Soundwave said:
PowerPC runs way too hot for a portable too. |
Oddly enough, Both ARM and PowerPC run the same instruction set (or roughly the same) and both are incredibly efficient. But who knows, we can't predict the future
Soundwave said:
PowerPC runs way too hot for a portable too. |
Oddly enough, Both ARM and PowerPC run the same instruction set (or roughly the same) and both are incredibly efficient. But who knows, we can't predict the future
walsufnir said:
Nintendo won't go PPC again. They will go with "standard" hardware which can be seen now in many devices and change some things which are quite easy to change and will benefit the needs of the system Nintendo has in mind. |
The Wii U is the most energy efficiënt and quietest systems of the 3. They have a long standing partnership with IBM, we don't really know what they could get out of it.
WolfpackN64 said:
The Wii U is the most energy efficiënt and quietest systems of the 3. They have a long standing partnership with IBM, we don't really know what they could get out of it. |
It consumes less power, because it is less powerful. Energy efficient is a totally different story. How do you measure it?
walsufnir said: No matter what it meant, it *should* mean "bye bye PPC". While I totally like backwards compatibility, it did almost nothing for WiiU so they should go with a different solution. I don't see emulation happening, too. |
This idea of no BC because of a shift towards PC architecture is pure PR bullshit. Right now, on this PC I'm typing on, I can play Mario Kart Wii. Emulation doesn't seem to be such a hard thing at all. What IS a hard thing? Trying to get people to double dip on prior gens games when you give them the ability to play their original discs on your new console.
If MS and/or Sony wanted to make their latest consoles play old games, they could have done it. They didn't want to.
walsufnir said:
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Well, they must have done something about efficiëncy, as the Wii only draws 40 Watts while idle, the Wii U only draws 37 Watts. Meanwile, the PS4 and the Xbox One draw from 200 to about 350 Watts idle respectivly, while the standard Jaguar parts only draw 25 Watts idle.
WolfpackN64 said:
Well, they must have done something about efficiëncy, as the Wii only draws 40 Watts while idle, the Wii U only draws 37 Watts. Meanwile, the PS4 and the Xbox One draw from 200 to about 350 Watts idle respectivly, while the standard Jaguar parts only draw 25 Watts idle. |
Your numbers are wrong: http://www.extremetech.com/gaming/182829-new-report-slams-xbox-one-and-ps4-power-consumption-inefficiencies-still-abound
AlfredoTurkey said:
If MS and/or Sony wanted to make their latest consoles play old games, they could have done it. They didn't want to. |
Nice you can emulate a Wii? Full-speed? Than you have a very good CPU. I don't want to go deeper but emulation needs a lot of power in terms of CPU cycles. And WiiU has 3x Wii + more speed which makes your PC emulating a Wii absolutely impossible. And PCs in 2-3 years, too. And with this, even high-end PCs are meant.
Emulation *is* a hard thing to do. Always was and always will be.
walsufnir said:
Emulation *is* a hard thing to do. Always was and always will be. |
I just meant that it's more than possible for a company as rich these guys (Nintendo, Sony and MS), to release a fully functional emulator capable of playing last gens games. Certainly original Xbox and PS1 games.
If an unemployed hacker can do it, then certainly they could.
"It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems."
Reading this most people assume it's about CPU? Is that the only architecture you people know. If it is about bringing handheld and console more together, I assume it is more about the inputs. Meaning a second screen with touch inputs.
Also I don't understand the fears and hopes about choosing the CPU-architecture. All three architectures that would be viable today (ppc, x86 and ARM) are OK for consoles. The consumer (gamer) isn't affected at all by the choice of CPU-architecture, the only thing is backwards compatibility. But porting isn't hindered by different CPUs, that's what a compiler is for. Even the choice of the GPU has more impact on porting (although still small), as Nvidia and AMD have different (but similar) APIs.
It just means that Nintendo Fusion is definitely coming. But the leaked mobile display resolution is way too low, much lower than the average smartphone.