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CGI-Quality said:

 Consoles are sometimes bought for power, just like PCs. You can always gauge what different systems are capable of producing, and since benchmark numbers are dynamic, you can't base anything, 100%, on that.

So, it's not pointless to have this discussion and as long as devices compete, technologically, they will always be compared. There is also enough evidence from teams that have used and dissected both machines for them to speak on their findings, which is what is being compared here.

Consoles are bought for games. All the tech-talk around it is only in the HOPE, you will get better looking games for one or another. PCs are also not bought for power, but the fields of use for a PC are so diverse, that it strongly depends on you, to decide what for you buy a PC. My PC should cover programming needs, so I buy with this in mind.

What do you mean benchmark numbers are dynamic? A given benchmark produces under the same circumstances the same number (otherwise it would be pointless). I already pointed out in my post, that circumstances (like the used compiler) can influence benchmark-results. I also pointed out, that benchmarks with different focus may produce differing results.

But benchmarks are WAY better to talk about the power of a device, than technical specs are. Because the influence of technical change to the power of calculations are very complicated. So if the OP talks based on some random technical spec (because for consoles we don't even have a full spec-sheet, only some fragmentary information) that one device has '50% more power' than this is based basically on nothing. It is not even possible to say a device is 50% more powerful than another, because that depends strongly on the task. But even so: 50% more RAM don't make programs 50% faster. If the CPU is powered at 3GHz instead of 2 GHz, it doesn't make run programs 50% faster. If your CPU has 6 instead of 4 cores, that doesn't mean programs run 50% faster. That doesn't work that way. These factors and much more ALL influence the performance. But usually the most effect on performance has the technical part that restricts your program currently the most.

 

So for consoles it stays the same since a long time: the best way to look at the performance is to look at the games that make the best use of the machine. As these are usually exclusives, it is really hard to compare them. Other than that: cracking and running benchmarks is a way to have a good comparison. But looking at random specs doesn't help a bit.



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