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patapon said:
 

Difficulty, if this is a key factor in determining the depth of the various Hack and Slash games, it's no wonder you don't look highly upon God of War.

But that's okay, everyone has their different criteria! Although, I must say that God of War (1, 2) on Titan mode as some very challenging moments that you might enjoy. Moments that force the player to take on different weapons, different combos, and timing. Maybe worth a check?

Also, I'm curious as to why you don't like Jaffe? Just a question.

I don't like Jaffe because of a lot of comment's he's made unrelated to his own games, and some of them unrelated to gaming entirely. I don't want to derail the thread by going into them, but since you asked, that's the reason.

I don't think difficulty makes a game good, but I think that for a game to have depth, it has to give you not only the battle system with depth involved, but a reason to delve into the system. The major flaw in GoW1 was the square, square, triangle(It delivers  massive damage very quickly, and also contains an aoe knock down effect, no other combo works as well on 2 or less enemies, and it is amazingly easy to spam) combo is the most efficient way to deal damage through the entire game, and there are few or no situations that give you any reason to not use that combo. In DMC3, for example, each situation is best attacked with a different technique. Believe me when I tell you, the start for nightmare on DMD mode in DMC 1 is longer than some short novels I've read.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.