Well I've been reading allot of these comments and i figured i'd throw my 2 cents in. before i say anything i'd just like to say i have not played through all these games i've only played through GOW:COO and GOW 1 as well as Darksiders HOWEVER i've played in part (and plan to playthrough most :X )all other games in this discussion (bayonetta demo, a bit of DMC4, NGS, and dante's inferno demo)
Although i agree bayonetta has a great combat system i dont think it should become the standard. I think it SHOULD influence other games the way DMC and GOW have but i feel that it shouldnt become the combat system ALL action games use from now on. God of war wouldnt feel right with bayonettas frantic battle system. DMC has its own thing going on and darksiders combat system works well! ninja gaiden also has good things going for it. (dante's inferno actually has very little going for it EXCEPT it has that cool skill tree system)
If every game simply had Bayonetta's then the action/hack n slash genre would lose something and it would become like the FPS genre just another COD clone or halo clone or blah blah blah having less inovation. BECAUSE the hack n slash genre has different fighting styles and combat systems it makes the games great! the beauty is that we get more games that have more veriaty.
So i feel while bayonetta's combat system is good i dont feel it makes it the BEST HOWEVER i feel like its a Perfect example of how the Hack n slash genre continuously EVOLVES. the best part is that games barrow and evolve on others featurs. Darksiders is a perfect example. the critics may judge it for barrowing from other games however it works so well! it has a bit of a lot of games that comes together to evolve to its own style! sure we haves the outliers who dont inovate (heavenly sword i'm looking at you) but overall the hack n slash genre evolves and grows because the combat styles defer!
:D









Although, I must say that God of War (1, 2) on Titan mode as some very challenging moments that you might enjoy. Moments that force the player to take on different weapons, different combos, and timing. Maybe worth a check?
