By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - Why is Uncharted 2 so good

Squilliam said:
iBlah said:
Squilliam said:

1. Things like continuity. You need continuity between gameplay and cutscenes. Uncharted 2 breaks this continuity. The story in cutscenes follows a different ruleset to the way to game is played.

2. Not many games have an hour and a half of full motion video.

3. There aren't really any good examples. Uncharted 2 is the best basketball player in the special olympics so within a field of diminished capacity it is the best but nowhere near the level overall of professional basketballers.


1. Did you even read my post?? its a game and its needs to be played. how do you define the continuity?? Drake should be immortal during cutscene because he can take bullets during gameplay, or Drake should die from one shot during gameplay because he can't take a bullet during cutscene?? CANONICALLY Drake( or any other heroes from shooter game) does not suppose to get shot during gameplay, but it has to be PLAYED and that how the challenge is layed. By your logic most zombie games are utterly crap because the characters were biten by zombie multiple times during gameplay and yet they did not get infected during cutscenes.

2. oh, how about FFXIII, I'm pretty sure it has more than 90 minutes cutscene, should it also be judged by "movie rules"?? And because a 10 hours long game has 90 minutes cutscene so it has to follow the "movie rules" and ignore the rule for games? that makes perfecct sense.

3. Again you did not answer my question. what is a professional baskerballer then?? if you can't find one then you have to admit Uncharted 2 is the best, and if you think all games are bad in that way then the problem is with yourself.

1. They designed the game to not have loading screens which is why Drake jumps down into places he cannot get back out of and why he stares at rock faces for so long in game time. The simple logic is if he never appears to get hurt during gameplay then don't let him get shot during a cutscene. If they can make accomodations due to gameplay for technical reasons they can make accomodations to the storyline for gameplay reasons. The closer a game is to being realistic the more people expect the game to be realistic in all ways.

2. Never played FFXIII

3. Being the best in a bad field doesn't prove Uncharted 2 is good in absolute terms only that its better than games which are even worse.

1. NO. Naughty Dog know that Uncharted 2 is a game, not a movie, and gamers still know that it is a game, so it needs to do more gamey things. If a movie was directly made into a game, it would be bloody dull, as you would kill about 10 enemies in the entire game, rather than about 500. ND expect you to expect different rules; as otherwise it would be rubbish, you still care about the characters, even if they are invulnerable outside of cut scenes (basically), if it wasn't this way, the game would not be fun! And that is what matters



Around the Network
Munkeh111 said:
Squilliam said:
iBlah said:
Squilliam said:

1. Things like continuity. You need continuity between gameplay and cutscenes. Uncharted 2 breaks this continuity. The story in cutscenes follows a different ruleset to the way to game is played.

2. Not many games have an hour and a half of full motion video.

3. There aren't really any good examples. Uncharted 2 is the best basketball player in the special olympics so within a field of diminished capacity it is the best but nowhere near the level overall of professional basketballers.


1. Did you even read my post?? its a game and its needs to be played. how do you define the continuity?? Drake should be immortal during cutscene because he can take bullets during gameplay, or Drake should die from one shot during gameplay because he can't take a bullet during cutscene?? CANONICALLY Drake( or any other heroes from shooter game) does not suppose to get shot during gameplay, but it has to be PLAYED and that how the challenge is layed. By your logic most zombie games are utterly crap because the characters were biten by zombie multiple times during gameplay and yet they did not get infected during cutscenes.

2. oh, how about FFXIII, I'm pretty sure it has more than 90 minutes cutscene, should it also be judged by "movie rules"?? And because a 10 hours long game has 90 minutes cutscene so it has to follow the "movie rules" and ignore the rule for games? that makes perfecct sense.

3. Again you did not answer my question. what is a professional baskerballer then?? if you can't find one then you have to admit Uncharted 2 is the best, and if you think all games are bad in that way then the problem is with yourself.

1. They designed the game to not have loading screens which is why Drake jumps down into places he cannot get back out of and why he stares at rock faces for so long in game time. The simple logic is if he never appears to get hurt during gameplay then don't let him get shot during a cutscene. If they can make accomodations due to gameplay for technical reasons they can make accomodations to the storyline for gameplay reasons. The closer a game is to being realistic the more people expect the game to be realistic in all ways.

2. Never played FFXIII

3. Being the best in a bad field doesn't prove Uncharted 2 is good in absolute terms only that its better than games which are even worse.

1. NO. Naughty Dog know that Uncharted 2 is a game, not a movie, and gamers still know that it is a game, so it needs to do more gamey things. If a movie was directly made into a game, it would be bloody dull, as you would kill about 10 enemies in the entire game, rather than about 500. ND expect you to expect different rules; as otherwise it would be rubbish, you still care about the characters, even if they are invulnerable outside of cut scenes (basically), if it wasn't this way, the game would not be fun! And that is what matters

That doesn't stop them from making game cutscenes and gameplay consistant with one another. They didn't have to show Nathan Drake shot.



Tease.

I don't see what's so amazing about it. Is it extremely polished and well-made? Yes. 

 

It does almost everything perfectly, but it doesn't do anything really compelling. 

Gun-play: Less that what I'd like, too "loose". Still top-notch.

Platforming: Too easy, still enjoyable.

Graphics: Crysis is still better. :P

Story: Sorry Naughty Dog, but I've seen Indiana Jones

Multiplayer: Shouldn't exist in an Uncharted game. The multiplayer would be good if UC2 were a strict shooter. It's not

 

If you have to get a 3rd person Action/Adventure game, get Resident Evil 4. Everything UC2 does, it does better. I'd even go as far as to say it looks better.



SmoothCriminal said:

I don't see what's so amazing about it. Is it extremely polished and well-made? Yes.

 

It does almost everything perfectly, but it doesn't do anything really compelling.

Gun-play: Less that what I'd like, too "loose". Still top-notch.

Platforming: Too easy, still enjoyable.

Graphics: Crysis is still better. :P

Story: Sorry Naughty Dog, but I've seen Indiana Jones

Multiplayer: Shouldn't exist in an Uncharted game. The multiplayer would be good if UC2 were a strict shooter. It's not

 

If you have to get a 3rd person Action/Adventure game, get Resident Evil 4. Everything UC2 does, it does better. I'd even go as far as to say it looks better.

One of the best part of Uncharted 2 is your Muliplayer... enjoyable and one of the best on PS3.



Squilliam said:

1.  The simple logic is if he never appears to get hurt during gameplay then don't let him get shot during a cutscene.

Again, makes no sense, the cutscene is a extension of the story and the gameplay is a challenge layed to the players, while they have to be consistent canonically, there is no rule why they have to use the same logic, because most games don't. e.g. how many bullets does Carmines from Gears of War take during gameplay?? How many times have characters from RE been bitten by zombies during gameplay??

The closer a game is to being realistic the more people expect the game to be realistic in all ways.

And exactlay how realistics are Gardians of Shambala?

2. Never played FFXIII

Then you're not in the best position to judge the legnth of cutscenes in Uncharted 2 (or compare it to moveis for that matter).

3. Being the best in a bad field doesn't prove Uncharted 2 is good in absolute terms only that its better than games which are even worse.

So, basically what you're saying is "Uncharted 2 is the best of its kind, I cannot think of a game of the same style that is better than Uncharted 2, but its still not good because it looks fake compare to real life and all games of its genre are bad." Again my point stands, if you think that way anyone can see that the problem is with yourself, not the games.



 

Around the Network

whenever there is a PS3 vs 360 arguement between my friends, all I say is "Uncharted 2, 'Nuff Said" and then drop the conversation.



it has a very good story to it, which many games are nowadays lacking, and is told in a movie way, a mix of a love interest (they even caused a mini dsipute between chloe or eleana)    the grpahics are the best anyone has seen and to top it off naughtydog has given us a decent multiplayer to make us coming back for more    Unfortunately I wish the sales for the game were a lot more because many more people have to play it instead of the CoD (even though I am one of them)