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Squilliam said:

1.  The simple logic is if he never appears to get hurt during gameplay then don't let him get shot during a cutscene.

Again, makes no sense, the cutscene is a extension of the story and the gameplay is a challenge layed to the players, while they have to be consistent canonically, there is no rule why they have to use the same logic, because most games don't. e.g. how many bullets does Carmines from Gears of War take during gameplay?? How many times have characters from RE been bitten by zombies during gameplay??

The closer a game is to being realistic the more people expect the game to be realistic in all ways.

And exactlay how realistics are Gardians of Shambala?

2. Never played FFXIII

Then you're not in the best position to judge the legnth of cutscenes in Uncharted 2 (or compare it to moveis for that matter).

3. Being the best in a bad field doesn't prove Uncharted 2 is good in absolute terms only that its better than games which are even worse.

So, basically what you're saying is "Uncharted 2 is the best of its kind, I cannot think of a game of the same style that is better than Uncharted 2, but its still not good because it looks fake compare to real life and all games of its genre are bad." Again my point stands, if you think that way anyone can see that the problem is with yourself, not the games.