By using this site, you agree to our Privacy Policy and our Terms of Use. Close

"It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems."

Reading this most people assume it's about CPU? Is that the only architecture you people know. If it is about bringing handheld and console more together, I assume it is more about the inputs. Meaning a second screen with touch inputs.

Also I don't understand the fears and hopes about choosing the CPU-architecture. All three architectures that would be viable today (ppc, x86 and ARM) are OK for consoles. The consumer (gamer) isn't affected at all by the choice of CPU-architecture, the only thing is backwards compatibility. But porting isn't hindered by different CPUs, that's what a compiler is for. Even the choice of the GPU has more impact on porting (although still small), as Nvidia and AMD have different (but similar) APIs.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]