Scoobes said:
Firstly, after playing Morrowind and Oblivion, I still preferred Oblivion. The Dark Brotherhood quests were great, and much praised at the time of release. The levelling system I did feel was dumbed down but not a huge amount. A seperate skill group for axes instead of just "Blunt" would have been nice, but at the end of the day was it really needed? The battle system not relying on an invisible dice roll as well I thought was an improvement as it plays in First-Person, so when you see an arrow hit, I expect it to do damage. If you really want an example of "dumbing-down" you should look at the Deus Ex series. Secondly, people still are talking passionately about Oblivion, a quick look on TES nexus will show you that. People are still bringing out incredible mods for it. I'm still playing it from time to time because of those mods and I talk about it as passionately as Planescape Torment. Further, I think people will still talk about Mass Effect as it's the first part of 3 for one thing, and it's done a much better job of creating a universe than Halo, yet people will still talk passionately about Halo in 5yrs. Another important factor is other people's ignorance. More people will have played Mass Effect and Oblivion than will have played Planescape Torment. Me and you will be in a minority (I think we are already). Sad but true. |
The question is, if pepole will still talk about Halo more than a decade after the last game in the series will be released?
Same with Mass Effect, and Oblivion.
With Planescape we know the answer.
And about Deus Ex - This isn't a game that I liked because of the options, or gameplay, but strictly because of the story, and that's why Deus Ex still has that famous motivator pic:
Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.