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Forums - Gaming Discussion - Lack of great JRPG's this gen on Home Consoles.

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Will next gen be better for JRPG's?

Yes 37 35.24%
 
No 36 34.29%
 
What happened to Square Enix? 32 30.48%
 
Total:105
kain_kusanagi said:
It's a niche genre that had a boom and the bubble burst.

when will the WRPG burst?



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enditall727 said:
kain_kusanagi said:
It's a niche genre that had a boom and the bubble burst.

when will the WRPG burst?


Are there really that many of them? There are some really high profile ones like Mass Effect and Skyrim, but it seems to me like there aren't that many more WRPGs than JRPGs. The WRPG genre is more popular though, probably because the turn based random battle system isn't the most beloved of gameplay styles throughout the general gaming public.

I'd say that there are enough JRPG today. FF7 gave the genre a boost and for awhile it was cooler to be into such a hardcore genre. Now that cool hardcore genre is the FPS.

For a diehard JRPG fan I can understand wanting more of what they love, but I don't think anything can bring it back to 32-Bit era levels. The problem is that the gameplay of the traditional JRPG is so outdated that only the hardcore want it that way. But if they change it to appeal to the majority of gamers the hardcore get pissed and boycott. But if they leave them the way they have been for 30 years the majority won't buy it. JRPG publishers are in a bind and they need to figure out a way to evolve the genre without alienated their fanbase while bringing in new players. I don't have an answer for that, but WRPG do appeal to a wider audience thanks to a more action oriented gameplay and I don't think that is going to burst in the same way that the turn based random battle JRPG burned itself out.



First of all, the generation isn't over yet. Persona 5 is coming.

Second, yeah, the JRPG selection was a little slim this gen on the home console front, but only because it found such a comfortable home on the handheld front. Compare the DS and PSP combined JRPG libraries to the GB or GBA selection. GBA had a few, but not nearly as many as the DS.

With P4G on Vita and Shin Megami Tensei moving its main-series games to 3DS, the trend seems to be continuing into this generation, and it's not hard to see why. Handheld consoles are more popular in Japan than home consoles, and Japanese RPGs tend to be marketed mainly to -- go figure -- a Japanese audience. It makes sense that Japanese developers would choose to align their games with platforms that share the same demographic.

I think the JRPG libarary of this gen rivaled, and possibly exceeded, that of any previous generation. They didn't go away, they moved to more niche-friendly consoles.

I think next gen will be just as good as this past one to JRPGs, but fewer still will be on home consoles. Time to invest in a Vita or 3DS.



kain_kusanagi said:
enditall727 said:
kain_kusanagi said:
It's a niche genre that had a boom and the bubble burst.

when will the WRPG burst?


Are there really that many of them? There are some really high profile ones like Mass Effect and Skyrim, but it seems to me like there aren't that many more WRPGs than JRPGs. The WRPG genre is more popular though, probably because the turn based random battle system isn't the most beloved of gameplay styles throughout the general gaming public.

I'd say that there are enough JRPG today. FF7 gave the genre a boost and for awhile it was cooler to be into such a hardcore genre. Now that cool hardcore genre is the FPS.

For a diehard JRPG fan I can understand wanting more of what they love, but I don't think anything can bring it back to 32-Bit era levels. The problem is that the gameplay of the traditional JRPG is so outdated that only the hardcore want it that way. But if they change it to appeal to the majority of gamers the hardcore get pissed and boycott. But if they leave them the way they have been for 30 years the majority won't buy it. JRPG publishers are in a bind and they need to figure out a way to evolve the genre without alienated their fanbase while bringing in new players. I don't have an answer for that, but WRPG do appeal to a wider audience thanks to a more action oriented gameplay and I don't think that is going to burst in the same way that the turn based random battle JRPG burned itself out.


The jrpg didn't really kick off until Final Fantasy came out and it has only started to slow down this gen. I believe this was also the gen that kicked off the Wrpg so we might see a massive flood of Wrpgs going into next gen like Jrpgs did in previous generations or the wrpg will "burst" a lot quicker than the jrpg did

 

all they need to do is make the battle systems quick or make them like Ni No Kuni or Tales Of



zero129 said:
enditall727 said:
kain_kusanagi said:
enditall727 said:
kain_kusanagi said:
It's a niche genre that had a boom and the bubble burst.

when will the WRPG burst?


Are there really that many of them? There are some really high profile ones like Mass Effect and Skyrim, but it seems to me like there aren't that many more WRPGs than JRPGs. The WRPG genre is more popular though, probably because the turn based random battle system isn't the most beloved of gameplay styles throughout the general gaming public.

I'd say that there are enough JRPG today. FF7 gave the genre a boost and for awhile it was cooler to be into such a hardcore genre. Now that cool hardcore genre is the FPS.

For a diehard JRPG fan I can understand wanting more of what they love, but I don't think anything can bring it back to 32-Bit era levels. The problem is that the gameplay of the traditional JRPG is so outdated that only the hardcore want it that way. But if they change it to appeal to the majority of gamers the hardcore get pissed and boycott. But if they leave them the way they have been for 30 years the majority won't buy it. JRPG publishers are in a bind and they need to figure out a way to evolve the genre without alienated their fanbase while bringing in new players. I don't have an answer for that, but WRPG do appeal to a wider audience thanks to a more action oriented gameplay and I don't think that is going to burst in the same way that the turn based random battle JRPG burned itself out.


The jrpg didn't really kick off until Final Fantasy came out and it has only started to slow down this gen. I believe this was also the gen that kicked off the Wrpg so we might see a massive flood of Wrpgs going into next gen like Jrpgs did in previous generations or the wrpg will "burst" a lot quicker than the jrpg did

 

all they need to do is make the battle systems quick or make them like Ni No Kuni or Tales Of

How has the JRPG gen slowed down this gen? the only thing that happened is they went to more then one console (With the last 2 gens having Ps1 and 2 having the most JRPGs). They have not slowed down just moved around to more consoles/handhelds.

This gen has had just as many great JRPG's as any before it with the only differance being you need to own more then one console to get to play them all.

well i ment on the home consoles lol



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Hmm, what makes a "great JRPG" anyway?

The one thing that makes JRPGs special to me is that they offer mature stories. And by mature I do not mean brutality and violence. No, by mature storytelling I mean that they try to make you understand the motivation of the several characters, the underlying problems in the world. They try to make you care about the world and the characters.

Most video games have a story with a niveau of a comic book or an action blockbuster. Like "this is the hero, that is the villain, thats all you need to know, so now just save the world".

Aeris' Death in FF7 was a very epic scene back then. Not, because the love interest of the main character was killed... no, because over the course of the game I started to really like Aeris. This death scene was epic because I really cared about her. I also liked FF7 because I had to beat it twice before I really understood the meaning of the story.

So to answer your question: No, there are some great JRPGs in this generation. The Final Fantasy XIII Trilogy is epic storytelling. White Knight Chronicles also had a great Story (although it should be considered a MMO, since the story only makes up around 5% of the total gameplay). Resonance of Fate was somehow interesting. Eternal Sonata had the longest ending scene I have ever seen. Tales of Graces is also a very good JRPG (and you can play it coop!). And there are many small JRPGs too that I have yet to play.

Today my copies of "The Last Story" and "Xenoblade" should arrive. Well, lets see how good they really are. I hope that I can use the classic controller instead of the Wii Mote... Motion Controls are simply not working for me since the controller simply gives me the better experience.

So, that is simply my point of view. The story is what makes or break a great JRPG. I do understand that other people like to explore large worlds (even if you can only find random loot or a roaming around a randomly-generated dungeon), spending hours of beating the same enemy over and over for a 1% drop chance of a rare item or maximizing your character to the last bit (even if there is no need for since you are already too strong for the bosses). For me, it is like story>>>gameplay and a JRPG that last >150h is more a negative attribute of the game since that 150h hours are most likely due to heavy grinding or unimportant, repetitive sidequests.

White Knight Chronicles was the perfect example for this. I really like the offline-Story part and had great fun. But after 50 hours i finished the game and the next 400h of Online-Questing was nice in the beginning, but as the requirements for the next levelup grew and the droprates fell from 10% to 1% it became a huge, repetitive, bland experience. If I hadn't played with a good friend it would have been the most boring RPG that I have played... I can just feel no excitement for getting the best equipment possible if it involves doing a quest >100 times just for getting 1 rare item knowing that I need 5 of them...



Soriku said:
enditall727 said:

they went and stayed on the handhelds because of the ps3

 

everything usually sells on the PS home consoles but they didn't with PS3 so what other choice did they have? The PlayStations are the consoles that the japanese devs fall back on if you know what i mean. PS3 was too high though. PS3 is no PS2 because the PS2 launched at $299 and PS3 launched at $599. PS3 could have been just as good as the PS2 but it was just too high priced. The devs made all their games on the handhelds so it was too late when Sony finally got down to a reasonable price years later.

 

the EXACT issue is ps3 being priced too high because everything you could say that went wrong will all eventually come back to the ps3 costing too damn much

 

i GUARANTEE the japanese market will do a lot better during the 8th gen if Sony launches the PS4 at $399. It doesn't even matter what the other companies do

 

what did all these devs say when all these PlayStation known games went multiplat? they were saying sh!t like they want to maximise sales and what not right? now why would they say that? I bet anything that you think of will eventually be brought back to the ps3's high ass price

 

Sony needs to be atleast remotely affordable($399) from the beginning this time around mainly for the sake of japan

 

I think Square was going to stumble regardless though


Sorry for the late answer.

I don't think most of Japan prefers handhelds now because of the PS3. If that was the case then handheld sales would've slowed long ago and games like MHP3 wouldn't sell 4 mil+ long after the PS3 released.

I think you can almost relate this to the smartphone/tablet uptake WW. The PS3 didn't cause that. People seem to prefer playing on handhelds a lot more now.

I think PS4 needs to be priced cheaply for adoption to be strong enough out of the gate and get developers working early. That I agree with.

i'm just saying that the developers ultimately decided to make all their games on the handhelds. All the JRPGs are on the handhelds so that is the only reason why it seems like they like to game on handhelds a lot more now. They don't really have a choice because the majority of the jrpgs are on the handhelds

 

now if the PS4 somewhat "booms" in japan then i guarantee that the majority of the japanese devs will start developing more of their experiences on PS4 instead of just making them all for the handhelds



Soriku said:
enditall727 said:

i'm just saying that the developers ultimately decided to make all their games on the handhelds. All the JRPGs are on the handhelds so that is the only reason why it seems like they like to game on handhelds a lot more now. They don't really have a choice because the majority of the jrpgs are on the handhelds

 

now if the PS4 somewhat "booms" in japan then i guarantee that the majority of the japanese devs will start developing more of their experiences on PS4 instead of just making them all for the handhelds


I think the PS3 has a lot already that differentiates it from handhelds. You can't have every type of game on consoles, however.

Also, the 360 getting a lot of JRPGs earlier in the gen didn't really help the 360's acceptance all that much since a lot of people would prefer playing them on PS3. If the same thing happened with handhelds, handhelds would've lost a lot of support and sales once the PS3 started to pick up. I think having healthier consoles early on is best, but I still don't think the PS3 caused the handheld shift single-handedly, if that's what you're referring to.


yea, it does NOW several years down the line

 

it WAS the ps3 though. why else would they decide to make all their games on the handhelds? because it was more profitable? but why would it be more profitable? because it costed too much money to make the games? who were the individuals that decided that it was right to over price their dev kits then finally dropped those prices down by A WHOPPING 80% just to get devs to THINK about approaching the console? Yep, you said it, IT WAS SONY

 

some developers like to take risks right? so when a few games actually came to the ps3, do you know why they didn't sell as good as the devs wanted at 1st? because there wasn't a big enough install base at the time right? well why did the ps3 sales start off so slow for years on end? that's right, you said it, THE PS3 WAS TOO DAMN HIGH

 

The devs had to go with the only option they had and that was to pretty much make all their experiences on the the weaker(but less costly to make) handhelds that people were actually buying



Soriku said:
enditall727 said:


yea, it does NOW several years down the line

 

it WAS the ps3 though. why else would they decide to make all their games on the handhelds? because it was more profitable? but why would it be more profitable? because it costed too much money to make the games? who were the individuals that decided that it was right to over price their dev kits then finally dropped those prices down by A WHOPPING 80% just to get devs to THINK about approaching the console? Yep, you said it, IT WAS SONY

 

some developers like to take risks right? so when a few games actually came to the ps3, do you know why they didn't sell as good as the devs wanted at 1st? because there wasn't a big enough install base at the time right? well why did the ps3 sales start off so slow for years on end? that's right, you said it, THE PS3 WAS TOO DAMN HIGH

 

The devs had to go with the only option they had and that was to pretty much make all their experiences on the the weaker(but less costly to make) handhelds that people were actually buying


If publishers wanted to make console games but have them be cheap enough they could've made more Wii games. Capcom listed dev costs as a reason for MH3 to be on the Wii, and many more could have followed suit but didn't. For those who wanted to make HD games, a lot of the bigger devs starting focusing more on the 360 as well. Handhelds were also an option. There were many options besides the PS3, especially at first when the PS3 was slow.


yea but the games never really sold well on the other options

 

The devs CLEARLY tried to make use of the other options(Wii and 360) but the games weren't selling

 

The wii sold like crazy while the 360 didn't sell much consoles and ps3 was just too much complication but all the games still sold better on ps3 when they came out

 

JRPGs even sell better on ps3 in America over 360 and the 360 pretty much owns this territory

 

if a dev made a multiplat jrpg for Wii,360 and ps3 and it released for each on the same day then the game will have sold better on ps3 in ALL regions despite it costing the most

 

japanese games just tend to sell more on ps3



For some reason the guy didn't read the title it clearly says on Home Consoles. I don't know why people keep saying PSP and DS I already know they have a lot of JRPG's which is why the title states "Home Console". Jeez talk about a lack of reading even the title. Also I only named the Tales of series as an example I know their are plenty of other RPG's like Xenoblade and Ni No Kuni but those are few and far between.