KylieDog said:
People really stop comparing everyting to CoD, iron sights aren't even close to being a CoD inspired feature and everytime I hear it I just assuming the defence of Halo just comes from inexperience with many other FPS games. Iron sights are one of many features added to FPS games over the years that has improved gameplay, allowing for more balance options and more depth of gameplay. FPS games never used to have reloading, magazine sizes, bullet spray, gravity affecting bullets, bullet travel time, recoil, scope sway, crouching or prone, damage scaling depending where hit an enemy and many more features including iron sights. They've all made FPS games better and CoD never created any of them.
Halo 4 is missing a basic feature that countless games have proved adds to gameplay (focus on 'adds', because every game with irons sights let you shoot like Halo 4 does still). Halo 4 is missing a major feature, it isn't taking a different approach.
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Not really. Almost every shooter that adds iron sights makes hip shooting impossible. The only game I can think of with accurate hip shooting and iron sights is Killzone. Every other game pretty much mandates iron sights for accurate shooting. The thing is, when activating iron sights, player movement is slowed quite a bit, something Halo isn't about. In those realistic gamse, then iron sight makes sense. But in a game like Halo, or any arcade, relatively fast paced shooters, it makes no sense to implement a mechanic that slows the gameplay.
Iron sights in Halo is almost as inappopriate as a cover system in Ratchet & Clank.
And how exactly would iron sights add to gameplay in Halo? You could say it adds precision, but then again Halo already offers scope in guns that are capable of long range accuracy.