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Forums - Nintendo Discussion - Does Wii U have ANY system sellers this holiday?!

 

System sellers?

Heck yes! 176 37.37%
 
One or two is, yes 115 24.42%
 
Combined those games does look impressive... 62 13.16%
 
I'm not convinced... 51 10.83%
 
I doubt it... 28 5.94%
 
God no!! 32 6.79%
 
rezzzzz cuzz I'm boooring 6 1.27%
 
Total:470

No as games don't sell consoles, libraries do....which the WiiU lacks and will remain to lack come Q4 2014



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DanneSandin said:
JWeinCom said:
I'm really confused. I guess that everyone here has done extensive research and has some logical basis for determining that sequels to games that have sold 7-10 million copies (Mario 3D World), 8 million copies (Wii Party), 20 million copies (Wii Fit), and 6 million copies are not system sellers, yet sequels to games that sold 1.5-2.6 million (Infamous), 1.5-5.5 million (Forza), 2-2.5 million (Dead Rising), 3 to 2.5 million (Killzone) are system sellers. I'm sure you guys have done a hell of a job with marketing research to determine this fact that seems to fly in the face of common sense. Right?

The thing is that the Wii-series (party, fit, sports etc) sold to a very specific demographic that's more or less gone from Nintendo atm, and I wonder if 3DWorld is enough to convince people to buy a Wii U. And we're not comparing Wii U's system sellers with PS4's; personally I feel like PS4's line up is quite lack luster...

Is that demographic really gone?  Wii Fit Plus sold a million copies last year, despite being like 6 years old.  Wii Party sold just under a million.  These games have to be selling based on positive word of mouth and continued interest in the franchises. 

I mention the PS4 because people seem to think Nintendo has different rules than Sony or MS.  Sony or MS can get by with having a few worthwhile and moderately successful franchises.  People buy MS and Sony systems for multiple games that they like.  Meanwhile, Nintendo fans must always buy a system for one game.

My point is that we're using stange logic to apply to Nintendo that we wouldn't apply to other companies.  Things like "oh that game sold 20 million copies, but it's not REALLY a system seller".  Meanwhile we laughably try to argue that Xenoblade's sequel is more meaningful than a 3D Mario.  (No offense to Xenoblade which I love).  We have our own biases against casual games, casual gamers, non-star collecting Mario games, or whatever, and we go to bizarre leaps of logic to justify our opinions in the world outside of hardcore gaming.  To say that franchises that sold 5, 10, or 20 million units were not system sellers is just silly. Of course, that isn't a guarantee that they'll be a system seller in the future, but I'll give them the benefit of the doubt for now.



Price is still unattractive. A bit on the overpriced side. Thank you stupid Tablet.



milkyjoe said:
Mario is Mario. It will sell systems. Other than that, people doubted Donkey Kong Country's sales potential in 2010, and they ended up looking a little silly...

Pretty sure some people also looked a little silly when they overpredicted the system seller ability of NSMBU after the huge success of NSMB Wii.
It can happen both ways.



UncleScrooge said:

I see three system sellers here:

- Super Mario 3D World
- Donkey Kong Country: Tropical Freeze
- Wii Fit U

Each of those games could easily sell 5m or more. I get why people are upset about 3D World (not a "real" 3D Mario game, lack of ambition) and Donkey Kong (it's no Metroid) but both games will sell really well and have a certain mass market appeal. 3D World is certainly not weaker as a system seller than any of the Galaxy games was.

What I'm worried about is another problem entirely: I see the Wii U gamepad as adding an actual barrier between the customer and the games. People want the games but they *do not* want to buy a Gamepad: It's too complex, awfully big, has a bad design and looks cheap. It also adds to the price of the system. Where the Wii remote attracted people and made them more likely to buy the games the Gamepad actually stops them from buying into the product. To this day Nintendo can't find a damn use for the gamepad. When they announced Art Academy I thought "for the first time you actually *need* the gamepad to play a game! Wow!" So the question is: How strong is that barrier? Will it stop people from buying Mario and Donkey Kong and Wii Fit? I'm afraid it actually will.

The game pad is a bad design?? It looks cheap?? Too complex?? No one wants it??????? That's the whole reason of the U is the pad. It's anything but cheap looking and in a lot of way simplify things. It is big but far more comfortible than the duel shock. The fact is the pad brings things to gaming that regular controller can't. 



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LurkerJ said:
Price is still unattractive. A bit on the overpriced side. Thank you stupid Tablet.

This is a really important aspect of the ecuation. As 3d did for the 3DS, the gamepad is driving up the Wii U price. When Nintendo gave the 3DS a $80 pricecut, they removed the price barrier that the 3d screen gave to the market. They need to do the same with the Wii U, remove the price barrier that the gamepad represents and have a stream of good games coming to the system.   



 

I think the Wii U has plenty of sellers this Holiday, I will separate them into potential:


Small Sellers

  • Pikmin 3
  • The Wonderful 101
  • Sonic Lost World

 

Medium Sellers

  • M&S At The Olympic Games
  • Wii Fit U
  • Zelda TWW HD
  • Donkey Kong Country Tropical Freeze

 

Big Sellers

  • Wii Party U
  • Super Mario 3D World

 

I think Wii Party U will actually sell very well and has the potential to be a surprise mega-hit. The games that don't require the T.V could definitely push systems if played right.

Super Mario 3D World looks great to me and I like it better than a Galaxy-type game. It will sell much better than Galaxy and will easily push many systems. You have to remember, Nintendo has fans ranging from many ages. Having 4 player multiplayer in a 3D game was a great idea from a sales perspective. It just has that multiplayer fun look about it.

 



It depend on how Nintendo market it. Base on what I'm hearing, their Best Buy plan seen to be a success atm. It's gaining media attention and gaining quite a crowd at certain best buy stores. Which is good, plus deep down, I feel Nintendo is going to hold some sort of event this summer. Iwata confirm there more announcement on the way and Cod: Ghost is coming to Wii U and Activision and consider the Wii U version as next gen.

.....Wow I went a bit off topic there.



Don’t follow the hype, follow the games

— 

Here a little quote I want for those to keep memorize in your head for this coming next gen.                            

 By: Suke

JWeinCom said:
HikenNoAce said:
JWeinCom said:
I'm really confused. I guess that everyone here has done extensive research and has some logical basis for determining that sequels to games that have sold 7-10 million copies (Mario 3D World), 8 million copies (Wii Party), 20 million copies (Wii Fit), and 6 million copies are not system sellers, yet sequels to games that sold 1.5-2.6 million (Infamous), 1.5-5.5 million (Forza), 2-2.5 million (Dead Rising), 3 to 2.5 million (Killzone) are system sellers. I'm sure you guys have done a hell of a job with marketing research to determine this fact that seems to fly in the face of common sense. Right?


Have a look at the sales of Nintendogs and Brain Age on 3DS. Have a look at the sales of NSMBWiiU as well. Being a sequel of a top seller guarantees nothing.


I can't look at the brain age sales, because they don't exist.  I'm inclined to believe that the game sold more than 14,000 units.  I'm also inclined to believe that the game actually launched in the US and Europe.

As for Nintendogs and NSMB U, both of those were launch titles on consoles that struggled.  Nintendogs was barely a sequel, and it sold pretty decently.  It actually sold more than Killzone, Infamous, Dead Rising, etc.  As for NSMBU, that's been discussed so many times I have nothing to add to the conversation.  If you're of the opinion that NSMBU should have inspired gamers to spend 410 dollars and the lack of other content on the Wii U has nothing to do with the game's sales, then more power to you.

I'm not going to say that these figures are great for Nintendo, but they're a few examples picked out, and there are other examples that contradict them.  Animal Crossing's huge success in Japan, the sales of Super Mario 3D Land, and Mario Kart 7(each of which is outpacing Mario Kart DS), the sales of Mario games in general, etc.  

I think the only way for you to believe that NIntendo's games aren't system sellers on consoles anymore is for you to see each WiiU title sell way less than it's predecessor. From 20M+ for NSMBWii to less than 2M for NSMBWiiU? Expect a similar fate for the other Nintendo games on the WiiU.



Nope, Mario didn't save 64 or Gamecube and it won't sell Wii U. None of these games look good just same old same old every year from Nintendo. 3DS picked up because of a massive price cut they can't do that with U and the X1 and PS4 will be passing it's sells real soon. lol Wii fit U a system seller, those games were only popular because of the wii gimmick with that novelty deteriorated and the the tablet controller falling into obscurity the U has no chance.



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