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Forums - Gaming Discussion - Will the PS4 represent 50% better performance than the X1

LemonSlice said:
JoeFlex said:
I would have to say it is up to the devs as well. Forza 5 looks MUCH better than DriveClub despite the 'disadvantages' the XBO has.

Forza 5 uses prebaked lighting vs DriveClub's dynamic lighting. Not saying it doesn't looks better (it sure does), I'm just telling you the biggest reason it looks so amazing.

The sun moving across the sky, varying clouds blocking the sun, all of that updating what you see in real time, dynamic weather effects, rain, snow... DriveClub does so much more. Each track will look different every time you drive on it and will change it's appearance as you drive. Tracks in Forza 5 will always look the same.

The DriveClub build they've shown was 35% complete too.

That is interesting news. I knew Forza 5 is going to be 'static', but I didn't realize DC is set to be a dynamic game in those respects. Color me impressed. I expect a lot to change visually since the build they showed was pre-alpha. So far I am still more impressed with Forza, but the dynamism definitely lifts DC in my eyes. I will be watching it more from now on.



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Machiavellian said:
teigaga said:

It could just that Evolution studios are not that experienced when it comes to Driving sims. The forza team are specialist, they've spent a whole generation working within this specific field and optimising engines to create the best driving sim (ish) game they can. Evo studios however have spent the last 7 years making Motostorm titles which are not about glossy carss, but instead desctuction and huge open racing environments. Possibly this why Driveclub doesn't quite compete with Forza.

You do know the group that is making drive club also made the Motorstorm games.  They hve been making driving games since the stuio was formed and I believe most were sims.  If they are not use to making driving games by this time then I believe we can discount DriveClub being anything worth while.  Also only being 35% complete at this stage seems pretty far behind to make a release in November.

Motostorm and Driveclub are very different kind of games, visually they demand different things, especially if you look at the most recent motostorm. The last driving sim they done was before we entered the HD era so the Forza team (turn 10) are clearly more experienced in the field by modern standards.



teigaga said:
Machiavellian said:

You do know the group that is making drive club also made the Motorstorm games.  They hve been making driving games since the stuio was formed and I believe most were sims.  If they are not use to making driving games by this time then I believe we can discount DriveClub being anything worth while.  Also only being 35% complete at this stage seems pretty far behind to make a release in November.

Motostorm and Driveclub are very different kind of games, visually they demand different things, especially if you look at the most recent motostorm. The last driving sim they done was before we entered the HD era so the Forza team (turn 10) are clearly more experienced in the field by modern standards.

Drive Club isn't really a driving sim. It's designed to be an arcade racer with realistic looking vehicles rather than competing with the likes of Forza or Gran Turismo which are really the only driving sims on consoles from what I can tell.



It's worth noting that the extra power of the PS4 might not be used solely for visuals so screenshot comparisons like we have Digital Foundry doing this gen may not be appropriate. In 2-3 years time we may well see developers (most likely first-party) start to use the GPU to do non-visual tasks that would normally be done on the CPU. The most obvious would be physics but who knows what else it could be used for (dynamic worlds? more interactive objects?).



CGI-Quality said:
Just like with the PS3 and 360, it will be down to the devs, but in sheer, theoretical, performance, the PS4 should generally be ahead.

It's cute how everyone here thinks they're a computer engineer when they talk about hardware. Do you guys really understand what you're talking about?

Console specs is irrelevant nowadays anyway, the Xbox One has the power of the cloud now so it doesn't need the most horsepower.

Just enjoy your games. The graphics on both systems are gonna be amazing. To me it's about the games and if you look at history, the most powerful system never wins the console wars.



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LemonSlice said:
JoeFlex said:
I would have to say it is up to the devs as well. Forza 5 looks MUCH better than DriveClub despite the 'disadvantages' the XBO has.

Forza 5 uses prebaked lighting vs DriveClub's dynamic lighting. Not saying it doesn't looks better (it sure does), I'm just telling you the biggest reason it looks so amazing.

The sun moving across the sky, varying clouds blocking the sun, all of that updating what you see in real time, dynamic weather effects, rain, snow... DriveClub does so much more. Each track will look different every time you drive on it and will change it's appearance as you drive. Tracks in Forza 5 will always look the same.

The DriveClub build they've shown was 35% complete too.

Also there's no car damage with Forza 5 apparently 



At launch? No. The first 2 years games will probably be nearly identical with PS4 versions running just a bit smoother.

After that though yes. As next gen engines really start to get optimized and devs become famikiar there will be a clear difference. The gap in power this gen is much larger than the PS3/360 gap.

That being said in terms of features games will be identical as the consoles are close enough that the gap wont generally effect gameplay (with the exception of frame rate).

Basically think of the X1 as Med settings and PS4 as High.



Sweep said:
LemonSlice said:
JoeFlex said:
I would have to say it is up to the devs as well. Forza 5 looks MUCH better than DriveClub despite the 'disadvantages' the XBO has.

Forza 5 uses prebaked lighting vs DriveClub's dynamic lighting. Not saying it doesn't looks better (it sure does), I'm just telling you the biggest reason it looks so amazing.

The sun moving across the sky, varying clouds blocking the sun, all of that updating what you see in real time, dynamic weather effects, rain, snow... DriveClub does so much more. Each track will look different every time you drive on it and will change it's appearance as you drive. Tracks in Forza 5 will always look the same.

The DriveClub build they've shown was 35% complete too.

Also there's no car damage with Forza 5 apparently 


Incorrect.

There is no dynamic real time damage but there is pre baked static damage.



Dmick90 said:
CGI-Quality said:
Just like with the PS3 and 360, it will be down to the devs, but in sheer, theoretical, performance, the PS4 should generally be ahead.

It's cute how everyone here thinks they're a computer engineer when they talk about hardware. Do you guys really understand what you're talking about?

Console specs is irrelevant nowadays anyway, the Xbox One has the power of the cloud now so it doesn't need the most horsepower.

Just enjoy your games. The graphics on both systems are gonna be amazing. To me it's about the games and if you look at history, the most powerful system never wins the console wars.

We understand enough to know that "the power of the cloud" will make absolutely no difference to the overall performance of the console.

You criticise and mock people for being overconfident and question whether they actually know what they are talking about, and then you make one of the most misinformed statements in the entire thread.



CGI-Quality said:

 Consoles are sometimes bought for power, just like PCs. You can always gauge what different systems are capable of producing, and since benchmark numbers are dynamic, you can't base anything, 100%, on that.

So, it's not pointless to have this discussion and as long as devices compete, technologically, they will always be compared. There is also enough evidence from teams that have used and dissected both machines for them to speak on their findings, which is what is being compared here.

Consoles are bought for games. All the tech-talk around it is only in the HOPE, you will get better looking games for one or another. PCs are also not bought for power, but the fields of use for a PC are so diverse, that it strongly depends on you, to decide what for you buy a PC. My PC should cover programming needs, so I buy with this in mind.

What do you mean benchmark numbers are dynamic? A given benchmark produces under the same circumstances the same number (otherwise it would be pointless). I already pointed out in my post, that circumstances (like the used compiler) can influence benchmark-results. I also pointed out, that benchmarks with different focus may produce differing results.

But benchmarks are WAY better to talk about the power of a device, than technical specs are. Because the influence of technical change to the power of calculations are very complicated. So if the OP talks based on some random technical spec (because for consoles we don't even have a full spec-sheet, only some fragmentary information) that one device has '50% more power' than this is based basically on nothing. It is not even possible to say a device is 50% more powerful than another, because that depends strongly on the task. But even so: 50% more RAM don't make programs 50% faster. If the CPU is powered at 3GHz instead of 2 GHz, it doesn't make run programs 50% faster. If your CPU has 6 instead of 4 cores, that doesn't mean programs run 50% faster. That doesn't work that way. These factors and much more ALL influence the performance. But usually the most effect on performance has the technical part that restricts your program currently the most.

 

So for consoles it stays the same since a long time: the best way to look at the performance is to look at the games that make the best use of the machine. As these are usually exclusives, it is really hard to compare them. Other than that: cracking and running benchmarks is a way to have a good comparison. But looking at random specs doesn't help a bit.



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