Nobody wants to be associated with jrpg autists and neckbeards.
What is the main reason Westerns dislike JRPGs? | |||
Aesthetics | 66 | 26.83% | |
Suspension of Disbelief | 16 | 6.50% | |
Convoluted Stories | 43 | 17.48% | |
Linearity | 24 | 9.76% | |
They are simple not open minded.... | 97 | 39.43% | |
Total: | 246 |
Nobody wants to be associated with jrpg autists and neckbeards.
I think it is probably differences in culture and the styles of JRPGs are different than WRPGs. Also, it seems to me that western audiences like characters that are tough and realistic looking.
I'm American, but I love JRPGs. Some of the games I'm looking forward to are Mario & Luigi: Paper Jam, The Legend of Legacy and Pokemon Super Mystery Dungeon.
ctk495 said:
I knew you were talking about the first game before SE bought Eidos. However, don't you think one of the reason SE bought Eidos- in the first place- because they use an art style that they like? I heard many french people like manga and that Naruto is very big over there. Maybe, they Eidos have adopted some Eastern sensibilities to their work. |
Err, no. If anything it was the opposite; SE bought Eidos to help expand their Western portfolio. Eidos helped SE in the past by publishing the PC versions of FFVII and FFVIII so they had some history of business. The events were:
1. Eidos were struggling and were about to go under.
2. SE were looking to make a bigger push into the Western market and to have a greater understanding of the Western markets.
3. Because of their history, SE bought Eidos, saving them, Tomb Raider and Deus Ex.
4. SE now have a strong range of well known Western IPs.
Also, not sure why you're mentioning the French. Naruto is big over there, but Eidos were British.
Scoobes said:
Err, no. If anything it was the opposite; SE bought Eidos to help expand their Western portfolio. Eidos helped SE in the past by publishing the PC versions of FFVII and FFVIII so they had some history of business. The events were: 1. Eidos were struggling and were about to go under. 2. SE were looking to make a bigger push into the Western market and to have a greater understanding of the Western markets. 3. Because of their history, SE bought Eidos, saving them, Tomb Raider and Deus Ex. 4. SE now have a strong range of well known Western IPs. Also, not sure why you're mentioning the French. Naruto is big over there, but Eidos were British. |
I mixed it up since Eidos Montreal has a french website. Thank's for the historical background though.
@Everyone else
I have come to the conclusion that it's mostly a cultural problem-western gamers not being used to foreign material. Localizators not doing a good enough job. I was talking to a good friend and she told me that she knows some people working on localization, I think that would be an ideal job for me.
I think that there have been few stellar JPRG's to come out lately. Big budget and top review score. Xenoblade had that but it also sold better in the west than the east.