You don't have to be a "weeabo" to like Japanese RPGS, and having a liking for them does not make you one.

Ignorance and following trends/being cool is what keeps all these broken western games coming out every year/month, people buy them because they've been told those games are good and that's what everyone is doing.

I've never made some research about this, but I'm dying to see if the Japanese gamers have slurs and degrading terms for Japanese people who like Western crap.... Although if their music industry says something, they're more open minded than the people in this side of the pond.



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The internet really has made the world so small that we have been disliking other cultures that are different from ours.

I mean too much anime?
Western testosterone?

Back then we eat these stuff like candy. When we get a product that is foreign, we go like "OOOOHHH lets try it out" nowadays its more like "meh... we already know this". Its sad really.

I mean, okay a lot of us do not have the extra cash to buy every game but to downplay a game because its different and yet broken popular games are forgiven? There has to be something wrong with the gaming community.



Used to like JRPGs, but they get boring after you play a certain amount. Now I just bash most of em and laugh at the anime 14 year old looking dudes being the main character.



American men, by in large... younger men anyway... they are raised to be tough. Nothing goes against the image of tough more than some anime based, JRPG about 13 year old boys that look like girls.

I can't speak for the rest of the "west" but that's the problem in the US.



Aerys said:
darkenergy said:

You are joking,right?

Marcus Fenix is one badass character just behind the Chief himself


Are you serious ? It's the worst chara design and the most cliche " badass lol look at my big muscles and my big gun to make big explosions " ever, i understand why some people think games are stupid when they see this kind of stuff, it fits perfectly to moutain dew and duritos


If the world were about to end, and you needed a group of men to save the world, you'd WANT someone like Marcus to do it. Not only that, you would probably SEE someone who thinks, looks and acts like him as well. 

The characters fit the script and tone of that series perfectly. Whether you like said series or not is a differnet issue but yeah.



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tiffac said:
The internet really has made the world so small that we have been disliking other cultures that are different from ours.

I mean too much anime?
Western testosterone?

Back then we eat these stuff like candy. When we get a product that is foreign, we go like "OOOOHHH lets try it out" nowadays its more like "meh... we already know this". Its sad really.

I mean, okay a lot of us do not have the extra cash to buy every game but to downplay a game because its different and yet broken popular games are forgiven? There has to be something wrong with the gaming community.

I find it a little too simplifying to chalk the "too much anime" in a lot of JRPGs up to japanese culture, sure anime is definitely part of japanese culture but I'd say its current direction (a lot of cutesy characters, moe, fanservice etc.) is more thanks to an increased focus on very niche consumer groups that actually are willing to buy a lot of merch for those shows. The same focusing can be seen with these JRPGs, cause a lot of them aim at pretty similar groups. Considering that most of the really big series in Japan have that stuff toned down and that the games that really focus on that stuff are generally not exactly lighting the charts on fire in Japan either, I'd say that this stuff even over there is not exactly considered "normal".

While japanese RPGs will probably never be equally as successful as WRPGs in the west (outside of FF and KH) they still very much have the possibility to be more successful than they are today if they are willing to move away from their current patterns in terms of character,story and game design, Ni No Kuni for example is a game I'd say that had more than acceptable success in the west, because it didn't rely on those cliches (and it was a really good game and had Ghiblis name attached to it, that definitely helped). But like I said before, for that to happen studios would need more security and funds to be able to take more risks.



Aerys said:
foodfather said:


What western characters fit the above??? I cant think of any single western video game characters that look like this...

Stupid sounding character

Stupid looking character

Even stupider dialogue from said characters.

Horrendous voice acting for said characters.

 

I can only think to one character :

 

I love how Marcus Fenix from the Gears franchise is used as an example of a typical charater from a Western ROLE PLAYING GAME lmao!



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

AlfredoTurkey said:
American men, by in large... younger men anyway... they are raised to be tough. Nothing goes against the image of tough more than some anime based, JRPG about 13 year old boys that look like girls.

I can't speak for the rest of the "west" but that's the problem in the US.

And yet it's those "tough" American men that helped to make a short, portly middle aged plumber in overalls and an elf-like boy in tights two of the most popular videogame characters of all time.

Not every character has to be a roid-raging, cigar-chomping, f-bomb dropping badass to be popular with American / Western audiences... but not every character has to look like David Bowie either...



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

vkaraujo said:
JRPG: Aims to tell you a history.
- Less choices, but allows for better character development.

WRPG: Invites you to live a history
- More choices, ways to express yourself (classes, races, hair color, .
- Less interpersonal relations


The truth is that those two things are different genres. The fact that we label them based on where they were made, something we never do with other genres, proves it. One of the biggest problems this generate is making consumers that like one of those two, expect a similar feeling from the other.

Also JRPG has dropped the ball big time in their narratives. The best of them, like Souls series or Monter Hunter, are actually Western RPGs made in japan, not JRPGs.

All JRPG literally means is that it's a japanese role playing game. Those are JRPGs but they just don't fit neatly into the JRPG stereotype. Japanese devs are starting to play around with different kinds of RPG's than what they typically do. I don't know how many gems we missed because they were never localized.



there arent any big and good jrpgs anymore. the good one are mostly for a smaller audience, and the big ones are bad, like ff 13 bad.

back in the prime days of FF the main characters didnt looked like girls, and squall is a bad ass.