axumblade said: Well, they could really just try to fuck over PC gamers by only releasing it on consoles. x.o |
uh both the deluxe and normal versions are steam top sellers, that would make 0 sense.
axumblade said: Well, they could really just try to fuck over PC gamers by only releasing it on consoles. x.o |
uh both the deluxe and normal versions are steam top sellers, that would make 0 sense.
Onyxmeth said:
So if this is why piracy is so high, then why do games that don't contain the following three items still get pirated at rapid rates? World of Goo, which is price low and contains no real limitations like those you mention still got pirated uncontrollably, enough so that the developer publicly spoke about it. Why do console and handheld games get pirated? In fact where is there any correlation between DRM, SecuROM, GFWL and high piracy rates? It seems to me that pirates don't discriminate in that manner at all. |
World of Goo had 90% piracy rate within the first few weeks. It is well known that piracy is extremely frontloaded while sales on the PC draw out forever. I mean hell, in thet first month I had 3 copies of WoG pirated, now over a year later, I have 2 copies on Steam and 1 on WiiWare.
As for DRM leading to piracy, check out what happened with SPORE. I mean looking at the SPORE "new users over last 24 hours," That is users who have a legal copy they can register to the Sporepedia, is at 1,243. I think total is around 3.5 mil. Meanwhile after those 1.7 mil piracy cases in 3 months, until EA patched out their shitty DRM more or less, hasn't increased nowhere near at the same rate.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835
Another piracy debate? Do we need one again?
CAn I MS with my shit? no money, just dump....fuck Xbots and 360
You left out the most important bullet.
FREE!!!!
vlad321 said:
Apparentl SecuROM breaks some CD/DVD Burners. I made a quick Im fellin' lucky link a little above your post with some problems with it. |
It surely broke my burner. I can't even burn home videos properly. Not sure if it was Starforce or securom though, or maybe both. Possibly they are conflicting each other and mess things up.
vlad321 said:
World of Goo had 90% piracy rate within the first few weeks. It is well known that piracy is extremely frontloaded while sales on the PC draw out forever. I mean hell, in thet first month I had 3 copies of WoG pirated, now over a year later, I have 2 copies on Steam and 1 on WiiWare. As for DRM leading to piracy, check out what happened with SPORE. I mean looking at the SPORE "new users over last 24 hours," That is users who have a legal copy they can register to the Sporepedia, is at 1,243. I think total is around 3.5 mil. Meanwhile after those 1.7 mil piracy cases in 3 months, until EA patched out their shitty DRM more or less, hasn't increased nowhere near at the same rate. |
That's not justification though. You try to give these reasons as to why piracy is so high and attempt to justify it, and then shrug your shoulders when an indy developer that trusted gamers to make the right decision on a budget game do not put any DRM in and still get slapped in the face by them. If DRM is the reason why piracy is so high, then why did World of Goo get pirated so much? Why did you pirate it three times? Do you have yet another excuse for it?
Let's be real here. Piracy is full of lame excuses trying to justify the whys, but in the end is merely a case of not being able to or simply not wanting to pay for a product. It's inherent worth is irrelevant, as is it's quality. It's a matter of availability. Piracy is widely available and PC games are marketed to the type of group that is knowledgeable enough and willing enough to pirate in the first place. That is why Nintendo doesn't need to do a damn thing to combat piracy and the PC developers do.
The next time you ask yourself why your precious PC games have to be "dumbed down" for consoles and thus dumbed down for the PC, remember which consumers are still buying the games, and you'll notice that piracy is the cause of the radical shift away from PC only development for the formally biggest names in PC development. You are a huge contributor to your own dissatisfaction with PC gaming.
Mummelmann said: Another piracy debate? Do we need one again? |
I would say no. Maybe I should just record my general lecture on the ins and outs of piracy etc, so I can just copy paste it every time a new thread pops up filled with more regurgitated, innacurate arguments pop up.
Steal 4 games and pay for a new graphics card? Its a new year and Fermi is about to release.
Do you know what its like to live on the far side of Uranus?