By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Should Zelda Wii be alot more action-involved than previous installments?

 

Should Zelda Wii be alot more action-involved than previous installments?

Yes, to take advantage of... 82 62.60%
 
No, keep it the same. 17 12.98%
 
I want less focus on action. Give me puzzles! 17 12.98%
 
I don't mind either way. 7 5.34%
 
I'm just in this for the chick 4 3.05%
 
I don't like this guy. He's no mudkip. 4 3.05%
 
Total:131

Glad to see most of us on the same wave-length.

 

For the record, I don't mind puzzles at all. Zelda, IMO, should always have them to an extent, but I feel its been too much of a priority over good combat/action. Not to mention if combat is more focused upon, you can easily get harder bosses, harder enemies in general, and perhaps even a difficulty setting. Not to mention a better use for magic. EXP and a leveling system could even make a comeback, though I don't think its required.



Around the Network

^Thats what its lacking, a difficulty setting, we should be able to choose easy or hard.



tag:"reviews only matter for the real hardcore gamer"

Sadly, I don't think Zelda will ever be anything other than what Miyamoto wants it to be...



Definitely needs more action. I'd like to be fighting in the overworld as well as in the boss rooms. I'd also like to see improving armour like in LoZ and ALttP, that way you can still go to places you shouldn't go yet, you just get your ass handed to you.



"Now, a fun game should always be easy to understand - you should be able to take one look at it and know what you have to do straight away. It should be so well constructed that you can tell at a glance what your goal is and, even if you don’t succeed, you’ll blame yourself rather than the game. Moreover, the people standing around watching the game have also got to be able to enjoy it." - Shiggy

A Koopa's Revenge II gameplay video

I would like to see Zelda take on a bit more social interaction like the Fable series. And A bit more scope with the size and detail of the world. Im sure if developers can produce the massive worlds of Assassins Creed nintendo could put a little effort into the detail of their next zelda. Especially from the point of view that Zelda is going to return more proffits then AC or Fable. Given its being designed for a very low powered system means it shouldn’t take as long to build, say a sword, or a tree, or a house as it does for a high polygon model on a higher powered system. So please nintendo give us more!

The problem I have with zelda after playing other adventure and rpg games is that the story line feels forced. I dont feel like I am deciding the outcome of the game, more like the story is being read to me and Im just making my character act it out :)

In games like Fable or elders scroll, even though the story line is linear like all games, it doesnt feel as linear. I want harder puzles to, and something different. I am tired of the same old solutions. I found TP WAY to easy because I brought all my experience with earlier zelda games to the table. I watch some one like my wife play these games and she has no clue and they are sooooo hard for her. But they are just repetitive for me.



If at first you don't succeed, you fail

Around the Network

What about an Open Box Zelda?

The world is there right from the beginning to explore, you can go as far as your tools allow. No broken points, no "you need to bring me that to pass here", and you can pick up missions by exploring the world.

Explore the Sky when you get enough money to purchase an item(?) that makes possible to the girl to morph into Pegasuspona (LULZ?).

Explore the sea when the girl can morph into a boat. That will happen as fast as you do the "missions"

Doesn't it sound cool?



SnowWhitesDrug said:
I would like to see Zelda take on a bit more social interaction like the Fable series. And A bit more scope with the size and detail of the world. Im sure if developers can produce the massive worlds of Assassins Creed nintendo could put a little effort into the detail of their next zelda. Especially from the point of view that Zelda is going to return more proffits then AC or Fable. Given its being designed for a very low powered system means it shouldn’t take as long to build, say a sword, or a tree, or a house as it does for a high polygon model on a higher powered system. So please nintendo give us more!

The problem I have with zelda after playing other adventure and rpg games is that the story line feels forced. I dont feel like I am deciding the outcome of the game, more like the story is being read to me and Im just making my character act it out :)

In games like Fable or elders scroll, even though the story line is linear like all games, it doesnt feel as linear. I want harder puzles to, and something different. I am tired of the same old solutions. I found TP WAY to easy because I brought all my experience with earlier zelda games to the table. I watch some one like my wife play these games and she has no clue and they are sooooo hard for her. But they are just repetitive for me.

 

^^ ugh, anything but going the "fable" route, i was actually excited that my best friend bought that fable 2 for his 360 thinking it would be something like zelda. i was wrong.

Fable turned out to be more of a WRPG (not my fav genre) with marriages and buying houses and the sorts, whereas zelda is more of a mix between Action/adventure + RPG. i like the ratio Zelda currently has for those genres. maybe more action and enemies + enemy variety.

though I agree that it needs a more detailed world, but not marriage, buying houses, raising families, or any of that stuff.



I wouldn't mind it being more action heavy in the slightest.

What I want, though, is for Link to in general be more mobile. Let him do some ledge climbing, etc. This would also improve both potential exploration and potential puzzle variety.



makingmusic476 said:

I wouldn't mind it being more action heavy in the slightest.

What I want, though, is for Link to in general be more mobile. Let him do some ledge climbing, etc. This would also improve both potential exploration and potential puzzle variety.

A glimpse of Assassins Zelda just popped into my mind. Imagine scaling a boss like in Shadow of Colossus or jumping from animal to animal *-*



Yeah, I want lots of sword fighting, blood and limbs that fall off.