RageBot said:
If you would've played games with really great story you wouldn't have said that statement. Especially the movie statement, there are several games with plots that are better than the plot of every movie ever created. Oh, and almost every time, a WRPGs stpry isn't interactive, the twists are the same twists, the characters are the same characters, the ending can sometimes be different, but the ending doesn't reflect the story up to this point, I can give you KotOR as an example for this. |
So you've played every game ever made and seen every movie ever made? Pretty much, you're calling his statements arrogant and countering it with an absolute statement that's more arrogant than his could ever be perceived.
The simple fact is, video game plots and movie plots shouldn't be compared as it is. Not only are they completely different mediums and hardly comparable, but they focus on completely different modes of interaction. Where movies are a passive interaction medium people watch but are driven almost entirely by the story and video games are an active medium the user plays which have a whole host of secondary parts influencing not only the story but the users influence (such as the visuals, interface, audio and most importantly, the gameplay itself). All of this aside, there's just the simple fact that a movie plot is usually between 1-3 hours and a game plot can range anywhere from 10 minutes to 200 hours. And that same 10 minute plot can arguably have more substance to it than the same game which has 200 hours of dialogue and cutscenes (such as an MMO).