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Forums - Gaming Discussion - Top 10 Ways to Fix JRPGs

Scoobes said:
Kenryoku_Maxis said:
Senlis said:
@ Kenryoku_Maxis

When I can so easily describe all JRPGs (w/ a few exceptions) with one stereotype, doesn't that support my argument?

That's my whole point.  And has been the point of every post I have made.  You and many other people keep thinking you can summerize the entire JRPG genre, whether its in one sentence or a paragraph.  And I'm telling you everything you've been saying has massive exceptions, not just a 'few'.

Can you think up a word that summarizes and stereotypes WRPGs in the same way pople in this thread have done with JRPGs? JRPGs really haven't evolved much recently. At the end of the day, WRPGs have evolved more than their Eastern counterparts in recent years.

Have you not been listening?  Both WRPGs and JRPGs have games that follow stock formulas for their genres and people point to as being 'stale'.  I've already pointed out some multiple times for both sides in this thread.  But I've also stated that trying to simply summarize an entire genre into generalizations or stereotypes is a path to failure, as there's always exceptions.  And yes, that includes JRPGs, as I've already pointed out JRPGs in this thread which are an exception to all of the phrases and generalizations people have tried to create for JRPGs in this thread.



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RageBot said:
And I LOL about the pepole who think WRPGs "evolved", change isn't the same as evolution, WRPGs today are an extremely dumbed-down version of their former selves, and anyone who will play Planescape: Torment will quickly realise that I am right, and he was wrong.

Planscape Torment easily has the best story in gaming, period. However, what you call dumbing down, I call evolution and refinement. Part of the reason why WRPGs have become so popular isn't just the technology improving and allowing for more interactive story-telling, but also the fact that these games are now more accessible for people beyond the niche hardcore RPG players. The story-based decisions I'm making these days are far more involving than most old school RPGs (except Planescape).



Scoobes said:
RageBot said:
And I LOL about the pepole who think WRPGs "evolved", change isn't the same as evolution, WRPGs today are an extremely dumbed-down version of their former selves, and anyone who will play Planescape: Torment will quickly realise that I am right, and he was wrong.

Planscape Torment easily has the best story in gaming, period. However, what you call dumbing down, I call evolution and refinement. Part of the reason why WRPGs have become so popular isn't just the technology improving and allowing for more interactive story-telling, but also the fact that these games are now more accessible for people beyond the niche hardcore RPG players. The story-based decisions I'm making these days are far more involving than most old school RPGs (except Planescape).

So, you call going from niche to mainstream evolution, I call it dumbing down.

Now, the decisions seem more involving because, because of the technology, you can have "bigger things", but all in all, the plots, the characters, the costumization, everything is just so watered-down these days.

Pepole call Oblicion a good WRPG, but there's really nothing good about it except the graphics for it's time, the quests are less creative, the leveling system, everything just seems to be dumbed down so they can sell to the masses.

Consider it this way, five years from now, will pepole talk with more passion about PS:T or about ME? Will pepole even talk about ME five years from now? Pepole have pretty much stopped talking about Oblivion by this point.



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.

Kenryoku_Maxis said:
Scoobes said:
Kenryoku_Maxis said:
Senlis said:
@ Kenryoku_Maxis

When I can so easily describe all JRPGs (w/ a few exceptions) with one stereotype, doesn't that support my argument?

That's my whole point.  And has been the point of every post I have made.  You and many other people keep thinking you can summerize the entire JRPG genre, whether its in one sentence or a paragraph.  And I'm telling you everything you've been saying has massive exceptions, not just a 'few'.

Can you think up a word that summarizes and stereotypes WRPGs in the same way pople in this thread have done with JRPGs? JRPGs really haven't evolved much recently. At the end of the day, WRPGs have evolved more than their Eastern counterparts in recent years.

Have you not been listening?  Both WRPGs and JRPGs have games that follow stock formulas for their genres and people point to as being 'stale'.  I've already pointed out some multiple times for both sides in this thread.  But I've also stated that trying to simply summarize an entire genre into generalizations or stereotypes is a path to failure, as there's always exceptions.  And yes, that includes JRPGs, as I've already pointed out JRPGs in this thread which are an exception to all of the phrases and generalizations people have tried to create for JRPGs in this thread.

I agree, but the fact that so many people seem to do it suggests there sin't as much variety in the genre as there should be. I'm of the opinion that many of the JRPGs that do show variety just haven't been publicised enough for people to play them. However, Looking at this and the last gen of JRPGs I don't see much having changed and I still think WRPGs have more variety in them in general. Quickly off the top of my head:

Perspective: FP/TP/Over the top

Main character: Pre-determined main characters/ completely user-created character

Type of world: Open-world/select areas/world map

Battle system: Dice roll battles, real-time, semi real-time

I'm hoping White Knight Chronicles, Demon Souls and possibly FFXIII will help change my mind.



RageBot said:
Scoobes said:
RageBot said:
And I LOL about the pepole who think WRPGs "evolved", change isn't the same as evolution, WRPGs today are an extremely dumbed-down version of their former selves, and anyone who will play Planescape: Torment will quickly realise that I am right, and he was wrong.

Planscape Torment easily has the best story in gaming, period. However, what you call dumbing down, I call evolution and refinement. Part of the reason why WRPGs have become so popular isn't just the technology improving and allowing for more interactive story-telling, but also the fact that these games are now more accessible for people beyond the niche hardcore RPG players. The story-based decisions I'm making these days are far more involving than most old school RPGs (except Planescape).

So, you call going from niche to mainstream evolution, I call it dumbing down.

Now, the decisions seem more involving because, because of the technology, you can have "bigger things", but all in all, the plots, the characters, the costumization, everything is just so watered-down these days.

Pepole call Oblicion a good WRPG, but there's really nothing good about it except the graphics for it's time, the quests are less creative, the leveling system, everything just seems to be dumbed down so they can sell to the masses.

Consider it this way, five years from now, will pepole talk with more passion about PS:T or about ME? Will pepole even talk about ME five years from now? Pepole have pretty much stopped talking about Oblivion by this point.

Firstly, after playing Morrowind and Oblivion, I still preferred Oblivion. The Dark Brotherhood quests were great, and much praised at the time of release. The levelling system I did feel was dumbed down but not a huge amount. A seperate skill group for axes instead of just "Blunt" would have been nice, but at the end of the day was it really needed? The battle system not relying on an invisible dice roll as well I thought was an improvement as it plays in First-Person, so when you see an arrow hit, I expect it to do damage. If you really want an example of "dumbing-down" you should look at the Deus Ex series.

Secondly, people still are talking passionately about Oblivion, a quick look on TES nexus will show you that. People are still bringing out incredible mods for it. I'm still playing it from time to time because of those mods and I talk about it as passionately as Planescape Torment. Further, I think people will still talk about Mass Effect as it's the first part of 3 for one thing, and it's done a much better job of creating a universe than Halo, yet people will still talk passionately about Halo in 5yrs.

Another important factor is other people's ignorance. More people will have played Mass Effect and Oblivion than will have played Planescape Torment. Me and you will be in a minority (I think we are already). Sad but true.



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Scoobes said:
RageBot said:
Scoobes said:
RageBot said:
And I LOL about the pepole who think WRPGs "evolved", change isn't the same as evolution, WRPGs today are an extremely dumbed-down version of their former selves, and anyone who will play Planescape: Torment will quickly realise that I am right, and he was wrong.

Planscape Torment easily has the best story in gaming, period. However, what you call dumbing down, I call evolution and refinement. Part of the reason why WRPGs have become so popular isn't just the technology improving and allowing for more interactive story-telling, but also the fact that these games are now more accessible for people beyond the niche hardcore RPG players. The story-based decisions I'm making these days are far more involving than most old school RPGs (except Planescape).

So, you call going from niche to mainstream evolution, I call it dumbing down.

Now, the decisions seem more involving because, because of the technology, you can have "bigger things", but all in all, the plots, the characters, the costumization, everything is just so watered-down these days.

Pepole call Oblicion a good WRPG, but there's really nothing good about it except the graphics for it's time, the quests are less creative, the leveling system, everything just seems to be dumbed down so they can sell to the masses.

Consider it this way, five years from now, will pepole talk with more passion about PS:T or about ME? Will pepole even talk about ME five years from now? Pepole have pretty much stopped talking about Oblivion by this point.

Firstly, after playing Morrowind and Oblivion, I still preferred Oblivion. The Dark Brotherhood quests were great, and much praised at the time of release. The levelling system I did feel was dumbed down but not a huge amount. A seperate skill group for axes instead of just "Blunt" would have been nice, but at the end of the day was it really needed? The battle system not relying on an invisible dice roll as well I thought was an improvement as it plays in First-Person, so when you see an arrow hit, I expect it to do damage. If you really want an example of "dumbing-down" you should look at the Deus Ex series.

Secondly, people still are talking passionately about Oblivion, a quick look on TES nexus will show you that. People are still bringing out incredible mods for it. I'm still playing it from time to time because of those mods and I talk about it as passionately as Planescape Torment. Further, I think people will still talk about Mass Effect as it's the first part of 3 for one thing, and it's done a much better job of creating a universe than Halo, yet people will still talk passionately about Halo in 5yrs.

Another important factor is other people's ignorance. More people will have played Mass Effect and Oblivion than will have played Planescape Torment. Me and you will be in a minority (I think we are already). Sad but true.

The question is, if pepole will still talk about Halo more than a decade after the last game in the series will be released?
Same with Mass Effect, and Oblivion.

With Planescape we know the answer.

And about Deus Ex - This isn't a game that I liked because of the options, or gameplay, but strictly because of the story, and that's why Deus Ex still has that famous motivator pic:



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.

Scoobes said:
Kenryoku_Maxis said:
Scoobes said:
Kenryoku_Maxis said:
Senlis said:
@ Kenryoku_Maxis

When I can so easily describe all JRPGs (w/ a few exceptions) with one stereotype, doesn't that support my argument?

That's my whole point.  And has been the point of every post I have made.  You and many other people keep thinking you can summerize the entire JRPG genre, whether its in one sentence or a paragraph.  And I'm telling you everything you've been saying has massive exceptions, not just a 'few'.

Can you think up a word that summarizes and stereotypes WRPGs in the same way pople in this thread have done with JRPGs? JRPGs really haven't evolved much recently. At the end of the day, WRPGs have evolved more than their Eastern counterparts in recent years.

Have you not been listening?  Both WRPGs and JRPGs have games that follow stock formulas for their genres and people point to as being 'stale'.  I've already pointed out some multiple times for both sides in this thread.  But I've also stated that trying to simply summarize an entire genre into generalizations or stereotypes is a path to failure, as there's always exceptions.  And yes, that includes JRPGs, as I've already pointed out JRPGs in this thread which are an exception to all of the phrases and generalizations people have tried to create for JRPGs in this thread.

I agree, but the fact that so many people seem to do it suggests there sin't as much variety in the genre as there should be. I'm of the opinion that many of the JRPGs that do show variety just haven't been publicised enough for people to play them. However, Looking at this and the last gen of JRPGs I don't see much having changed and I still think WRPGs have more variety in them in general. Quickly off the top of my head:

Perspective: FP/TP/Over the top

Main character: Pre-determined main characters/ completely user-created character

Type of world: Open-world/select areas/world map

Battle system: Dice roll battles, real-time, semi real-time

I'm hoping White Knight Chronicles, Demon Souls and possibly FFXIII will help change my mind.

For JRPGs this gen, you should look elsewhere beyond the Consoles.  Since the majority of actual 'innovative' ones aren't on Consoles and most of the console JRPGs seem to be the 'side series' or 'experimental' titles.  In other words, they're hit or miss. 

Games that are looking to do better on innovating the JRPG genre with new forms of gameplay and player interaction are titles such as Dragon Quest IX, Final Fantasy Gaiden and the new Lufia Remake.  Games actually on the DS.  The system Japan is obsessed about.  The only real console title that looks to have done anything different this gen is Demon Souls.  Heck, even some of the Console JRPG titles people obsess over like Tales of Vesperia and Lost Odessey are VERY formulaic to the standard JRPG formula.  This might also be why many people think 'JRPGs are stale'.  But then, those people are probably only playing games on the HD consoles, where JRPGs are predominantly on the handhelds now (DS and PSP).  And, as I've shown, the more original JRPGs are on the handhelds.



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RageBot said:
Senlis said:
first, to the "JRPG gamers are getting tired, moving to WRPGs and, seeing how they are different, assume it is innovation". That may be true for some people, but what about older gamers like myself and the editors of IGN. I (I can't speak for IGN) have been playing JRPGs and WRPGs for years and have seen far more innovation on the WRPG side.

As for posters such as Rastline, it is apparent that the JRPG fans don't seem to want innovation. Most of them want the same game they got on the SNES. If the JRPG developers sensed that JRPG fans wanted something new, they would innovate their games in a new and unique way for their market.

And random encounters suck. I don't see why anyone would like them or argue that they are good. It is just lazy programming if you ask me.

This will really get some people mad, but it must be said. Video games are an interactive media. The best stories are ones that you, the player, interact with. WRPGs tend to play more to this aspect by making you the main character, and if you play the story that way, it can be very rewarding. JRPGs tend to play more non-interactive, where it is more like watching a movie or reading a book rather than playing a game. The sad thing is that a great JRPG cannot compare with a great movie or book. This is besides the point, however, since IGN is not saying JRPGs should be like WRGPs. That would completely defeat the purpose of innovation if they were to innovate to something that already exists (and therefore would not be innovation).

Lol, so, since Movies are a passive form of entertainment, the best movie stories are the ones you're passive towards?

You didn't play enough good JRPGs (or WRPGs), don't argue with those who did.

First off, you have no idea what JRPGs I've played.  Secondly, your post makes little sense.  I assume your criticising my assessment that JRPG story can't compete with movie/book story.

Movies are a non-interactive form of entertainment.  They are mainly story driven (also flashy effects driven, but they tend to amount to bad movies).

Books are a better example of what I am trying to say.  They are also non-interactive, just like the story of (most) JRPGs.  When I say non-interactive, I mean the story progresses in such a way that the player has no (or little) method of changing it.

Great video games have a hard time competing with great books or great movies when it comes to the story.  I would say it is impossible to compete with books and movies.  Why? because story is the only thing a book or movie has to worry about.  Video games have to worry about programming, design, graphics (yes, I know movies have to worry about this too), testing, gameplay, etc.  In other words, the games that are trying to focus on story will be outdone by a good book.  Period.  I don't see why anyone would try to argue this.

WRPGs tend to have a story that is interactive.  By that, I mean that you can guide the direction the dialogue and story goes.  That is something a non-interactive medium, movies and books don't do (or don't do well.  Choose your own adventure books tend to suck).




 

Senlis said:
RageBot said:
Senlis said:
first, to the "JRPG gamers are getting tired, moving to WRPGs and, seeing how they are different, assume it is innovation". That may be true for some people, but what about older gamers like myself and the editors of IGN. I (I can't speak for IGN) have been playing JRPGs and WRPGs for years and have seen far more innovation on the WRPG side.

As for posters such as Rastline, it is apparent that the JRPG fans don't seem to want innovation. Most of them want the same game they got on the SNES. If the JRPG developers sensed that JRPG fans wanted something new, they would innovate their games in a new and unique way for their market.

And random encounters suck. I don't see why anyone would like them or argue that they are good. It is just lazy programming if you ask me.

This will really get some people mad, but it must be said. Video games are an interactive media. The best stories are ones that you, the player, interact with. WRPGs tend to play more to this aspect by making you the main character, and if you play the story that way, it can be very rewarding. JRPGs tend to play more non-interactive, where it is more like watching a movie or reading a book rather than playing a game. The sad thing is that a great JRPG cannot compare with a great movie or book. This is besides the point, however, since IGN is not saying JRPGs should be like WRGPs. That would completely defeat the purpose of innovation if they were to innovate to something that already exists (and therefore would not be innovation).

Lol, so, since Movies are a passive form of entertainment, the best movie stories are the ones you're passive towards?

You didn't play enough good JRPGs (or WRPGs), don't argue with those who did.

First off, you have no idea what JRPGs I've played.  Secondly, your post makes little sense.  I assume your criticising my assessment that JRPG story can't compete with movie/book story.

Movies are a non-interactive form of entertainment.  They are mainly story driven (also flashy effects driven, but they tend to amount to bad movies).

Books are a better example of what I am trying to say.  They are also non-interactive, just like the story of (most) JRPGs.  When I say non-interactive, I mean the story progresses in such a way that the player has no (or little) method of changing it.

Great video games have a hard time competing with great books or great movies when it comes to the story.  I would say it is impossible to compete with books and movies.  Why? because story is the only thing a book or movie has to worry about.  Video games have to worry about programming, design, graphics (yes, I know movies have to worry about this too), testing, gameplay, etc.  In other words, the games that are trying to focus on story will be outdone by a good book.  Period.  I don't see why anyone would try to argue this.

WRPGs tend to have a story that is interactive.  By that, I mean that you can guide the direction the dialogue and story goes.  That is something a non-interactive medium, movies and books don't do (or don't do well.  Choose your own adventure books tend to suck).

If you would've played games with really great story you wouldn't have said that statement.

Especially the movie statement, there are several games with plots that are better than the plot of every movie ever created.

Oh, and almost every time, a WRPGs stpry isn't interactive, the twists are the same twists, the characters are the same characters, the ending can sometimes be different, but the ending doesn't reflect the story up to this point, I can give you KotOR as an example for this.



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.

RageBot said:
Senlis said:
RageBot said:
Senlis said:
first, to the "JRPG gamers are getting tired, moving to WRPGs and, seeing how they are different, assume it is innovation". That may be true for some people, but what about older gamers like myself and the editors of IGN. I (I can't speak for IGN) have been playing JRPGs and WRPGs for years and have seen far more innovation on the WRPG side.

As for posters such as Rastline, it is apparent that the JRPG fans don't seem to want innovation. Most of them want the same game they got on the SNES. If the JRPG developers sensed that JRPG fans wanted something new, they would innovate their games in a new and unique way for their market.

And random encounters suck. I don't see why anyone would like them or argue that they are good. It is just lazy programming if you ask me.

This will really get some people mad, but it must be said. Video games are an interactive media. The best stories are ones that you, the player, interact with. WRPGs tend to play more to this aspect by making you the main character, and if you play the story that way, it can be very rewarding. JRPGs tend to play more non-interactive, where it is more like watching a movie or reading a book rather than playing a game. The sad thing is that a great JRPG cannot compare with a great movie or book. This is besides the point, however, since IGN is not saying JRPGs should be like WRGPs. That would completely defeat the purpose of innovation if they were to innovate to something that already exists (and therefore would not be innovation).

Lol, so, since Movies are a passive form of entertainment, the best movie stories are the ones you're passive towards?

You didn't play enough good JRPGs (or WRPGs), don't argue with those who did.

First off, you have no idea what JRPGs I've played.  Secondly, your post makes little sense.  I assume your criticising my assessment that JRPG story can't compete with movie/book story.

Movies are a non-interactive form of entertainment.  They are mainly story driven (also flashy effects driven, but they tend to amount to bad movies).

Books are a better example of what I am trying to say.  They are also non-interactive, just like the story of (most) JRPGs.  When I say non-interactive, I mean the story progresses in such a way that the player has no (or little) method of changing it.

Great video games have a hard time competing with great books or great movies when it comes to the story.  I would say it is impossible to compete with books and movies.  Why? because story is the only thing a book or movie has to worry about.  Video games have to worry about programming, design, graphics (yes, I know movies have to worry about this too), testing, gameplay, etc.  In other words, the games that are trying to focus on story will be outdone by a good book.  Period.  I don't see why anyone would try to argue this.

WRPGs tend to have a story that is interactive.  By that, I mean that you can guide the direction the dialogue and story goes.  That is something a non-interactive medium, movies and books don't do (or don't do well.  Choose your own adventure books tend to suck).

If you would've played games with really great story you wouldn't have said that statement.

Especially the movie statement, there are several games with plots that are better than the plot of every movie ever created.

Oh, and almost every time, a WRPGs stpry isn't interactive, the twists are the same twists, the characters are the same characters, the ending can sometimes be different, but the ending doesn't reflect the story up to this point, I can give you KotOR as an example for this.

So you've played every game ever made and seen every movie ever made?  Pretty much, you're calling his statements arrogant and countering it with an absolute statement that's more arrogant than his could ever be perceived.

The simple fact is, video game plots and movie plots shouldn't be compared as it is.  Not only are they completely different mediums and hardly comparable, but they focus on completely different modes of interaction.  Where movies are a passive interaction medium people watch but are driven almost entirely by the story and video games are an active medium the user plays which have a whole host of secondary parts influencing not only the story but the users influence (such as the visuals, interface, audio and most importantly, the gameplay itself).  All of this aside, there's just the simple fact that a movie plot is usually between 1-3 hours and a game plot can range anywhere from 10 minutes to 200 hours.  And that same 10 minute plot can arguably have more substance to it than the same game which has 200 hours of dialogue and cutscenes (such as an MMO).



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