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patapon said:

You know, I constantly hear about how God of War 'lacks' depth and I have no other recourse but to laugh at these people. In God of War, the player is given a large variety of combos, items to obtain throughout the game, different weapons to use, magic system with different... magic, system for leveling up everything stated previously and Kratos' unique fighting style (which is my favorite hack and slash fighting style). Is this not depth good sir? I guess I don't understand... IMO, the criteria of depth encompass different combos, combo effectiveness against particular enemies, different weapon styles, and a system for expanding gameplay (in GoW, leveling up magic and weapons) IMO again, God of War seems to have depth in spades.

I think that the stigma about GoW's lack of depth is due to GoW(original games) lack of boss battles or even challenges that require you to use any of the depth available in the combat system.

Jaffe(drunk) praised the DMC combat system.

Someone once tried to argue with me that no action games have particularly deep battle systems. Then I linked them the strat for the Nightmare boss in DMD mode in the original DMC. Beating him is one of my proudest gaming achievements. It requires study, time, and lots of patience. Nothing on any difficulty in any GoW game requires that level of dedication to defeat, and the combo(square square triangle I believe) is the most efficient way to deal damage in that game, on any boss or standard enemy. The game, compared too the super-deep Japanese made competitors in that genre like DMC3 and NG, just isn't comparably deep, and it's actually relatively shallow.

That's just my opinion. I think that if a lot of GoW fans tried to beat DMC on DMD mode, they would understand where I'm coming from.. :P

Remember Tyson on Mike Tyson's Punchout? Think that, with 10 Tyson's all around you, on different timers, with double life, but you also have infinite stars(super punches). Not just difficulty, but the variation of the tools required to challenge that difficulty, is what makes depth. The more you play, the better you get.

A perfect example is Guitar Hero. Expert level Guitar Hero III or Metallica are amazingly difficulty things to accomplish, and they take practice, patience, and skill. DMD mode is just like this, Ninja Gaiden Black is like that. Nothing in GoW is like that. The game only goes so deep with its gameplay, and thus the stigma.

Again, just my opinion.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.