ZenfoldorVGI said:
I think that the stigma about GoW's lack of depth is due to GoW(original games) lack of boss battles or even challenges that require you to use any of the depth available in the combat system. Jaffe(drunk) praised the DMC combat system. Someone once tried to argue with me that no action games have particularly deep battle systems. Then I linked them the strat for the Nightmare boss in DMD mode in the original DMC. Beating him is one of my proudest gaming achievements. It requires study, time, and lots of patience. Nothing on any difficulty in any GoW game requires that level of dedication to defeat, and the combo(square square triangle I believe) is the most efficient way to deal damage in that game, on any boss or standard enemy. The game, compared too the super-deep Japanese made competitors in that genre like DMC3 and NG, just isn't comparably deep, and it's actually relatively shallow. That's just my opinion. I think that if a lot of GoW fans tried to beat DMC on DMD mode, they would understand where I'm coming from.. :P Remember Tyson on Mike Tyson's Punchout? Think that, with 10 Tyson's all around you, on different timers, with double life, but you also have infinite stars(super punches). Not just difficulty, but the variation of the tools required to challenge that difficulty, is what makes depth. The more you play, the better you get. A perfect example is Guitar Hero. Expert level Guitar Hero III or Metallica are amazingly difficulty things to accomplish, and they take practice, patience, and skill. DMD mode is just like this, Ninja Gaiden Black is like that. Nothing in GoW is like that. The game only goes so deep with its gameplay, and thus the stigma. Again, just my opinion. |
I'm confused Why does a game have to be difficult to make it good? i meen SURE its fun to overcome a challange but i dunno to me it seams like a lot of hack n slash players rag on GOW because its not hard enough? for me i feel like if i dont die during a game i dont feel fulfilled like theres no challenge but at the same time if a game slaughters you it can be pretty damn agrevating. but... well its hard for me to say all this because i do enjoy NGS and i'm not saying your wrong but I geuss what i'm trying to say is isnt their room for both? I love me a hard game (demon's soul's i'm looking at you) but at the same time i dont think their's anything wrong with a game not being HAAAARD but just having enough challange to kill you a few times or keep you on your toes during combat. if you dont pay attention in god of war you die and sometimes a new enemy can kill you if you get too confident but just because you dont have nigh impossible odds like DMC on DMD mode it dosent hurt the other game it just makes them different >.> and if you look at my other comment you'll see that i feel like thats what makes the hack n slash genre so great!








